Compare Kopanito All-Stars Soccer prices across 50+ stores and find the best deal. Developed by Merixgames. Published by Merixgames. Released on 11/16/2016. Available on PC, Mac, Linux. Genres: Action, Indie, Sports.

Rocket-paced arcade football with no referee, no mercy, and super-moves that reward skill over button-mashing. Great couch game. Rougher proposition if you plan to grind online.

I'll be straight with you: I came to Kopanito All-Stars Soccer skeptical. A tiny indie football game from a two-person studio, cartoon sprites, referees conspicuously absent from proceedings. Sounds like a five-minute novelty. But after a few sessions this thing has a pull that most arcade sports titles fumble completely, and I want to explain exactly why before I also explain why it might not be the right call for you. The mechanical core is cleaner than it looks. Matches run six-a-side, five minutes by default, and the ball moves at a pace that keeps your read-and-react muscles genuinely busy throughout. Slide tackles can intercept passes, knock opponents flat, or even accidentally score goals. Chip shots and swerved slow-motion efforts reward timing over holding a power bar. Set pieces, corners, and throw-ins all exist, which gives the game just enough structure to feel like football rather than pinball. The super-moves are the headline: you build a charge bar through successful passes, tackles, and shots, and when it fills you get a randomly assigned ability. That might be a ball magnet that drags possession back to you, a nuclear kick that drops anyone in its path, a teleport that repositions a player upfield, or a giant fan behind the net that blocks incoming shots. Some of these are match-swinging. Some are situationally useless. Crucially, super-moves can cancel each other out, so there is a read-your-opponent layer even in the chaos. The skill ceiling is real and the game is not shy about making you feel it. Bump the difficulty past Beginner and the AI will run positional patterns that expose any bad habits fast. That adjustment period is genuinely satisfying once you work through it, because there are no footballer stat cards padding out your wins. You are the stats. If you lose, you lost, and the fix is in how you play, not in upgrading a squad. That design decision is either the game's best quality or its sharpest limitation depending on what you came for. Over 113 national teams are in the pool and you can unlock stadiums and balls through tournaments, but since teams share the same underlying numbers, the progression is cosmetic dressing, not strategic depth. Players looking for roster management or formation tinkering will hit that wall inside an hour. The place where I have to pump the brakes is online. Community size is the honest problem here. The Steam matchmaking pool is thin, and latency-sensitive arcade football is not a genre that forgives bad netcode or a region mismatch. The community has historically used friend-based regional matchmaking lists just to find workable ping, which tells you everything about the state of the lobby scene. Local multiplayer is where this game was built to live, and with two controllers and a couch to share it clicks hard. Solo players grinding AI tournaments will get genuine challenge and a handful of solid hours before the variety ceiling shows itself. For a small-studio release with a modest price tag, the platform support is solid: Windows, Mac, and Linux all covered, with controller support and cloud saves working as expected. The art direction leans into cartoonish exaggeration rather than trying to fake realism, which ages better than most games in the genre. Modding support for teams, balls, and stadiums is baked in, which is the kind of thing that keeps a small game alive longer than it otherwise would. Bottom line: bring friends or lower your expectations for the online side. As a couch multiplayer pick, this punches well above its weight class. Fred, Scout Team

Kopanito All-Stars Soccer
ActionIndieSports

Kopanito All-Stars Soccer

Nov 16, 2016Merixgames
GamerScout Says

Rocket-paced arcade football with no referee, no mercy, and super-moves that reward skill over button-mashing. Great couch game. Rougher proposition if you plan to grind online.

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Screenshots & Media

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About Kopanito All-Stars Soccer

I'll be straight with you: I came to Kopanito All-Stars Soccer skeptical. A tiny indie football game from a two-person studio, cartoon sprites, referees conspicuously absent from proceedings. Sounds like a five-minute novelty. But after a few sessions this thing has a pull that most arcade sports titles fumble completely, and I want to explain exactly why before I also explain why it might not be the right call for you. The mechanical core is cleaner than it looks. Matches run six-a-side, five minutes by default, and the ball moves at a pace that keeps your read-and-react muscles genuinely busy throughout. Slide tackles can intercept passes, knock opponents flat, or even accidentally score goals. Chip shots and swerved slow-motion efforts reward timing over holding a power bar. Set pieces, corners, and throw-ins all exist, which gives the game just enough structure to feel like football rather than pinball. The super-moves are the headline: you build a charge bar through successful passes, tackles, and shots, and when it fills you get a randomly assigned ability. That might be a ball magnet that drags possession back to you, a nuclear kick that drops anyone in its path, a teleport that repositions a player upfield, or a giant fan behind the net that blocks incoming shots. Some of these are match-swinging. Some are situationally useless. Crucially, super-moves can cancel each other out, so there is a read-your-opponent layer even in the chaos. The skill ceiling is real and the game is not shy about making you feel it. Bump the difficulty past Beginner and the AI will run positional patterns that expose any bad habits fast. That adjustment period is genuinely satisfying once you work through it, because there are no footballer stat cards padding out your wins. You are the stats. If you lose, you lost, and the fix is in how you play, not in upgrading a squad. That design decision is either the game's best quality or its sharpest limitation depending on what you came for. Over 113 national teams are in the pool and you can unlock stadiums and balls through tournaments, but since teams share the same underlying numbers, the progression is cosmetic dressing, not strategic depth. Players looking for roster management or formation tinkering will hit that wall inside an hour. The place where I have to pump the brakes is online. Community size is the honest problem here. The Steam matchmaking pool is thin, and latency-sensitive arcade football is not a genre that forgives bad netcode or a region mismatch. The community has historically used friend-based regional matchmaking lists just to find workable ping, which tells you everything about the state of the lobby scene. Local multiplayer is where this game was built to live, and with two controllers and a couch to share it clicks hard. Solo players grinding AI tournaments will get genuine challenge and a handful of solid hours before the variety ceiling shows itself. For a small-studio release with a modest price tag, the platform support is solid: Windows, Mac, and Linux all covered, with controller support and cloud saves working as expected. The art direction leans into cartoonish exaggeration rather than trying to fake realism, which ages better than most games in the genre. Modding support for teams, balls, and stadiums is baked in, which is the kind of thing that keeps a small game alive longer than it otherwise would. Bottom line: bring friends or lower your expectations for the online side. As a couch multiplayer pick, this punches well above its weight class. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayercooplocal-coopachievementscontroller-supporttrading-cardscloud-savestier:indieArcade FootballSuper-MovesCouch MultiplayerSkill-BasedNo RefereeSix-a-SideMod SupportCharge MechanicParty Game

System Requirements

Minimum

OS
Windows Vista or newer
Memory
1 GB RAM
DirectX
Version 9.0
Storage
500 MB available space
Graphics
Hardware Accelerated Graphics with 256 MB of dedicated memory
Processor
2 GHz dual core

Reviews & Ratings

No ratings available

Game Info

Developer
Merixgames
Publisher
Merixgames
Release Date
Nov 16, 2016

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