Knockout Daddy is free-to-play — free to download and play, with optional paid editions and DLC compared on this page. Developed by Big Honk Studios. Published by Big Honk Studios. Released on 2/5/2020. Available on PC, Linux. Genres: Action, Free To Play, Indie, Racing.

Free-to-play and genuinely playable in under an hour, Knockout Daddy scratches a very specific itch: brawl through levels as fast as possible, steal enemy powers, chase leaderboard glory. Niche, rough, but weirdly charming.

I'll be straight with you: I picked this up expecting nothing, and I got roughly nothing-plus-a-little. Knockout Daddy is a solo speedrun brawler that drops you into levels with a single directive - clear every enemy, as fast as humanly possible. There are no wheels to plug in, no split-screen modes to negotiate with your mates, and zero multiplayer of any kind. This is a game you play alone, at a keyboard, chasing a clock. The combat loop is the whole pitch. You punch, kick, and smash enemies down, but the wrinkle that keeps things interesting is the ability to pick up downed foes and absorb their moves. Using an enemy's own power against the next wave feels good in a dumb, satisfying way, and it gives the game just enough tactical texture to stop it feeling completely brainless. There is also a power bar that charges your ultimate ability, and the game quietly rewards players who keep that bar stoked rather than burning it at the first sign of trouble. Seven bosses sit at the gates of progression, each demanding you work out the right approach before the run falls apart. The difficulty curve is real - one Steam community post already has someone stuck on the very first boss wondering if hitboxes are broken - so do not walk in expecting a breezy run. The leaderboard is where Knockout Daddy actually finds its reason to exist. Without it, you clear a handful of levels and put the game down. With it, you start caring about shaving half a second off your clear time, which enemy you grab first, whether you burned the ultimate too early. That compulsive chase is the engine the whole thing runs on, and for a sub-five-dollar free-to-play title it is a respectable one. The community is tiny - only 27 Steam reviews at the time of writing, sitting at 88% positive - so do not expect active leaderboard competition. You are mostly racing your own ghost. On the accessibility front, this is gamepad-friendly enough for casual play but the lack of any documented controller layout is a minor friction point. There is a paid Support Package DLC that grants extras like a double jump, faster power regeneration, and a speed boost - worth knowing about if the base difficulty spikes feel unreasonable, though the base game is entirely free. Linux players are supported natively, which is a small but appreciated detail from a solo indie dev. The honest takeaway: Knockout Daddy is a micro-project, not a full product. The "Racing" tag on the Steam page refers to the speedrun DNA rather than any kart or vehicle content, so if that brought you here expecting lap times and drifting, re-route immediately. For everyone else, the price of entry is zero, the download is under a gigabyte, and the jank has its own rough charm. It will not hold your attention for a weekend, but it costs nothing to find that out. Riley, Scout Team

Knockout Daddy
ActionFree To PlayIndieRacing

Knockout Daddy

Feb 5, 2020Big Honk Studios
GamerScout Says

Free-to-play and genuinely playable in under an hour, Knockout Daddy scratches a very specific itch: brawl through levels as fast as possible, steal enemy powers, chase leaderboard glory. Niche, rough, but weirdly charming.

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Screenshots & Media

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About Knockout Daddy

I'll be straight with you: I picked this up expecting nothing, and I got roughly nothing-plus-a-little. Knockout Daddy is a solo speedrun brawler that drops you into levels with a single directive - clear every enemy, as fast as humanly possible. There are no wheels to plug in, no split-screen modes to negotiate with your mates, and zero multiplayer of any kind. This is a game you play alone, at a keyboard, chasing a clock. The combat loop is the whole pitch. You punch, kick, and smash enemies down, but the wrinkle that keeps things interesting is the ability to pick up downed foes and absorb their moves. Using an enemy's own power against the next wave feels good in a dumb, satisfying way, and it gives the game just enough tactical texture to stop it feeling completely brainless. There is also a power bar that charges your ultimate ability, and the game quietly rewards players who keep that bar stoked rather than burning it at the first sign of trouble. Seven bosses sit at the gates of progression, each demanding you work out the right approach before the run falls apart. The difficulty curve is real - one Steam community post already has someone stuck on the very first boss wondering if hitboxes are broken - so do not walk in expecting a breezy run. The leaderboard is where Knockout Daddy actually finds its reason to exist. Without it, you clear a handful of levels and put the game down. With it, you start caring about shaving half a second off your clear time, which enemy you grab first, whether you burned the ultimate too early. That compulsive chase is the engine the whole thing runs on, and for a sub-five-dollar free-to-play title it is a respectable one. The community is tiny - only 27 Steam reviews at the time of writing, sitting at 88% positive - so do not expect active leaderboard competition. You are mostly racing your own ghost. On the accessibility front, this is gamepad-friendly enough for casual play but the lack of any documented controller layout is a minor friction point. There is a paid Support Package DLC that grants extras like a double jump, faster power regeneration, and a speed boost - worth knowing about if the base difficulty spikes feel unreasonable, though the base game is entirely free. Linux players are supported natively, which is a small but appreciated detail from a solo indie dev. The honest takeaway: Knockout Daddy is a micro-project, not a full product. The "Racing" tag on the Steam page refers to the speedrun DNA rather than any kart or vehicle content, so if that brought you here expecting lap times and drifting, re-route immediately. For everyone else, the price of entry is zero, the download is under a gigabyte, and the jank has its own rough charm. It will not hold your attention for a weekend, but it costs nothing to find that out. Riley, Scout Team

Tags

singleplayerachievementstier:sub-5SpeedrunBrawlerLeaderboardEnemy Ability StealShort-FormSolo OnlyLinux NativeBoss Rush

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
600 MB available space
Graphics
DirectX 11 or DirectX 12 compatible graphics card
Processor
Quad-core Intel or AMD, 2.5 GHz or faster

Recommended

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 11
Storage
600 MB available space
Graphics
DirectX 11 or DirectX 12 compatible graphics card
Processor
Quad-core Intel or AMD, 2.5 GHz or faster

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Game Info

Developer
Big Honk Studios
Publisher
Big Honk Studios
Release Date
Feb 5, 2020

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Price History

2026-06-100.54(lowest)

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Frequently asked questions about Knockout Daddy

How much does Knockout Daddy cost?

Knockout Daddy is free-to-play — it costs nothing to download and play on PC, Linux. Any optional editions, DLC or in-game add-ons are listed in the price table on this page.

Where can I buy Knockout Daddy cheapest?

Compare Knockout Daddy prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Knockout Daddy available on?

Knockout Daddy is available on PC, Linux.

When was Knockout Daddy released?

Knockout Daddy was released on 5 February 2020.

Who developed Knockout Daddy?

Knockout Daddy was developed by Big Honk Studios.