
Knock'Em Out
Physics limb-loss brawling for up to 8 players that somehow works better than it has any right to at this price point. Arm gone? Headbutt. Legs gone? Still headbutt.
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About Knock'Em Out
I'll be straight with you: I came into Knock'Em Out expecting another throwaway party brawler that holds together for one couch session before everyone moves on. That's not quite what happened. BBear Studio built something genuinely chaotic around a physics-driven combat system where losing limbs is not a game-over condition but a tactical pivot. Lose both arms and you start launching headbutts. It's absurd, it reads like a Monty Python sketch, and somehow it keeps rounds feeling alive even when you're down to a torso bouncing around the arena. The game runs three main modes across its roster of stages: Deathmatch (last Boxi standing), Bomb Tag (hot-potato survival where you pass a live explosive), and Title Champion (hold the belt, defend it, keep it). None of them overstay their welcome and all three land differently depending on player count. The 2v2 bracket adds light team coordination that makes Bomb Tag genuinely stressful in a fun way. Eight-player free-for-all Deathmatch is pure noise, the good kind. Stage traps and scattered weapons mean positioning actually matters beyond just who can throw the most punches, which saves the gameplay from going completely brainless. Character customisation for your Boxi is present but thin - it's cosmetic window dressing rather than a system worth dwelling on. From a multiplayer access standpoint, the setup is solid for an indie at this tier. Split-screen local, online PvP, online co-op, and Remote Play Together are all in the box. That Remote Play Together support is the real sleeper feature here - it means you can run a full couch-brawler session with friends who don't own the game, which extends the practical player pool considerably. Controller support is good; keyboard play is functional but awkward given the physics-heavy inputs. If your crew is on controllers this is a non-issue. On the netcode side, there's no ranked ladder and no real competitive infrastructure, so I can't speak to whether online holds up under load the way I'd want to for a PvP title. Community size is small and matchmaking with strangers is reportedly slow, so treat this as a game you bring friends to rather than one you fire up expecting a healthy solo queue. The honest ceiling here is content depth. Map variety exists but it's not extensive, and once you've cycled the modes a few times with the same group the novelty of the physics gimmick starts to flatten. There's no ranked progression, no deep unlock tree, nothing to chase solo. It is exactly what it looks like: a low-price, high-chaos party brawler with a genuinely funny core hook that delivers hard for an hour with friends and then waits patiently on your shelf until next time. For what it costs and what it promises, that's a fair trade. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 4 GB RAM
- DirectX
- Version 10
- Storage
- 5 GB available space
- Graphics
- NVIDIA GeForce GTX 460
- Processor
- Intel Core i3
Recommended
- OS
- Windows 10
- Memory
- 8 GB RAM
- DirectX
- Version 10
- Storage
- 5 GB available space
- Graphics
- NVIDIA GeForce GTX 670
- Processor
- Intel Core i5
Reviews & Ratings
No ratings available
Game Info
- Developer
- BBear Studio
- Publisher
- Comuesp
- Release Date
- Apr 17, 2025