Compare Kingdoms of Amalur: Reckoning™ prices across trusted key stores and find the best deal. Developed by Big Huge Games. Published by 38 Studios. Released on 2/7/2012. Available on PC. Genres: Action, RPG. Metacritic score: 81/100.

Fluid action-RPG combat that would shame most pure action titles, wrapped around a world so stuffed with side quests it threatens to bury its own best ideas.

I have a complicated relationship with Kingdoms of Amalur: Reckoning, and I want to be honest about that upfront. As someone who has spent decades in CRPGs waiting for writing that rewards re-reads and choices that actually echo into the third act, Amalur is a game that consistently gives with one hand and takes back with the other. The combat is, genuinely, some of the best the action-RPG genre has produced. Swapping between a greatsword that juggles enemies through the air, a set of daggers for throat-cutting stealth kills, and late-game elemental spells that chain lightning, fire, and ice together feels fluid and purposeful in a way very few games manage. The Reckoning mode, your fate-powered burst state, slows time, amplifies damage, and culminates in a Fateshift finisher that rewards button mashing with an experience point multiplier of up to 100 percent. It is gratuitous and it is wonderful. The Destiny system underpins everything. Rather than locking you into a class at character creation, three skill trees, Might, Sorcery, and Finesse, feed into Destiny Cards that define your passive bonuses and playstyle. You can pump points into all three trees and become a hybrid, or go full Finesse Rogue and stealth-kill your way through dungeons. The build flexibility is genuinely solid for the first thirty or so hours, though the game's difficulty curve softens to near-mush well before the credits roll. I rarely felt punished for mistakes, and the loot torrent is so relentless that inventory management becomes its own minigame. Rock piles contain enchanted gear. Every chest you walk past is overflowing. Loot addicts will feel at home; RPG players looking for curated, meaningful item drops may find the constant churn exhausting. The narrative sets up something with real potential. You are the first mortal ever resurrected by the gnomish Well of Souls, uniquely unbound by fate in a world where every living thing's destiny is predetermined. That is a sharp concept, built to justify your player agency in-universe in a way most RPGs handle with a hand wave. R.A. Salvatore's world-building brings lore depth through the Fae courts, the city of Rathir, and the war against the corrupted Winter Fae called the Tuatha. The trouble is that the main story too often disappears under a mountain of side quests, many of which resolve into fetch loops or enemy-clearing tasks with no memorable payoff. The faction quest lines, particularly the Scholia Arcana and the House of Ballads, have genuine moments of character and consequence. But for every quest that lands, three more ask you to collect wolf pelts from a cave you have already cleared twice. The world, for all its visual variety across Dalentarth and the Plains of Erathell, starts to feel samey once you realize the dungeon layouts follow a familiar rotation. A note on technical state: the original Reckoning released in 2012 without a lock-on system, and it still does not have one. The camera compensates by zooming out and panning during larger fights, which works until it does not. Inventory menus are clunky by modern standards, and some long-standing bugs have never been patched. Coming to this version in the current year means accepting that certain rough edges are permanent features. Who is this for? Players who want the tactile satisfaction of fluid combo-driven combat inside an open-world RPG shell, and who are happy to set their narrative expectations to comfortable rather than ambitious. If Disco Elysium is one end of the RPG spectrum, Amalur is cheerfully near the other, a game that is more about the feel of the fight and the dopamine of loot than the weight of the story. That is not a disqualifying trait. It just means you should go in knowing what the game actually is rather than what its impressive pedigree on paper might suggest. Monika, Scout Team

Kingdoms of Amalur: Reckoning™

Kingdoms of Amalur: Reckoning™

Feb 7, 2012Big Huge Games38 Studios
GamerScout Says

Fluid action-RPG combat that would shame most pure action titles, wrapped around a world so stuffed with side quests it threatens to bury its own best ideas.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €3.27

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€3.2723 Jun 2026
Keyshops
€3.07€3.25€3.42€3.605 Jun12 Jun19 Jun25 Jun2 Jul
Tracking prices since 5 Jun 2026
Create alert

Screenshots & Media

About Kingdoms of Amalur: Reckoning™

I have a complicated relationship with Kingdoms of Amalur: Reckoning, and I want to be honest about that upfront. As someone who has spent decades in CRPGs waiting for writing that rewards re-reads and choices that actually echo into the third act, Amalur is a game that consistently gives with one hand and takes back with the other. The combat is, genuinely, some of the best the action-RPG genre has produced. Swapping between a greatsword that juggles enemies through the air, a set of daggers for throat-cutting stealth kills, and late-game elemental spells that chain lightning, fire, and ice together feels fluid and purposeful in a way very few games manage. The Reckoning mode, your fate-powered burst state, slows time, amplifies damage, and culminates in a Fateshift finisher that rewards button mashing with an experience point multiplier of up to 100 percent. It is gratuitous and it is wonderful. The Destiny system underpins everything. Rather than locking you into a class at character creation, three skill trees, Might, Sorcery, and Finesse, feed into Destiny Cards that define your passive bonuses and playstyle. You can pump points into all three trees and become a hybrid, or go full Finesse Rogue and stealth-kill your way through dungeons. The build flexibility is genuinely solid for the first thirty or so hours, though the game's difficulty curve softens to near-mush well before the credits roll. I rarely felt punished for mistakes, and the loot torrent is so relentless that inventory management becomes its own minigame. Rock piles contain enchanted gear. Every chest you walk past is overflowing. Loot addicts will feel at home; RPG players looking for curated, meaningful item drops may find the constant churn exhausting. The narrative sets up something with real potential. You are the first mortal ever resurrected by the gnomish Well of Souls, uniquely unbound by fate in a world where every living thing's destiny is predetermined. That is a sharp concept, built to justify your player agency in-universe in a way most RPGs handle with a hand wave. R.A. Salvatore's world-building brings lore depth through the Fae courts, the city of Rathir, and the war against the corrupted Winter Fae called the Tuatha. The trouble is that the main story too often disappears under a mountain of side quests, many of which resolve into fetch loops or enemy-clearing tasks with no memorable payoff. The faction quest lines, particularly the Scholia Arcana and the House of Ballads, have genuine moments of character and consequence. But for every quest that lands, three more ask you to collect wolf pelts from a cave you have already cleared twice. The world, for all its visual variety across Dalentarth and the Plains of Erathell, starts to feel samey once you realize the dungeon layouts follow a familiar rotation. A note on technical state: the original Reckoning released in 2012 without a lock-on system, and it still does not have one. The camera compensates by zooming out and panning during larger fights, which works until it does not. Inventory menus are clunky by modern standards, and some long-standing bugs have never been patched. Coming to this version in the current year means accepting that certain rough edges are permanent features. Who is this for? Players who want the tactile satisfaction of fluid combo-driven combat inside an open-world RPG shell, and who are happy to set their narrative expectations to comfortable rather than ambitious. If Disco Elysium is one end of the RPG spectrum, Amalur is cheerfully near the other, a game that is more about the feel of the fight and the dopamine of loot than the weight of the story. That is not a disqualifying trait. It just means you should go in knowing what the game actually is rather than what its impressive pedigree on paper might suggest.

Monika
Monika · Scout Team

RPGs

Tags

singleplayerachievementscloud-savesAction-RPGDestiny SystemCombo CombatLoot-DrivenFateshift MechanicFaction QuestsOpen WorldBuild Flexibility

System Requirements

Minimum

Processor
2.2GHz Intel Core 2 Duo or 2.6GHz AMD Athlon 64 X2 5000+
Memory
1 GB RAM for Windows XP / 2 GB Windows Vista and Windows 7 Hard…

Recommended

Processor
2.4GHz Intel Core 2 Quad or 2.6GHz AMD Phenom X4
Memory
3 GB RAM for Windows XP / 4 GB Windows Vista and Windows 7 Hard Dis…

Keep exploring

Community Discussion

Be the first to comment on Kingdoms of Amalur: Reckoning™.

Reviews & Ratings

Metacritic
81

Game Info

Developer
Big Huge Games
Publisher
38 Studios
Release Date
Feb 7, 2012
Age Rating
PEGI 18

Game Modes

singleplayer

Languages

Subtitles (5)
EnglishFrenchGermanItalianSpanish - Spain

Features

AchievementsCloud Saves

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

Buy smarter: helpful guides

Looking for more? See games like Kingdoms of Amalur: Reckoning™ →

Frequently asked questions about Kingdoms of Amalur: Reckoning™

How much does Kingdoms of Amalur: Reckoning™ cost?

Kingdoms of Amalur: Reckoning™ pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Kingdoms of Amalur: Reckoning™ cheapest?

Compare Kingdoms of Amalur: Reckoning™ prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Kingdoms of Amalur: Reckoning™ available on?

Kingdoms of Amalur: Reckoning™ is available on PC.

When was Kingdoms of Amalur: Reckoning™ released?

Kingdoms of Amalur: Reckoning™ was released on 7 February 2012.

Who developed Kingdoms of Amalur: Reckoning™?

Kingdoms of Amalur: Reckoning™ was developed by Big Huge Games and published by 38 Studios.

Is Kingdoms of Amalur: Reckoning™ worth buying?

Kingdoms of Amalur: Reckoning™ holds a Metacritic score of 81/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.