KINGDOM HEARTS III + Re Mind (DLC) (PC) - Compare Prices & Find Best Deals

Compare KINGDOM HEARTS III + Re Mind (DLC) (PC) prices across 50+ stores and find the best deal. Developed by Square Enix. Published by Square Enix. Released on 6/13/2024. Available on PC. Genres: Action, Adventure, RPG.

Sora's grand finale mashes Disney worlds, flashy keyblade combat, and years of convoluted lore into one chaotic, heartfelt package. Yes, it is exactly as weird as you remember.

Kingdom Hearts III is the long-awaited conclusion to the Dark Seeker Saga, a storyline that has sprawled across mainline games, handheld spinoffs, mobile tie-ins, and at least one game that existed exclusively on a console almost nobody owned. If you are coming in cold, be warned: the narrative demands homework. But if you have done that homework, or are willing to tolerate a lot of earnest nonsense about hearts and darkness, this is a genuinely moving payoff to a saga that has been building for over two decades. Sora, Donald, and Goofy travel across a roster of Disney and Pixar worlds, each lovingly reconstructed with an eye for cinematic set pieces rather than deep systemic design. The combat is where the game earns most of its goodwill. Keyblade transformations are the headline mechanic here, letting your weapon shift mid-fight into hammers, yo-yos, double blades, and stranger things depending on which keyblade you have equipped. Shotlocks return as charged-up burst attacks, and the Attraction Flow abilities summon theme-park rides as battle moves, which is every bit as absurd and satisfying as it sounds. Formchanges chain into each other smoothly, and the rhythm of a well-executed combo feels genuinely good. The problem is that the game rarely asks you to use these systems precisely. On default difficulty, most encounters melt before you need to think seriously about build or ability loadout. If you want a real test, crank the difficulty up front and seriously consider Re Mind's Limit Cut boss gauntlet, which will remind you that this engine can produce some of the most demanding action-RPG fights on the market. The world design is a mixed bag. Toy Box and Monstropolis are standouts, integrating the source material into the level structure with real care. The Frozen and Pirates of the Caribbean worlds feel like obligatory licensing checkboxes, retreading movie plots with Sora inserted awkwardly into cutscenes. The Disney worlds are also notably thin on side content, which is a recurring franchise problem that KH3 does not fix. Original story segments in Scala ad Caelum and the Keyblade Graveyard are where the writing actually opens up, and those sections are dense enough with lore callbacks to reward the fans who have been here since PS2. The Re Mind DLC adds a substantial epilogue chapter that recontextualizes the endgame from new perspectives, which is worth your time if you want full narrative closure. Builds do not have enormous variance by RPG standards. You equip keyblades for their transformation types and stat bonuses, slot in abilities, and manage MP-recovery timing in sustained fights. It is not Disco Elysium, and it is not trying to be. Character customisation is real enough to matter in high-difficulty content but shallow enough that casual players will never feel lost. The PC version specifically includes the full Re Mind DLC in the package, runs well with controller support, and offers adjustable difficulty if you decide mid-playthrough that you misjudged the challenge level. That flexibility is appreciated. For returning fans, this is the emotional conclusion the series earned, even if the plot requires a flowchart and two Wikipedia tabs to fully follow. For newcomers, the spectacle is real but the investment ask is steep. If you are somewhere in between, willing to accept that the story is told with the earnestness of a children's animated film and the complexity of a grad-school thesis, there is a lot here to enjoy. Just do not expect the world design to challenge you the way the combat system, when properly pushed, actually can. Monika, Scout Team

KINGDOM HEARTS III + Re Mind (DLC) (PC)
ActionAdventureRPG

KINGDOM HEARTS III + Re Mind (DLC) (PC)

Jun 13, 2024Square Enix
GamerScout Says

Sora's grand finale mashes Disney worlds, flashy keyblade combat, and years of convoluted lore into one chaotic, heartfelt package. Yes, it is exactly as weird as you remember.

PC
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About KINGDOM HEARTS III + Re Mind (DLC) (PC)

Kingdom Hearts III is the long-awaited conclusion to the Dark Seeker Saga, a storyline that has sprawled across mainline games, handheld spinoffs, mobile tie-ins, and at least one game that existed exclusively on a console almost nobody owned. If you are coming in cold, be warned: the narrative demands homework. But if you have done that homework, or are willing to tolerate a lot of earnest nonsense about hearts and darkness, this is a genuinely moving payoff to a saga that has been building for over two decades. Sora, Donald, and Goofy travel across a roster of Disney and Pixar worlds, each lovingly reconstructed with an eye for cinematic set pieces rather than deep systemic design. The combat is where the game earns most of its goodwill. Keyblade transformations are the headline mechanic here, letting your weapon shift mid-fight into hammers, yo-yos, double blades, and stranger things depending on which keyblade you have equipped. Shotlocks return as charged-up burst attacks, and the Attraction Flow abilities summon theme-park rides as battle moves, which is every bit as absurd and satisfying as it sounds. Formchanges chain into each other smoothly, and the rhythm of a well-executed combo feels genuinely good. The problem is that the game rarely asks you to use these systems precisely. On default difficulty, most encounters melt before you need to think seriously about build or ability loadout. If you want a real test, crank the difficulty up front and seriously consider Re Mind's Limit Cut boss gauntlet, which will remind you that this engine can produce some of the most demanding action-RPG fights on the market. The world design is a mixed bag. Toy Box and Monstropolis are standouts, integrating the source material into the level structure with real care. The Frozen and Pirates of the Caribbean worlds feel like obligatory licensing checkboxes, retreading movie plots with Sora inserted awkwardly into cutscenes. The Disney worlds are also notably thin on side content, which is a recurring franchise problem that KH3 does not fix. Original story segments in Scala ad Caelum and the Keyblade Graveyard are where the writing actually opens up, and those sections are dense enough with lore callbacks to reward the fans who have been here since PS2. The Re Mind DLC adds a substantial epilogue chapter that recontextualizes the endgame from new perspectives, which is worth your time if you want full narrative closure. Builds do not have enormous variance by RPG standards. You equip keyblades for their transformation types and stat bonuses, slot in abilities, and manage MP-recovery timing in sustained fights. It is not Disco Elysium, and it is not trying to be. Character customisation is real enough to matter in high-difficulty content but shallow enough that casual players will never feel lost. The PC version specifically includes the full Re Mind DLC in the package, runs well with controller support, and offers adjustable difficulty if you decide mid-playthrough that you misjudged the challenge level. That flexibility is appreciated. For returning fans, this is the emotional conclusion the series earned, even if the plot requires a flowchart and two Wikipedia tabs to fully follow. For newcomers, the spectacle is real but the investment ask is steep. If you are somewhere in between, willing to accept that the story is told with the earnestness of a children's animated film and the complexity of a grad-school thesis, there is a lot here to enjoy. Just do not expect the world design to challenge you the way the combat system, when properly pushed, actually can. Monika, Scout Team

Tags

steamKeyblade CombatStory-RichCombo SystemDisney WorldsBoss GauntletAction-RPGAdjustable DifficultyLore-HeavyDLC Included

System Requirements

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Game Info

Developer
Square Enix
Publisher
Square Enix
Release Date
Jun 13, 2024

Features

Single-playerSteam AchievementsFull controller supportColor AlternativesCustom Volume ControlsAdjustable DifficultyKeyboard Only OptionStereo Sound+3 more

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Price History

2024-12$59.99
2024-11$41.99
2024-09$35.99
2024-07$29.99(lowest)