Kingdom Come: Deliverance Special Edition
A grounded, historically obsessive medieval RPG where you play a blacksmith's son with no magic, no destiny, just mud, sword drills, and hard choices in 15th-century Bohemia.
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About Kingdom Come: Deliverance Special Edition
Kingdom Come: Deliverance is the rare RPG that asks you to care about a nobody. You are Henry, son of a blacksmith, thrust into the chaos of a dynastic war after your village gets burned to ash. There are no elves, no fireballs, no chosen-one prophecies. What there is: a remarkably dense recreation of 1403 Bohemia, a combat system that punishes button-mashing, and writing that occasionally rises above typical open-world filler to genuinely surprise you. This Special Edition bundles the base game with the Treasures of the Past DLC, which adds treasure maps for bonus loot hunting. The combat is the thing that will make or break your experience. It is a directional, stamina-driven system built around six attack zones, feints, clinches, and master strikes. It feels genuinely different from anything Ubisoft or BioWare has shipped. When it clicks, after roughly ten painful hours of getting beaten by bandits, it becomes one of the most satisfying sword systems in the genre. Before it clicks, it will test your patience hard. There is also a robust RPG stat layer underneath everything: Speech, Stealth, Herbalism, Horsemanship, Reading (yes, Henry starts illiterate). Build variety is real, though the game nudges you toward a heavy-armor, one-handed-sword path for the main story fights. The writing is inconsistent but has genuine highs. The main quest has strong momentum once it gets moving, and a handful of side quests, particularly those involving the various lords and the local clergy, show a writer who actually thought about medieval social dynamics rather than just reskinning fantasy tropes. The filler quests are real though. Fetch tasks dressed in period costumes are still fetch tasks. The save system (you need Saviour Schnapps to save manually, or sleep, or reach checkpoints) has been softened by patches but remains a source of frustration for players who hit a bug or a surprise death after an hour of progress. Bugs shipped at launch were notorious, and while years of patches have fixed the worst offenders, some edge-case quest blockers and NPC pathfinding issues still surface. The PC version is the most stable. Performance has improved considerably since 2018, but expect occasional hitching in dense areas even on mid-range hardware. The Treasures of the Past DLC is minor, a handful of map puzzles leading to gear caches, but it fits naturally into the open world without feeling bolted on. Who is this for? Players who bounced off Skyrim for feeling too gamey, anyone who wants an RPG that actually makes reading a skill point investment, and history enthusiasts who will light up when the game name-drops real 15th-century figures and locations. It is not for people who want story pacing that respects their time from hour one, or who need a reliable manual save wherever they want. If you have the patience for a slow burn with a genuinely unique mechanical identity and a world that rewards curiosity, Kingdom Come earns it. Just accept that the first few hours are essentially an extended, occasionally brutal tutorial. Monika, Scout Team
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Game Info
- Developer
- Warhorse Studios
- Publisher
- Koch Media
- Release Date
- Feb 13, 2018
