Compare KING PONG prices across trusted key stores and find the best deal. Developed by Iconik. Published by Iconik. Released on 2/18/2021. Available on PC. Genres: Action, Sports, Early Access.

A VR-only arcade ping pong game that trades realistic ball physics for power-up chaos. Hard pass if you want a proper simulation; worth a look if a neon Tron aesthetic and friends on the couch sound like enough.

I went into KING PONG expecting something in the vein of Eleven Table Tennis, a game that actually makes you earn each point, and what I found instead is almost the polar opposite. This is a VR arcade title from Iconik where the core design decision is that your hits never go wide, ever. The ball always finds the table, no matter the angle or force. That sounds welcoming, but from a competitive standpoint it strips out the entire risk layer that makes rally-based sports games interesting. What the game leans on instead is its Ultimate system. You rack up shots that land on luminous tiles on the opponent's side, and once you connect four in a row you unlock a special strike. The roster includes a Super Smash, a Drifting Ball, a Cloning Ball, and a Gatling-style barrage. On paper that sounds like a decent power-up structure, and when it fires correctly in a local match it genuinely creates a moment. The problem is that everything preceding those moments is too frictionless. Because ball direction and speed are heavily automated, rallies do extend but they also lose the mental chess that drives competitive play. There is nothing resembling a spin mechanic, no way to punish a weak return with placement. You win by positioning for Ultimates, not by mastering shot craft. The single-player Arcade Mode pits you against an AI with four difficulty levels, and the structure here has a real design flaw. To progress past each opponent you have to beat them on Easy, then Normal, then Hard in sequence, and every session forces you through their full intro cutscene first. That skip-unavailable dialogue loop will erode goodwill fast. Online and local 1v1 are both present, and the best version of this game is two friends with headsets and no expectations beyond fifteen minutes of casual chaos. The 80s Tron aesthetic, dark backgrounds with neon outlines, lands well visually and the electronic soundtrack fits the vibe. Avatar customization gives you helmets and emotes to play with, which is fine for a light social experience. The bigger flag here is the Early Access label it has carried since its February 2021 release with very little community activity visible since mid-2021. The forum discussion count is minimal, there is no Metacritic score, and Steam review volume is effectively zero. For a competitive PvP game that depends on an active player base to be fun past the first hour, that silence is meaningful. Netcode quality is unverifiable in practice when no one is online. This is not a game you install hoping to find a ranked ladder with life in it. KING PONG is honest about what it is: a low-barrier, low-stakes VR party game built around spectacle rather than depth. If you have a headset, a friend, and want something to fill ten minutes at a house party, it clears that bar. Anyone looking for a VR sports title with competitive teeth should look elsewhere. Fred, Scout Team

KING PONG
ActionSportsEarly Access

KING PONG

Feb 18, 2021Iconik
GamerScout Says

A VR-only arcade ping pong game that trades realistic ball physics for power-up chaos. Hard pass if you want a proper simulation; worth a look if a neon Tron aesthetic and friends on the couch sound like enough.

PC
Best Price Available
€0.00
at N/A
Historical low: €1.67

GamerScout Verdict

Best for VR owners who want a ten-minute party distraction, not a competitive ping pong game with any real depth.

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Price History

Historical low
€1.6715 Jul 2026
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About KING PONG

I went into KING PONG expecting something in the vein of Eleven Table Tennis, a game that actually makes you earn each point, and what I found instead is almost the polar opposite. This is a VR arcade title from Iconik where the core design decision is that your hits never go wide, ever. The ball always finds the table, no matter the angle or force. That sounds welcoming, but from a competitive standpoint it strips out the entire risk layer that makes rally-based sports games interesting. What the game leans on instead is its Ultimate system. You rack up shots that land on luminous tiles on the opponent's side, and once you connect four in a row you unlock a special strike. The roster includes a Super Smash, a Drifting Ball, a Cloning Ball, and a Gatling-style barrage. On paper that sounds like a decent power-up structure, and when it fires correctly in a local match it genuinely creates a moment. The problem is that everything preceding those moments is too frictionless. Because ball direction and speed are heavily automated, rallies do extend but they also lose the mental chess that drives competitive play. There is nothing resembling a spin mechanic, no way to punish a weak return with placement. You win by positioning for Ultimates, not by mastering shot craft. The single-player Arcade Mode pits you against an AI with four difficulty levels, and the structure here has a real design flaw. To progress past each opponent you have to beat them on Easy, then Normal, then Hard in sequence, and every session forces you through their full intro cutscene first. That skip-unavailable dialogue loop will erode goodwill fast. Online and local 1v1 are both present, and the best version of this game is two friends with headsets and no expectations beyond fifteen minutes of casual chaos. The 80s Tron aesthetic, dark backgrounds with neon outlines, lands well visually and the electronic soundtrack fits the vibe. Avatar customization gives you helmets and emotes to play with, which is fine for a light social experience. The bigger flag here is the Early Access label it has carried since its February 2021 release with very little community activity visible since mid-2021. The forum discussion count is minimal, there is no Metacritic score, and Steam review volume is effectively zero. For a competitive PvP game that depends on an active player base to be fun past the first hour, that silence is meaningful. Netcode quality is unverifiable in practice when no one is online. This is not a game you install hoping to find a ranked ladder with life in it. KING PONG is honest about what it is: a low-barrier, low-stakes VR party game built around spectacle rather than depth. If you have a headset, a friend, and want something to fill ten minutes at a house party, it clears that bar. Anyone looking for a VR sports title with competitive teeth should look elsewhere.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvponline-pvpachievementstier:sub-5VR RequiredPower-UpsArcade PhysicsLocal PartyAutomated Ball ControlNeon AestheticNo Skill CeilingStalled Early Access

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
NVIDIA GeForce RTX
Processor
intel i5-4590
VR Support
SteamVR or Oculus PC. Standing or Room Scale

Recommended

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
NVIDIA GeForce RTX
Processor
intel i5-4590

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Game Info

Developer
Iconik
Publisher
Iconik
Release Date
Feb 18, 2021

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Frequently asked questions about KING PONG

How much does KING PONG cost?

KING PONG pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is KING PONG available on?

KING PONG is available on PC.

When was KING PONG released?

KING PONG was released on 18 February 2021.

Who developed KING PONG?

KING PONG was developed by Iconik.