Compare King of the Hat prices across 50+ stores and find the best deal. Developed by Hat Games. Published by Hat Games. Released on 8/24/2023. Available on PC, Mac. Genres: Action, Casual, Indie.

Rollback netcode, one-hit kills, and a hat that doubles as your only weapon. King of the Hat is the scrappiest party fighter you'll actually want to lab.

I went looking for something quick to play between ranked sessions and ended up losing a solid evening to a game about hat physics. King of the Hat is a 2-to-4-player 2D party fighter where your hat is simultaneously your weapon, your shield, and your kill condition. Land on someone's hat and they're dead. Let someone land on yours and you're dead. That's the whole loop, and it hits harder than it has any right to. The hat-throw mechanic is deceptively loaded. When you launch your hat it ignites and goes invulnerable, meaning you can use it as an offensive projectile, a deflection tool, or a positional bait. Reading whether your opponent is going to recall their hat or commit to the throw is where the actual mind-game layer lives. Characters each have distinct movement profiles and toolsets, from a baseline kid called Birthday to a taekwondo martial artist, a bearlike hibernator, and an actual sentient washing machine. The roster is weird enough to stay interesting, and the stat differences between characters are real enough to matter at higher skill levels without being so dramatic that casuals feel punished for picking the wrong one. The stage variety helps. Arenas range from open vertical layouts that push aerial play to cramped setups where chaos erupts in the first three seconds. Level hazards and optional power-ups can be toggled, which is the right call since it lets the same group play a clean competitive set and then immediately flip to something unhinged. The game also ships with an Arcade Mode and a Golf Mode, where the hat becomes a golf ball. Golf Mode is a solo hats-only puzzle and runs dry in under an hour, but it functions as decent muscle memory practice for controlling your hat arc. Solo play in general is thin. The AI exists, but this game has no interesting single-player identity, so treat it as a multiplayer purchase full stop. Here is the part that matters to anyone coming from a netplay-aware background: King of the Hat ships with rollback netcode. For a sub-$20 indie party fighter, that is not a given and it shows in practice. Online matches feel responsive in a way that most games in this bracket do not manage. The tradeoff is that the online population is small enough that there is no real in-game matchmaking to speak of. Finding matches currently means going through the Discord server, which is functional but not the frictionless experience you would get from a game with a healthy playerbase. If you can recruit two or three friends to buy in with you, that friction disappears entirely and the game genuinely delivers. If you are hoping to grind anonymous online ranked, lower your expectations for queue times. The balance can tip toward chaotic in four-player free-for-all, where one wrong platform landing ends your round before you have had a chance to react. That instability is part of the appeal in a couch setting, but players looking for a clean competitive read on every loss will sometimes come away frustrated. The skill ceiling, though, is real. Advanced movement tech exists across the roster, and the game rewards players who invest the time to learn it. The Steam community sentiment sits at 97% positive across its review pool, which for a game this niche is a signal worth noting. Fred, Scout Team

King of the Hat
ActionCasualIndie

King of the Hat

Aug 24, 2023Hat Games
GamerScout Says

Rollback netcode, one-hit kills, and a hat that doubles as your only weapon. King of the Hat is the scrappiest party fighter you'll actually want to lab.

PCMac
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About King of the Hat

I went looking for something quick to play between ranked sessions and ended up losing a solid evening to a game about hat physics. King of the Hat is a 2-to-4-player 2D party fighter where your hat is simultaneously your weapon, your shield, and your kill condition. Land on someone's hat and they're dead. Let someone land on yours and you're dead. That's the whole loop, and it hits harder than it has any right to. The hat-throw mechanic is deceptively loaded. When you launch your hat it ignites and goes invulnerable, meaning you can use it as an offensive projectile, a deflection tool, or a positional bait. Reading whether your opponent is going to recall their hat or commit to the throw is where the actual mind-game layer lives. Characters each have distinct movement profiles and toolsets, from a baseline kid called Birthday to a taekwondo martial artist, a bearlike hibernator, and an actual sentient washing machine. The roster is weird enough to stay interesting, and the stat differences between characters are real enough to matter at higher skill levels without being so dramatic that casuals feel punished for picking the wrong one. The stage variety helps. Arenas range from open vertical layouts that push aerial play to cramped setups where chaos erupts in the first three seconds. Level hazards and optional power-ups can be toggled, which is the right call since it lets the same group play a clean competitive set and then immediately flip to something unhinged. The game also ships with an Arcade Mode and a Golf Mode, where the hat becomes a golf ball. Golf Mode is a solo hats-only puzzle and runs dry in under an hour, but it functions as decent muscle memory practice for controlling your hat arc. Solo play in general is thin. The AI exists, but this game has no interesting single-player identity, so treat it as a multiplayer purchase full stop. Here is the part that matters to anyone coming from a netplay-aware background: King of the Hat ships with rollback netcode. For a sub-$20 indie party fighter, that is not a given and it shows in practice. Online matches feel responsive in a way that most games in this bracket do not manage. The tradeoff is that the online population is small enough that there is no real in-game matchmaking to speak of. Finding matches currently means going through the Discord server, which is functional but not the frictionless experience you would get from a game with a healthy playerbase. If you can recruit two or three friends to buy in with you, that friction disappears entirely and the game genuinely delivers. If you are hoping to grind anonymous online ranked, lower your expectations for queue times. The balance can tip toward chaotic in four-player free-for-all, where one wrong platform landing ends your round before you have had a chance to react. That instability is part of the appeal in a couch setting, but players looking for a clean competitive read on every loss will sometimes come away frustrated. The skill ceiling, though, is real. Advanced movement tech exists across the roster, and the game rewards players who invest the time to learn it. The Steam community sentiment sits at 97% positive across its review pool, which for a game this niche is a signal worth noting. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayercontroller-supporttier:sub-5Rollback NetcodeOne-Hit KillParty FighterCouch PvPMovement TechBait-and-PunishArcade ModeLow Barrier High CeilingDiscord Matchmaking

System Requirements

Minimum

OS
Windows 7
Memory
3 GB RAM
DirectX
Version 10
Storage
1 GB available space
Graphics
512 MB VRAM Intel HD 4000 / GeForce 200 Series / Radeon HD 4000 Series
Processor
1.5GHZ +

Reviews & Ratings

No ratings available

Game Info

Developer
Hat Games
Publisher
Hat Games
Release Date
Aug 24, 2023

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