Compare King of the Eggs prices across 50+ stores and find the best deal. Developed by Mr Alpaca Games. Published by Mr Alpaca Games. Released on 2/14/2018. Available on PC. Genres: Casual, Indie.

If your squad has controllers, a couch, and zero interest in a ranked ladder, this sub-five-dollar party brawler will fill thirty minutes with genuine chaos. Bring people or skip it entirely.

I've spent enough time in sweaty ranked lobbies to appreciate when a game has absolutely no pretension about what it is, and King of the Eggs has none. This is a local-first party game for up to four players, built around three distinct modes - King of the Hill, Survival, and Hotball - each played across three maps per mode. Sessions are short, rounds are loud, and the whole thing is designed to be picked up by someone who has never held a controller before. That is its strongest sell and its clearest limitation. The three modes do enough to keep things from feeling samey in the first hour. Survival is the last-egg-standing scramble, dodging stage hazards like arrows and lasers while trying to shove opponents into them first. Hotball is the competitive stand-out: a volley-style mode where an explosive ball cycles through variants - fireball, snowball, rockball - and detonates if it sits too long on your side of the court. First to three points wins, and with two players going at it, there is a readable rhythm to the exchanges that almost resembles a real competitive loop. Almost. King of the Hill is zone-control, simple and serviceable. None of the modes have mechanical depth worth studying; the fun comes from the people in the room, not from anything the game teaches you. The practical stuff: controller support works best with Xbox pads, and the developer is upfront that some controller setups need manual troubleshooting at launch. There are also reported resolution quirks on non-1080p displays that require a manual launch-option fix, which is a friction point that should not exist in 2025 for a game this lightweight. Online play runs through Steam Remote Play Together, so there is no dedicated server infrastructure to worry about - or to trust. If you are thinking about running this with friends over the internet regularly, expect the session quality to be entirely dependent on whoever is hosting. Netcode is not a factor here because there is no real netcode to evaluate. That is fine for what this is, but worth knowing before you buy it for a remote game night. The ceiling is low. There is no progression system, no unlockables surfaced by the data available, no ranked mode, and the community footprint is tiny - roughly two dozen Steam reviews at a mostly positive rating, which tells you the people who found it had a reasonable time but nobody is building a scene around it. It plays like a student-project game that got polished just enough to ship: the concept works, the execution is functional, the ambition stops there. For a game sitting below five dollars, that is an acceptable trade if you match the exact use case: four humans, four controllers, a TV, and fifteen free minutes. Fred, Scout Team

King of the Eggs
CasualIndie

King of the Eggs

Feb 14, 2018Mr Alpaca Games
GamerScout Says

If your squad has controllers, a couch, and zero interest in a ranked ladder, this sub-five-dollar party brawler will fill thirty minutes with genuine chaos. Bring people or skip it entirely.

PC
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Screenshots & Media

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About King of the Eggs

I've spent enough time in sweaty ranked lobbies to appreciate when a game has absolutely no pretension about what it is, and King of the Eggs has none. This is a local-first party game for up to four players, built around three distinct modes - King of the Hill, Survival, and Hotball - each played across three maps per mode. Sessions are short, rounds are loud, and the whole thing is designed to be picked up by someone who has never held a controller before. That is its strongest sell and its clearest limitation. The three modes do enough to keep things from feeling samey in the first hour. Survival is the last-egg-standing scramble, dodging stage hazards like arrows and lasers while trying to shove opponents into them first. Hotball is the competitive stand-out: a volley-style mode where an explosive ball cycles through variants - fireball, snowball, rockball - and detonates if it sits too long on your side of the court. First to three points wins, and with two players going at it, there is a readable rhythm to the exchanges that almost resembles a real competitive loop. Almost. King of the Hill is zone-control, simple and serviceable. None of the modes have mechanical depth worth studying; the fun comes from the people in the room, not from anything the game teaches you. The practical stuff: controller support works best with Xbox pads, and the developer is upfront that some controller setups need manual troubleshooting at launch. There are also reported resolution quirks on non-1080p displays that require a manual launch-option fix, which is a friction point that should not exist in 2025 for a game this lightweight. Online play runs through Steam Remote Play Together, so there is no dedicated server infrastructure to worry about - or to trust. If you are thinking about running this with friends over the internet regularly, expect the session quality to be entirely dependent on whoever is hosting. Netcode is not a factor here because there is no real netcode to evaluate. That is fine for what this is, but worth knowing before you buy it for a remote game night. The ceiling is low. There is no progression system, no unlockables surfaced by the data available, no ranked mode, and the community footprint is tiny - roughly two dozen Steam reviews at a mostly positive rating, which tells you the people who found it had a reasonable time but nobody is building a scene around it. It plays like a student-project game that got polished just enough to ship: the concept works, the execution is functional, the ambition stops there. For a game sitting below five dollars, that is an acceptable trade if you match the exact use case: four humans, four controllers, a TV, and fifteen free minutes. Fred, Scout Team

Tags

multiplayerpvplocal-multiplayercooplocal-coopcontroller-supporttier:sub-5Couch Party4-Player LocalLast-Player-StandingParty BrawlerRemote Play TogetherQuick SessionsSingle-Screen Multiplayer

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
Storage
2500 MB available space
Graphics
Integrated
Processor
Dual Core CPU

Reviews & Ratings

No ratings available

Game Info

Developer
Mr Alpaca Games
Publisher
Mr Alpaca Games
Release Date
Feb 14, 2018

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