Compare King and Assassins prices across 50+ stores and find the best deal. Developed by Playsoft. Published by Twin Sails Interactive. Released on 8/8/2018. Available on PC. Genres: Strategy.

A tight two-player asymmetric duel where one wrong read of the crowd ends your king's life. Fast rounds, real tension, a dead playerbase waiting to bite you.

I went into King and Assassins expecting a throwaway digital port of a niche tabletop game, and I came out mildly impressed and mildly frustrated in equal measure. The core design is solid: one player shepherds a slow, lumbering king and his knights through a hostile medieval street, while the other controls a mob of twelve citizens with three hidden assassins baked into the crowd. Two hits on the king and the assassins win. Get him to the castle gate, or arrest all three killers, and the king side takes it. Sessions clock in around 20-30 minutes, which means a rematch with swapped roles genuinely fits before anyone needs to leave. What makes it work is the information asymmetry. The assassin player knows exactly which three citizens are killers. The king player is guessing at every turn, spending shackle actions to arrest suspicious-looking crowd members while trying to keep the plodding monarch inching toward the exit. Knights can push citizens back, jump up to rooftops, and occasionally get lucky with an arrest, but the king himself can only creep one or two spaces per action phase, making positioning everything. Meanwhile, the assassin side has to resist blowing their cover too early, because a revealed assassin is almost always a dead one, unless they can chain a guard kill and a king strike in the same turn. That one-turn swing potential is where the game's best moments live. The two available boards, the Market and the Alley of Shadows, tweak starting positions and action card counts slightly, which adds a bit of variety without changing the fundamental rhythm much. The 3D presentation is clean and readable, and the interactive tutorial covers both roles efficiently without wasting your time. Those are genuine positives for a digital board game port, a genre where UI crimes are common. Here is where the patience runs out. Solo play is basically labeled "Solo Practice" in the menu, which tells you everything. The AI has one difficulty setting, you can only play as the king side against it, and multiple players across mobile and PC releases have flagged that the AI behavior feels suspicious, appearing to have more information than it should. The online duel mode is the real game, but with only 18 Steam reviews on record and a mixed rating, finding a live opponent in the ranked queue is not guaranteed in 2025. Pass-and-play mode exists and is functional for local sessions, but the online leaderboard requires a minimum of 20 ranked games to even appear on it, which implies someone had ambitions for a competitive scene that never materialised. If you have a regular opponent who also owns this, either on PC or cross-platform, the duel is genuinely tense and holds up for a reasonable number of play sessions before the optimal strategies become readable. If you're buying this to play solo or hoping to find random opponents in a queue, the reality is a lot more empty than the design deserves. Fred, Scout Team

King and Assassins
Strategy

King and Assassins

Aug 8, 2018PlaysoftTwin Sails Interactive
GamerScout Says

A tight two-player asymmetric duel where one wrong read of the crowd ends your king's life. Fast rounds, real tension, a dead playerbase waiting to bite you.

PC
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About King and Assassins

I went into King and Assassins expecting a throwaway digital port of a niche tabletop game, and I came out mildly impressed and mildly frustrated in equal measure. The core design is solid: one player shepherds a slow, lumbering king and his knights through a hostile medieval street, while the other controls a mob of twelve citizens with three hidden assassins baked into the crowd. Two hits on the king and the assassins win. Get him to the castle gate, or arrest all three killers, and the king side takes it. Sessions clock in around 20-30 minutes, which means a rematch with swapped roles genuinely fits before anyone needs to leave. What makes it work is the information asymmetry. The assassin player knows exactly which three citizens are killers. The king player is guessing at every turn, spending shackle actions to arrest suspicious-looking crowd members while trying to keep the plodding monarch inching toward the exit. Knights can push citizens back, jump up to rooftops, and occasionally get lucky with an arrest, but the king himself can only creep one or two spaces per action phase, making positioning everything. Meanwhile, the assassin side has to resist blowing their cover too early, because a revealed assassin is almost always a dead one, unless they can chain a guard kill and a king strike in the same turn. That one-turn swing potential is where the game's best moments live. The two available boards, the Market and the Alley of Shadows, tweak starting positions and action card counts slightly, which adds a bit of variety without changing the fundamental rhythm much. The 3D presentation is clean and readable, and the interactive tutorial covers both roles efficiently without wasting your time. Those are genuine positives for a digital board game port, a genre where UI crimes are common. Here is where the patience runs out. Solo play is basically labeled "Solo Practice" in the menu, which tells you everything. The AI has one difficulty setting, you can only play as the king side against it, and multiple players across mobile and PC releases have flagged that the AI behavior feels suspicious, appearing to have more information than it should. The online duel mode is the real game, but with only 18 Steam reviews on record and a mixed rating, finding a live opponent in the ranked queue is not guaranteed in 2025. Pass-and-play mode exists and is functional for local sessions, but the online leaderboard requires a minimum of 20 ranked games to even appear on it, which implies someone had ambitions for a competitive scene that never materialised. If you have a regular opponent who also owns this, either on PC or cross-platform, the duel is genuinely tense and holds up for a reasonable number of play sessions before the optimal strategies become readable. If you're buying this to play solo or hoping to find random opponents in a queue, the reality is a lot more empty than the design deserves. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvptier:sub-5Asymmetric PvPHidden RoleBoard Game PortPass and PlayAction PointsBluffingMedievalTwo-Player FocusOnline Ranked

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
Graphics
Intel HD Graphics 3000
Processor
Processor Intel Core i3-2330M

Reviews & Ratings

No ratings available

Game Info

Developer
Playsoft
Publisher
Twin Sails Interactive
Release Date
Aug 8, 2018

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