
KILLRUN
Trackmania muscle memory meets Call of Duty movement tech, stripped down to a single obsessive question: how fast can you actually go?
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About KILLRUN
I want to be straight with you about what KILLRUN is, because the context matters. BULKHEAD originally built this as a multiplayer competitive shooter codenamed PROMOD, a spiritual successor to the legendary Call of Duty 4 community mod. When the studio pivoted to a bigger project, they repurposed the training mode as a standalone singleplayer release rather than let the work go to waste. That backstory explains both why KILLRUN feels remarkably polished at the core and why it carries a faint air of something unfinished around the edges. What you actually get is a first-person speedrunner with over 60 maps spread across varying lengths and difficulties. The movement system asks you to master strafing, strafe-hopping, and sliding, with MOD KITS and weapon packs unlocking as you beat PRO times and earn stars on each level. There is also JUMPER mode, a pure parkour variant where you put the guns away entirely and focus only on movement routing. Global and friends-only leaderboards tie the whole thing together, and that friends list rivalry is genuinely the strongest hook here: shaving half a second off your time because your mate is two spots above you on the board is exactly the loop this game was designed for. The flat-shaded environments are a deliberate design choice, keeping visual noise low so that aim targets pop clearly, and the high-framerate feel of the gunplay is consistently good. BULKHEAD calls it 'Feelback', and after enough runs you understand what they mean. The honest criticisms from the community are fair ones. Movement purists have noted the slide mechanic can interfere with crouch-jump precision on certain levels, and while it can be toggled off in settings, it probably should not be on by default for a game that asks this much from your muscle memory. The lack of any multiplayer or PvP is the bigger sore point, and if you came in expecting the full PROMOD vision, the singleplayer-only scope will sting. Some levels have bounce pads that feel inconsistent, leading to stretches of frustration rather than the clean mastery loop the best levels deliver. Content depth is thin if you are not personally invested in chasing leaderboard times. The Steam reception sits at mixed, which honestly reflects a game that does one specific thing very well but asks you to share its exact priorities. For the right player, though, KILLRUN scratches an itch that almost nothing else does on PC right now. Think COD4 jump maps and deathrun servers, or Trackmania's obsessive time-trial rhythm but in first-person with a sniper rifle and a slide. If those comparisons light something up in your brain, the price of entry is low enough that you should just grab it. Newcomers to movement shooters will find the early maps approachable, and the JUMPER mode is genuinely a nice on-ramp for players who want to learn routes before adding the gunplay layer. Just don't come in expecting a co-op night or split-screen chaos with the crew. Riley, Scout Team
Tags
Steam Deck & Linux
Runs flawlessly on Linux out of the box. Based on 9 ProtonDB community reports.
System Requirements
Minimum
- OS
- 64 Bit Only, Windows 7 SP1, Windows 8.1, Windows 10
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 2 GB available space
- Graphics
- NVIDIA GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
- Processor
- Intel Dual-Core 2.7 GHz or AMD Dual-Core Athlon 3.0GHz
Recommended
- OS
- 64 Bit Only: Windows 7 SP1, Windows 8.1, Windows 10
- Memory
- 8 GB RAM
- DirectX
- Version 12
- Storage
- 2 GB available space
- Graphics
- NVIDIA GeForce GTX 970 or AMD RX 480 or above
- Processor
- Intel Core i7- 3770 @ 3.5 GHz or AMD FX-8350 @ 4.0 GHz
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- BULKHEAD
- Publisher
- BULKHEAD
- Release Date
- Aug 25, 2022