Compare Killing Floor and Killing Floor 2 prices across trusted key stores and find the best deal. Developed by Tripwire Interactive. Published by Iceberg Interactive. Released on 5/15/2009. Available on PC. Genres: Action, Single Player, Multiplayer, Co-op, First Person, Horror, FPS / TPS.

Two games, one obsession: surviving endless waves of mutant horrors with a squad and an increasingly absurd arsenal. No campaigns, no filler, just co-op horde shooting done with real conviction.

Killing Floor and Killing Floor 2 are wave-based co-op shooters built by Tripwire Interactive around one extremely focused premise: six players hold a position across multiple waves of Zeds, spend earned cash between rounds on ammo, armor, and new weapons, then face a boss at the end. That's the loop. It doesn't apologize for being the loop. Killing Floor 2 is the one you'll spend most of your hours in. It runs ten perk classes, each with its own weapon identity and a unique grenade: the Demolitionist gets a stick of dynamite, the Medic tosses healing grenades that also poison Zeds, the SWAT runs a flashbang that staggers the big stuff. Perks level up by using their associated weapons, which means picking up an off-perk gun mid-match is a deliberate trade-off, not just sloppiness. The class system has real weight once you're coordinating with a full six-man squad. A Commando extends Zed Time and spots cloaked Stalkers for the whole team; a Medic with the HMTech SMG can keep everyone up through situations that should have ended the round. When roles click, the chaos becomes legible. When they don't, you wipe on wave four and stare at the loading screen. The gunplay is the strongest argument for buying. Weapons have genuine heft: the AA-12 auto-shotgun feels different from the double-barrel, the railgun handles differently from the RPG, and the melee system adds directional attacks, blocking, and parries that actually matter on the Berserker class. Difficulty is not cosmetic here. On Suicidal and Hell on Earth, Zed AI changes behavior entirely: they sprint, rage, swarm chokepoints, and coordinate in ways the lower settings never show you. The flip side is that some of KF2's map design can feel cramped and punishing versus KF1's more open layouts, and the versus mode where players control Zeds never found solid balance. DLC practices have also irritated a vocal chunk of the community over the years, worth knowing going in. The original Killing Floor, released in 2009, is the rawer of the two. Its atmosphere is grimmer, the pacing is slower and more methodical, and hardcore fans genuinely argue it demands tighter team cooperation. Player counts are lower now, but a community is still there. KF2 is the bigger, louder, better-looking version: more perks, better audio, refined gunfeel, and the active population to actually fill servers. If you only have time for one, KF2 is the practical choice. If you get both, play KF1 long enough to understand why some people still prefer it. Solo players should know upfront: there is no campaign in either game. Bot matches exist as practice, but the AI teammates are not good company and the perk system only makes sense with human pressure. These are co-op games. Bring people or expect the experience to feel hollow fast. Fred, Scout Team

Killing Floor and Killing Floor 2
ActionSingle PlayerMultiplayerCo-opFirst PersonHorrorFPS / TPS

Killing Floor and Killing Floor 2

May 15, 2009Tripwire InteractiveIceberg Interactive
GamerScout Says

Two games, one obsession: surviving endless waves of mutant horrors with a squad and an increasingly absurd arsenal. No campaigns, no filler, just co-op horde shooting done with real conviction.

PC
Best Price Available
€0.00
at N/A
Historical low: €19.73

GamerScout Verdict

Best for co-op squads who want a focused horde shooter with real weapon feel and brutal high-difficulty scaling, not for solo players or campaign hunters.

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Price History

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Screenshots & Media

Screenshot

About Killing Floor and Killing Floor 2

Killing Floor and Killing Floor 2 are wave-based co-op shooters built by Tripwire Interactive around one extremely focused premise: six players hold a position across multiple waves of Zeds, spend earned cash between rounds on ammo, armor, and new weapons, then face a boss at the end. That's the loop. It doesn't apologize for being the loop. Killing Floor 2 is the one you'll spend most of your hours in. It runs ten perk classes, each with its own weapon identity and a unique grenade: the Demolitionist gets a stick of dynamite, the Medic tosses healing grenades that also poison Zeds, the SWAT runs a flashbang that staggers the big stuff. Perks level up by using their associated weapons, which means picking up an off-perk gun mid-match is a deliberate trade-off, not just sloppiness. The class system has real weight once you're coordinating with a full six-man squad. A Commando extends Zed Time and spots cloaked Stalkers for the whole team; a Medic with the HMTech SMG can keep everyone up through situations that should have ended the round. When roles click, the chaos becomes legible. When they don't, you wipe on wave four and stare at the loading screen. The gunplay is the strongest argument for buying. Weapons have genuine heft: the AA-12 auto-shotgun feels different from the double-barrel, the railgun handles differently from the RPG, and the melee system adds directional attacks, blocking, and parries that actually matter on the Berserker class. Difficulty is not cosmetic here. On Suicidal and Hell on Earth, Zed AI changes behavior entirely: they sprint, rage, swarm chokepoints, and coordinate in ways the lower settings never show you. The flip side is that some of KF2's map design can feel cramped and punishing versus KF1's more open layouts, and the versus mode where players control Zeds never found solid balance. DLC practices have also irritated a vocal chunk of the community over the years, worth knowing going in. The original Killing Floor, released in 2009, is the rawer of the two. Its atmosphere is grimmer, the pacing is slower and more methodical, and hardcore fans genuinely argue it demands tighter team cooperation. Player counts are lower now, but a community is still there. KF2 is the bigger, louder, better-looking version: more perks, better audio, refined gunfeel, and the active population to actually fill servers. If you only have time for one, KF2 is the practical choice. If you get both, play KF1 long enough to understand why some people still prefer it. Solo players should know upfront: there is no campaign in either game. Bot matches exist as practice, but the AI teammates are not good company and the perk system only makes sense with human pressure. These are co-op games. Bring people or expect the experience to feel hollow fast.

Fred
Fred · Scout Team

Shooters

Tags

steamWave SurvivalPerk SystemClass-Based Co-opZed Time MechanicDirectional MeleeSuicidal DifficultySix-Player HordeWeapon ProgressionBoss WavesGore System

System Requirements

Minimum

Memory
1 GB
Graphics
GeForce 6600
Processor
Core 2 Duo 2.4 GHz
System requirements
Windows 2000/XP/Vista/7

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Game Info

Developer
Tripwire Interactive
Publisher
Iceberg Interactive
Release Date
May 15, 2009

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Frequently asked questions about Killing Floor and Killing Floor 2

How much does Killing Floor and Killing Floor 2 cost?

Killing Floor and Killing Floor 2 pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Killing Floor and Killing Floor 2 available on?

Killing Floor and Killing Floor 2 is available on PC.

When was Killing Floor and Killing Floor 2 released?

Killing Floor and Killing Floor 2 was released on 15 May 2009.

Who developed Killing Floor and Killing Floor 2?

Killing Floor and Killing Floor 2 was developed by Tripwire Interactive and published by Iceberg Interactive.