Compare Kate's Test prices across 50+ stores and find the best deal. Developed by Azurezero. Published by Azurezero. Released on 2/17/2018. Available on PC. Genres: Action, Adventure, RPG.

A bite-sized RPG Maker adventure that uses failure as a feature - three distinct scenarios, a demon deal, and lewd consequences for anyone who messes up the puzzles.

I've played enough RPG Maker horror games to know exactly what Azurezero was going for here: take the skeleton of Ib or The Crooked Man, strip out the dread, and replace every death screen with something considerably more indulgent. The concept actually works better than it sounds. Kate's premise is a demonic bargain with real stakes baked into its structure - she accepts a new body from demons in exchange for generating energy for them, gets put into a dream-state sleep program, and has to claw her way through three handcrafted scenarios before that magic crest tips her over the edge into full succubus territory. It's thin on lore depth, but the framing is cleverer than the average "girl in a dungeon" setup, and the multiple endings give the story just enough weight to keep you curious. The three scenarios are where the actual design variety lives. The Orc Village leans on environmental puzzles and trap avoidance - classic top-down stuff, nothing that will strain a genre veteran but serviceable enough. The Lord's Castle flips into a stealth RPG where Kate plays as a ninja, backstabbing guards to conserve health instead of grinding through fights - a genuinely smart mode shift for an RPG Maker title. The Casino scenario rounds things out with minigames, asking Kate to gamble her way into the VIP room for the final treasure. A fourth scenario was added post-launch, built around Zelda-style tools: hookshot, bombs, bow. The developer openly noted that not all the scripting behaved perfectly in that one, which is worth knowing going in. The core loop is honest about what it wants from you. Failure triggers lewd punishment scenes rather than a hard game-over, and the game actively nudges you to fail because dialogue changes between attempts. That design philosophy is either a feature or a red flag depending on exactly what you came here for. If you showed up primarily for the adult content, be aware the Steam version ships censored and requires a separate patch from the developer's itch.io page to restore the explicit material. That friction is a mild annoyance in 2025. The lighter mode - which swaps explicit content for a more restrained version - is available by default and honestly holds up fine as a standalone playthrough. Sizing expectations correctly is the most important thing I can do for you here. A first run clocks roughly an hour, maybe two if you explore and fail deliberately. There is no build variety to speak of, no deep RPG progression, no combat system worth theorizing about past hour one - this is a short, scenario-based adventure with puzzle and stealth segments, not a meaty CRPG. The writing is functional rather than sharp, and the chibi art style keeps the tone firmly light. Azurezero built something compact and focused. It does not overstay its welcome, which is more than I can say for plenty of bigger-budget RPGs I have suffered through. Approach it as a curio from the RPG Maker scene with adult trimmings and it delivers exactly what it promises. Monika, Scout Team

Kate's Test
ActionAdventureRPG

Kate's Test

Feb 17, 2018Azurezero
GamerScout Says

A bite-sized RPG Maker adventure that uses failure as a feature - three distinct scenarios, a demon deal, and lewd consequences for anyone who messes up the puzzles.

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About Kate's Test

I've played enough RPG Maker horror games to know exactly what Azurezero was going for here: take the skeleton of Ib or The Crooked Man, strip out the dread, and replace every death screen with something considerably more indulgent. The concept actually works better than it sounds. Kate's premise is a demonic bargain with real stakes baked into its structure - she accepts a new body from demons in exchange for generating energy for them, gets put into a dream-state sleep program, and has to claw her way through three handcrafted scenarios before that magic crest tips her over the edge into full succubus territory. It's thin on lore depth, but the framing is cleverer than the average "girl in a dungeon" setup, and the multiple endings give the story just enough weight to keep you curious. The three scenarios are where the actual design variety lives. The Orc Village leans on environmental puzzles and trap avoidance - classic top-down stuff, nothing that will strain a genre veteran but serviceable enough. The Lord's Castle flips into a stealth RPG where Kate plays as a ninja, backstabbing guards to conserve health instead of grinding through fights - a genuinely smart mode shift for an RPG Maker title. The Casino scenario rounds things out with minigames, asking Kate to gamble her way into the VIP room for the final treasure. A fourth scenario was added post-launch, built around Zelda-style tools: hookshot, bombs, bow. The developer openly noted that not all the scripting behaved perfectly in that one, which is worth knowing going in. The core loop is honest about what it wants from you. Failure triggers lewd punishment scenes rather than a hard game-over, and the game actively nudges you to fail because dialogue changes between attempts. That design philosophy is either a feature or a red flag depending on exactly what you came here for. If you showed up primarily for the adult content, be aware the Steam version ships censored and requires a separate patch from the developer's itch.io page to restore the explicit material. That friction is a mild annoyance in 2025. The lighter mode - which swaps explicit content for a more restrained version - is available by default and honestly holds up fine as a standalone playthrough. Sizing expectations correctly is the most important thing I can do for you here. A first run clocks roughly an hour, maybe two if you explore and fail deliberately. There is no build variety to speak of, no deep RPG progression, no combat system worth theorizing about past hour one - this is a short, scenario-based adventure with puzzle and stealth segments, not a meaty CRPG. The writing is functional rather than sharp, and the chibi art style keeps the tone firmly light. Azurezero built something compact and focused. It does not overstay its welcome, which is more than I can say for plenty of bigger-budget RPGs I have suffered through. Approach it as a curio from the RPG Maker scene with adult trimmings and it delivers exactly what it promises. Monika, Scout Team

Tags

singleplayerachievementscontroller-supporttier:sub-5Failure RewardedMultiple EndingsScenario-BasedStealth SegmentsPuzzle AdventureAdult Patch RequiredShort PlaythroughRPG Maker Horror-Adjacent

System Requirements

Minimum

OS
Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit) / 10
Memory
512 MB RAM
Storage
226 MB available space
Processor
Intel® Pentium® 4 2.0 GHz equivalent or faster processor

Reviews & Ratings

No ratings available

Game Info

Developer
Azurezero
Publisher
Azurezero
Release Date
Feb 17, 2018

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