
∀kashicforce
Part falling-block puzzler, part rhythm game, part fighting game command inputs: ∀kashicforce commits to a genre collision that will humble most players before it clicks.
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About ∀kashicforce
I'm going to be straight with you: ∀kashicforce looks like something you fire up between ranked matches to unwind, and then it grabs you by the collar. The neon orbs, the anime girl cast, the insect-emblazoned blocks raining from the top of the screen - it reads casual on first glance. It absolutely is not. What Endless Shirafu built here is a competitive falling-block game where you execute fighting-game-style directional command inputs to trigger special moves called Methods, with the goal of flooding your opponent's field until they can't keep up. If you've ever labbed half-circle forwards at midnight, some of this will feel familiar. If you haven't, buckle up. The core loop pits two players against each other - or you against an NPC - in a race to fill the other side's field with Hindrance blocks. You clear orbs on your side to charge up gauges and trigger Methods, each character bringing different abilities to the table. Shaty's Almighty Tranquilizer converts Hindrance blocks into usable Almighty blocks; Himeno's Equip Capacitor auto-refills her Method gauge with Special blocks; Ageha's Danger Prognosis temporarily reduces damage to your Providence gauge while dumping Hindrance blocks on the opponent. The character differentiation is real and the depth is there if you dig for it. There's also an Eliminator, a full-gauge nuke that kicks off a seven-lane rhythm minigame - land the notes, fill the Divergence gauge, close out the round. When it works, the layering of puzzle, fighting, and rhythm into one system feels genuinely inventive. Here is the problem, and it is a real one: the onboarding is close to nonexistent. The Missions mode is supposed to teach you, but it assumes a base of knowledge the game never actually gives you. What Methods do, when to use the Eliminator, how the Providence gauge interacts with incoming Hindrance blocks - you are largely figuring this out through trial, error, and the developer's external wiki. The CPU opponents on anything past the lowest setting will flawlessly full-combo the rhythm minigame every single time, which will make you feel like the game is just broken before you understand what is happening. There is also a reported black screen launch bug that has hit multiple machines, which is a friction point that a game with this small a player base cannot afford. Netplay has been discussed in the community but the multiplayer here is local, so your couch co-op situation matters more than your ping. From a performance angle, the game can run at unusual framerates on modern hardware - there are reports of 240fps behavior that causes timing issues - so check the settings before you assume the input feel is inherently off. The visual design and soundtrack are the bright spots no one argues with: the aesthetics are psychedelic and sharp, and the music absolutely earns its place driving the rhythm half of the game. ∀kashicforce is the kind of game that rewards people who read wikis, love niche doujin mechanics, and have a competitive puzzle-fighter itch that Puyo Puyo or Tetris Effect versus mode stopped scratching. It is not for someone who wants to pick up a controller and be competitive in an hour. The player pool is tiny, ranked is not a thing here, and the local multiplayer framing means your fun ceiling is tied directly to having a willing second player in the room. I respect what it is. I respect it more than I enjoyed it alone. Find a friend who is also prepared to read the manual. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7/8/10/11
- Memory
- 4 GB RAM
- Storage
- 2 GB available space
- Graphics
- Shader Model 3.0 or higher, 1280x720 or higher display
- Processor
- Intel Core i5-3230(2.86GHz) or higher
Reviews & Ratings
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Game Info
- Developer
- Endless Shirafu
- Publisher
- Fruitbat Factory
- Release Date
- Mar 29, 2019