Compare Kabounce prices across 50+ stores and find the best deal. Developed by Stitch Heads Entertainment. Published by Stitch Heads Entertainment. Released on 5/29/2018. Available on PC. Genres: Action, Indie, Sports.

Physics-driven 4v4 arena sport with a concept so left-field it actually works - but the playerbase clock is the only opponent that might beat you.

I went into Kabounce expecting a gimmick with a two-hour shelf life. What I got instead was something genuinely tricky to put down once a full lobby clicked into gear. The core loop is 4v4 team pinball: you control the ball in third-person, bash bumpers to claim them for your team and rack up a score multiplier, then physically carry those banked points to the goal before someone on the other side slams into you and strips them. That point-theft mechanic is where all the real tension lives. You can see the top scorer on the opposing team at all times, which means you are always either the hunter or the hunted, and short five-minute matches keep the pace punishing. From a movement standpoint, this is physics-first - momentum, rebound angles, and body-blocking matter as much as raw reaction speed. There is no spray pattern to memorize or hitbox to optimize, but mastery is absolutely real. Jumping, slamming, and dashing each feed into a rhythm that rewards players who can read arena geometry on the fly. Abilities add another layer: the speed bounce lets you chain across multiple bumpers rapidly, while an electrical trap you can plant on a bumper will shock opponents who roll through it. The mouse-and-keyboard versus controller balance is handled well too, with the slam ability sporting a generous target window and a lock-on system that keeps input method from being a deciding factor. The Tron-inspired neon aesthetic is a good fit rather than a lazy choice - fast motion reads cleanly, ball trails and color-changing bumpers give constant visual feedback, and it runs smoothly even in a crowded scrum. The dynamic soundtrack shifts based on match tempo, which is a small detail that lands surprisingly well. If you want offline content, over 50 time-attack parkour challenges are available with ghost racing and tiered leaderboards that go all the way up to developer times worth chasing. Here is the thing that I cannot pretend away: Kabounce launched in 2018 and the playerbase has always been small. The game sensibly plugs empty lobby slots with bots so you can get into a match fast, and cross-play with PS4 widens the pool a little, but bot-filled matches are a fundamentally different experience from a full human lobby. Content variety is also limited - a handful of maps and modes is what you get, and critics at launch noted the game runs out of steam once the initial novelty settles. The ranked mode exists but the developer's own tongue-in-cheek description of it - essentially admitting it is the same as quick play with a rating number attached - tells you everything about how deep that competitive ladder actually goes. Kabounce is worth your time if you have a group of friends willing to commit to it together, or if you catch it in a bundle or sub-service where the barrier to entry is basically zero. Solo queue strangers in 2026 is a harder sell. The concept is sharp, the physicality is satisfying, and there is a real skill ceiling here for anyone who cares to push it - but you need people to push against. Fred, Scout Team

Kabounce
ActionIndieSports

Kabounce

May 29, 2018Stitch Heads Entertainment
GamerScout Says

Physics-driven 4v4 arena sport with a concept so left-field it actually works - but the playerbase clock is the only opponent that might beat you.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Kabounce

I went into Kabounce expecting a gimmick with a two-hour shelf life. What I got instead was something genuinely tricky to put down once a full lobby clicked into gear. The core loop is 4v4 team pinball: you control the ball in third-person, bash bumpers to claim them for your team and rack up a score multiplier, then physically carry those banked points to the goal before someone on the other side slams into you and strips them. That point-theft mechanic is where all the real tension lives. You can see the top scorer on the opposing team at all times, which means you are always either the hunter or the hunted, and short five-minute matches keep the pace punishing. From a movement standpoint, this is physics-first - momentum, rebound angles, and body-blocking matter as much as raw reaction speed. There is no spray pattern to memorize or hitbox to optimize, but mastery is absolutely real. Jumping, slamming, and dashing each feed into a rhythm that rewards players who can read arena geometry on the fly. Abilities add another layer: the speed bounce lets you chain across multiple bumpers rapidly, while an electrical trap you can plant on a bumper will shock opponents who roll through it. The mouse-and-keyboard versus controller balance is handled well too, with the slam ability sporting a generous target window and a lock-on system that keeps input method from being a deciding factor. The Tron-inspired neon aesthetic is a good fit rather than a lazy choice - fast motion reads cleanly, ball trails and color-changing bumpers give constant visual feedback, and it runs smoothly even in a crowded scrum. The dynamic soundtrack shifts based on match tempo, which is a small detail that lands surprisingly well. If you want offline content, over 50 time-attack parkour challenges are available with ghost racing and tiered leaderboards that go all the way up to developer times worth chasing. Here is the thing that I cannot pretend away: Kabounce launched in 2018 and the playerbase has always been small. The game sensibly plugs empty lobby slots with bots so you can get into a match fast, and cross-play with PS4 widens the pool a little, but bot-filled matches are a fundamentally different experience from a full human lobby. Content variety is also limited - a handful of maps and modes is what you get, and critics at launch noted the game runs out of steam once the initial novelty settles. The ranked mode exists but the developer's own tongue-in-cheek description of it - essentially admitting it is the same as quick play with a rating number attached - tells you everything about how deep that competitive ladder actually goes. Kabounce is worth your time if you have a group of friends willing to commit to it together, or if you catch it in a bundle or sub-service where the barrier to entry is basically zero. Solo queue strangers in 2026 is a harder sell. The concept is sharp, the physicality is satisfying, and there is a real skill ceiling here for anyone who cares to push it - but you need people to push against. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayercooponline-cooplocal-coopcross-platformachievementscontroller-supporttrading-cardscloud-savestier:sub-5Physics Movement4v4 Team PlayPoint Theft MechanicTime AttackNeon ArenaBot SupportCouch Co-opSkill CeilingCross-Play

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
4 GB available space
Graphics
Intel(R) HD Graphics 4600
Processor
2.4 GHz Dual core
Sound Card
Integrated

Recommended

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
4 GB available space
Graphics
AMD SAPPHIRE Radeon R9 280X Series equivalent or better
Processor
2.5+ GHz Quad core
Additional Notes
Controller recommended

Reviews & Ratings

No ratings available

Game Info

Developer
Stitch Heads Entertainment
Publisher
Stitch Heads Entertainment
Release Date
May 29, 2018

Price Alert

Get notified when the price drops below your target!

Create Alert