
Jump Stars
Bring three warm bodies and controllers, because without them Jump Stars is an expensive desktop icon. The co-op-then-betray loop has a good idea at its core, but thin content means you'll see everything in one sitting.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Jump Stars
I have a hard time getting excited about local-only party games in 2024, and Jump Stars is a good example of why the ask has to be exactly right before you commit. The premise is genuinely clever: two to four players grind through mini-games as a team, building shared score to unlock The Gauntlet, then spend the whole time quietly sabotaging each other for the top spot. That tension between cooperation and betrayal is the game's best feature, and in a good session with the right crowd it does produce the kind of screaming chaos a couch party needs. The mini-game roster is where the cracks show fast. The game advertises 25 stages but, underneath the skin variations, you are really looking at around ten distinct mechanical concepts. You have Tailspin, where a rotating arm sweeps faster and faster and you just jump over it. You have Stomp, where giant hammers drop onto a narrow platform and you shove friends underneath them. Cool Aid puts everyone on fire with only a handful of ice spots to share. TNT Tag passes a live bomb between unwilling hands. They are all readable in about thirty seconds, which is both a strength and the ceiling on longevity. The platforming physics, built in Unreal Engine 4, are actually solid - tight and responsive, closer to a classic action-platformer than the floaty stuff you might expect from a budget party title. Controls are minimal by design: move, jump, punch left, punch right, punch up. There is nothing wrong with that for a couch game, but it also means there is no depth to discover after the first hour. The bigger structural problem is the solo lockout. There is no single-player mode and no AI to fill empty slots, so the game is completely inert if you cannot assemble at least two humans in the same room. On PC, where couch co-op setups are less common than on console, that is a meaningful barrier. Community reports also flag a controller-plus-keyboard input conflict where one controller tries to claim both player slots, which is a basic quality-of-life failure for a local multiplayer game. No audio settings menu means the dual-personality game show host, who is either funny or grating depending on your tolerance, cannot be turned down without muting everything. These are the kinds of rough edges that suggest the PC port was not the primary focus. The Gauntlet finale is the best thing here. Players split into separate on-screen trials and it becomes a pure skill race, meaning someone who scraped through the early rounds can still win if they are better under pressure. The comeback mechanic is intentional and it does keep sessions from feeling settled too early. The My Show mode lets you build a custom playlist from the available stages, which is a useful option when certain mini-games are landing better with your group than others. Bottom line: this is a deep-discount, sofa-only game. Reviewer consensus across the few outlets that covered it sits firmly in the serviceable-but-thin bracket, and the Steam response has been mostly negative. If you have three friends, four controllers, and thirty minutes to burn once in a while, the moment-to-moment chaos works. If anyone in your group is playing solo or expecting online matchmaking, look elsewhere. The bones of a good party game idea are here, buried under a lack of content and a port that needed more polish. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows Vista/7/8/8.1/10 x86 and x64
- Memory
- 1024 MB RAM
- DirectX
- Version 11
- Storage
- 1500 MB available space
- Graphics
- GeForce GT 740 (2048 MB) or equivalent | Radeon HD 5770 (1024 MB)
- Processor
- Intel Core2 Duo E6750 (2 * 2660) or equivalent | AMD Athlon 64 X2 Dual Core 6000+ (2 * 3000) or equivalent
Reviews & Ratings
No ratings available
Game Info
- Developer
- Jamit Games
- Publisher
- CDP
- Release Date
- Jun 9, 2017