Compare Iratus: Lord of the Dead prices across trusted key stores and find the best deal. Developed by Unfrozen. Published by Daedalic Entertainment. Released on 4/23/2020. Available on PC. Genres: Indie, RPG, Strategy. Metacritic score: 78/100.

Play as the necromancer villain for once: build undead squads from harvested body parts and grind living heroes into dust in this punishing roguelike RPG.

Iratus: Lord of the Dead flips the dungeon-crawler script by putting you in the rotting boots of Iratus, a furious necromancer clawing his way up from the depths toward the surface world. Instead of heroically clearing rooms of undead, you are the undead problem. Your job is to assemble a squad of up to four minions from eleven unit types - including Zombies, Skeletons, Banshees, Vampires, Wraiths, and the grotesquely satisfying Mummy - then send them into tactical turn-based combat against waves of mortal heroes who have the nerve to stand in your way. The thematic reversal sounds gimmicky, but Unfrozen commits to it hard enough that it genuinely reshapes how you approach every encounter. The tactical layer is where Iratus earns its Very Positive rating. Position matters enormously: certain attacks only work from specific rank slots, and some minions collapse in usefulness if pushed out of formation. Sanity damage runs alongside physical health as a parallel threat system, letting you psychologically shatter enemies before their HP hits zero. Iratus himself contributes actively through a library of spells you unlock and slot over time, and choosing when to spend mana versus let your minions grind it out is a recurring micro-decision that keeps combat from ever feeling fully automatic. The roguelike loop means permanent death for your minions, but you can reconstruct them - provided you have enough harvested body parts on hand. Yes, really. Limbs and organs are currency. It is deeply weird and the game is better for it. The progression system layered on top offers skill trees for Iratus and crafting options for minion upgrades, giving runs a meaningful sense of forward momentum even when a bad dice run wipes your carefully built squad. That said, the pacing can drag. Mid-game in particular hits a friction wall where enemy scaling outpaces your tools, and some runs devolve into XP-grinding the same corridor tiles to shore up a weak unit before pushing forward. If you have a low tolerance for repetition between the genuinely interesting fights, that will test your patience more than the difficulty will. The difficulty, by the way, is steep even on default settings - this is not a game for players expecting a smooth onboarding curve. Narratively, Iratus is thin. The villain-protagonist setup has personality and the writing for Iratus himself has a satisfying sneering quality, but do not come expecting Disco Elysium-level worldbuilding or branching dialogue. The story is a vehicle for the tactical loop, not a destination in itself. What it does offer is atmospheric dark fantasy tone executed with enough conviction that the setting feels lived-in rather than stock. The visual design of the minion roster is genuinely good - each unit type reads clearly in combat while still looking grotesque in the right ways. If you like Darkest Dungeon and wished you could field the dungeon's side, Iratus scratches that itch more directly than almost anything else in the genre. The build variety across eleven minion types and Iratus's spell selection holds up well past hour 40, though synergy discovery slows once you have explored the roster. Completionists and roguelike veterans will get the most value here. Players looking for narrative depth or a forgiving entry point should probably look elsewhere. Monika, Scout Team

Iratus: Lord of the Dead

Iratus: Lord of the Dead

Apr 23, 2020UnfrozenDaedalic Entertainment
GamerScout Says

Play as the necromancer villain for once: build undead squads from harvested body parts and grind living heroes into dust in this punishing roguelike RPG.

PC
Steam Deck PlayableProtonDB Gold
Best Price Available
€1.05
at Kinguin
Lowest tracked: €1.05
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GamerScout Verdict

Best for Darkest Dungeon veterans who want to field the monsters - bring patience for the mid-game grind and low expectations for story depth.

Compare Prices(9 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€1.05
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.28-96%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.48
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€1.49
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StandardUnited StatesSteam KeyKey
€1.54
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.54-95%
Priced in EUR by the store
Buy
StandardLatin AmericaSteam KeyKey
€1.54-95%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.59-95%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€1.0526 Jun 2026
Current best
€1.05
Lowest since we started tracking
Keyshops
€1.01€1.15€1.29€1.435 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
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About Iratus: Lord of the Dead

Iratus: Lord of the Dead flips the dungeon-crawler script by putting you in the rotting boots of Iratus, a furious necromancer clawing his way up from the depths toward the surface world. Instead of heroically clearing rooms of undead, you are the undead problem. Your job is to assemble a squad of up to four minions from eleven unit types - including Zombies, Skeletons, Banshees, Vampires, Wraiths, and the grotesquely satisfying Mummy - then send them into tactical turn-based combat against waves of mortal heroes who have the nerve to stand in your way. The thematic reversal sounds gimmicky, but Unfrozen commits to it hard enough that it genuinely reshapes how you approach every encounter. The tactical layer is where Iratus earns its Very Positive rating. Position matters enormously: certain attacks only work from specific rank slots, and some minions collapse in usefulness if pushed out of formation. Sanity damage runs alongside physical health as a parallel threat system, letting you psychologically shatter enemies before their HP hits zero. Iratus himself contributes actively through a library of spells you unlock and slot over time, and choosing when to spend mana versus let your minions grind it out is a recurring micro-decision that keeps combat from ever feeling fully automatic. The roguelike loop means permanent death for your minions, but you can reconstruct them - provided you have enough harvested body parts on hand. Yes, really. Limbs and organs are currency. It is deeply weird and the game is better for it. The progression system layered on top offers skill trees for Iratus and crafting options for minion upgrades, giving runs a meaningful sense of forward momentum even when a bad dice run wipes your carefully built squad. That said, the pacing can drag. Mid-game in particular hits a friction wall where enemy scaling outpaces your tools, and some runs devolve into XP-grinding the same corridor tiles to shore up a weak unit before pushing forward. If you have a low tolerance for repetition between the genuinely interesting fights, that will test your patience more than the difficulty will. The difficulty, by the way, is steep even on default settings - this is not a game for players expecting a smooth onboarding curve. Narratively, Iratus is thin. The villain-protagonist setup has personality and the writing for Iratus himself has a satisfying sneering quality, but do not come expecting Disco Elysium-level worldbuilding or branching dialogue. The story is a vehicle for the tactical loop, not a destination in itself. What it does offer is atmospheric dark fantasy tone executed with enough conviction that the setting feels lived-in rather than stock. The visual design of the minion roster is genuinely good - each unit type reads clearly in combat while still looking grotesque in the right ways. If you like Darkest Dungeon and wished you could field the dungeon's side, Iratus scratches that itch more directly than almost anything else in the genre. The build variety across eleven minion types and Iratus's spell selection holds up well past hour 40, though synergy discovery slows once you have explored the roster. Completionists and roguelike veterans will get the most value here. Players looking for narrative depth or a forgiving entry point should probably look elsewhere.

Monika
Monika · Scout Team

RPGs

Tags

steamRoguelike TacticsVillain ProtagonistSanity MechanicsMinion BuilderDark FantasyRank-Based CombatNecromancerPermadeath

System Requirements

Minimum

Processor
Intel Core 2 Duo 2.4 GHz
Memory
1 GB RAM
Graphics
Open GL 3.2+ Compliant
DirectX
Version 9.0c
Storage
3500 MB available space
Sound Card
Direct X9 Compatible

Recommended

OS
Windows 10 - 64 Bit
Processor
Intel Core i5 3.0 GHz
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTX 760, AMD Radeon R9 280X
DirectX
Version 11 Stor…

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Reviews & Ratings

Metacritic
78
Steam
86%(8,182)

Game Info

Developer
Unfrozen
Publisher
Daedalic Entertainment
Release Date
Apr 23, 2020

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Frequently asked questions about Iratus: Lord of the Dead

How much does Iratus: Lord of the Dead cost?

As of 7 September 2026, the cheapest in-stock offer for Iratus: Lord of the Dead is €1.05 at Kinguin, out of 16 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Iratus: Lord of the Dead cheapest?

The lowest in-stock price we track for Iratus: Lord of the Dead is €1.05 at Kinguin (7 September 2026). We compare 16 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Iratus: Lord of the Dead available on?

Iratus: Lord of the Dead is available on PC.

When was Iratus: Lord of the Dead released?

Iratus: Lord of the Dead was released on 23 April 2020.

Who developed Iratus: Lord of the Dead?

Iratus: Lord of the Dead was developed by Unfrozen and published by Daedalic Entertainment.

Is Iratus: Lord of the Dead worth buying?

Iratus: Lord of the Dead holds a Metacritic score of 78/100, making it one of the standout Indie titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.