Compare Interstellar Rift prices across 50+ stores and find the best deal. Developed by Split Polygon. Published by Iceberg Interactive. Released on 9/24/2020. Available on PC. Genres: Action, Indie, Simulation.

Build your starship deck-by-deck, then crew it with friends or watch pirates gut it for parts. The ship editor is the hook; a near-dead server population is the catch.

I'll be straight with you: the multiplayer component of this game lives and dies on population, and right now the population is in critical condition. Concurrent player counts hover in the single digits on most days, which is a brutal reality for a title that markets crew-based co-op and open-world PvP as its main selling points. If you came here looking for a lively spacelane full of rival fleets to shoot at, temper those expectations hard before reading another word. That said, the ship construction system at the core of Interstellar Rift is genuinely interesting. You build your vessel deck by deck, inside and out, slotting in everything from rift generators and mining drone bays to strip miners for large asteroids and weapon systems for ship-to-ship combat. The Workshop integration means you can skip the grind and download community blueprints immediately, which is a decent shortcut for players who just want to explore rather than spreadsheet their hull layout for two hours. The faction system adds some direction: pick a side, run missions for U-nits, build trade posts, defend stations from the Skrill (the alien threat that shows up through spatial rifts), and gradually expand influence across systems. On paper, it resembles a lightweight Eve-adjacent sandbox with first-person boarding and close-quarters shootouts when you hack your way onto an enemy vessel. The first-person shooter layer is functional but thin. Time-to-kill in boarding actions feels inconsistent, and the tutorial does the bare minimum before throwing you into systems it never properly explains. The economy has frustration baked in too: Skrill will attack stations mid-mission and fail your hauling contracts, leaving you with debt instead of profit through no fault of your own. Mission variety runs dry quickly, and the randomized jobs start feeling repetitive after a few hours. Ship management adds some texture, since you have to track fuel levels, power distribution, and alien parasite infections on your systems, but it can tip from engaging to tedious depending on how patient you are. The harder problem is what happened to development. Patch activity slowed significantly after 2022, and the Steam community hub has threads openly asking whether the game is abandoned. There are signs the source code may eventually be released to the community, which would be a lifeline, but that is not a promise you can bank on right now. The all-time peak was 389 concurrent players, and the review score settled at a mixed 66 percent across roughly 1,400 reviews. That is not a disaster number, but it reflects a game that delivered on its ship-building promise while under-delivering on the living universe that makes ship-building matter. Who is this actually for? Solo sandbox players who enjoy building elaborate ships, running the Workshop for inspiration, and treating the galaxy as a quiet construction project rather than a competitive arena. If you need a crew of strangers to make a game worth playing, the server list here is going to disappoint you almost immediately. If you can bring two or three friends and run your own dedicated server, there is a scrappy, under-polished co-op experience worth a few weekends. Everyone else should be cautious. Fred, Scout Team

Interstellar Rift
ActionIndieSimulation

Interstellar Rift

Sep 24, 2020Split PolygonIceberg Interactive
GamerScout Says

Build your starship deck-by-deck, then crew it with friends or watch pirates gut it for parts. The ship editor is the hook; a near-dead server population is the catch.

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About Interstellar Rift

I'll be straight with you: the multiplayer component of this game lives and dies on population, and right now the population is in critical condition. Concurrent player counts hover in the single digits on most days, which is a brutal reality for a title that markets crew-based co-op and open-world PvP as its main selling points. If you came here looking for a lively spacelane full of rival fleets to shoot at, temper those expectations hard before reading another word. That said, the ship construction system at the core of Interstellar Rift is genuinely interesting. You build your vessel deck by deck, inside and out, slotting in everything from rift generators and mining drone bays to strip miners for large asteroids and weapon systems for ship-to-ship combat. The Workshop integration means you can skip the grind and download community blueprints immediately, which is a decent shortcut for players who just want to explore rather than spreadsheet their hull layout for two hours. The faction system adds some direction: pick a side, run missions for U-nits, build trade posts, defend stations from the Skrill (the alien threat that shows up through spatial rifts), and gradually expand influence across systems. On paper, it resembles a lightweight Eve-adjacent sandbox with first-person boarding and close-quarters shootouts when you hack your way onto an enemy vessel. The first-person shooter layer is functional but thin. Time-to-kill in boarding actions feels inconsistent, and the tutorial does the bare minimum before throwing you into systems it never properly explains. The economy has frustration baked in too: Skrill will attack stations mid-mission and fail your hauling contracts, leaving you with debt instead of profit through no fault of your own. Mission variety runs dry quickly, and the randomized jobs start feeling repetitive after a few hours. Ship management adds some texture, since you have to track fuel levels, power distribution, and alien parasite infections on your systems, but it can tip from engaging to tedious depending on how patient you are. The harder problem is what happened to development. Patch activity slowed significantly after 2022, and the Steam community hub has threads openly asking whether the game is abandoned. There are signs the source code may eventually be released to the community, which would be a lifeline, but that is not a promise you can bank on right now. The all-time peak was 389 concurrent players, and the review score settled at a mixed 66 percent across roughly 1,400 reviews. That is not a disaster number, but it reflects a game that delivered on its ship-building promise while under-delivering on the living universe that makes ship-building matter. Who is this actually for? Solo sandbox players who enjoy building elaborate ships, running the Workshop for inspiration, and treating the galaxy as a quiet construction project rather than a competitive arena. If you need a crew of strangers to make a game worth playing, the server list here is going to disappoint you almost immediately. If you can bring two or three friends and run your own dedicated server, there is a scrappy, under-polished co-op experience worth a few weekends. Everyone else should be cautious. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpcooponline-cooptrading-cardsworkshoptier:indieShip BuilderCrew Co-opFaction MissionsBoarding CombatResource ManagementDead Population WarningWorkshop SupportedEconomy Sandbox

System Requirements

Minimum

OS
Windows 7 or higher
Memory
4096 MB RAM
Network
Broadband Internet connection
Storage
10 GB available space
Graphics
NVIDIA GeForce GTX 560 or higher
Processor
Intel Dual Core 2GHz
Additional Notes
OpenGL 4.6 or higher required

Recommended

OS
Windows 7 or higher
Memory
8192 MB RAM
Network
Broadband Internet connection
Storage
10 GB available space
Graphics
NVIDIA GeForce GTX 970 or higher
Processor
AMD or Intel Quad Core
Additional Notes
OpenGL 4.6 or higher required

Reviews & Ratings

No ratings available

Game Info

Developer
Split Polygon
Publisher
Iceberg Interactive
Release Date
Sep 24, 2020

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