Compare International Snooker prices across 50+ stores and find the best deal. Developed by Big Head Games. Published by KISS Ltd.. Released on 1/13/2013. Available on PC. Genres: Sport, Single Player, Multiplayer, First Person, Simulation.

A budget snooker sim ported from tablets to PC, packing Career, Quick Play, and multiplayer modes - but its mobile roots show in every oversized button and wobbly physics curve.

International Snooker is a cue-sports simulation developed by Big Head Games and published by KISS Ltd., originally built for touchscreen devices before landing on PC. If you are a snooker fan who has been starved of options on desktop - and the genre really does have a thin catalogue - this might scratch that itch in a modest way. The game covers the full snooker ruleset, supervised in development with input from referee Michaela Tabb, and gives you three main pillars to work through: a Career mode where you grind through a year-long calendar of ranking events aiming to reach world number one and collect 16 trophies; a Practice mode with unlimited shots and no pressure; and a Quick Play mode that lets you customise the number of reds, number of frames, and toggle a shot clock against either the AI or a second human player. There are 15 tournament venues to unlock, a casual Rileys club table, and the exclusive 147 VIP club that only opens up once you pot a maximum break. Cue upgrades are gated behind competition wins, so grinding does reward you with more powerful and controllable equipment over time. On the control side, the interface was clearly designed for a tablet first and a mouse second. The power bar is a large on-screen slider, and placing the cue ball after a foul is noticeably clunky with a mouse. Applying top, back, or side spin is available, which is good, but community feedback has consistently flagged that the ball physics feel inconsistent - balls occasionally stopping dead faster than they should, or the cue ball travelling across the table twice on a power shot that should have been gentle. None of this is fatal for casual play, but if you are hoping for the kind of reliable, millimetre-accurate cue control that snooker really demands, you will find it frustrating at times. The AI was patched post-launch to behave more realistically after early complaints that opponents were almost superhuman, which is at least a sign the developer listened. The atmosphere side is a genuine bright spot. The crowd reacts to long pots and near-misses with audible reactions, the ambient room noise is decent for a modest title, and there is a TV-style score overlay at the bottom of the screen showing the current frame score and which ball you need to target next - a small touch that makes it feel more like a broadcast. The opponent model never animates around the table, just sitting at the side while you play, and there is no player character model at all, but for a first-person camera experience that is not a deal-breaker. Stats track your good and bad shot percentages and feed into multiplayer skill balancing, which is a thoughtful addition for online games. From a couch perspective, the hot-seat two-player Quick Play mode works fine for passing the controller back and forth between frames - snooker is naturally a turn-based spectator sport so this suits it well. But do not expect four-player chaos or any split-screen setup; it is strictly one-on-one. There is no gamepad-specific mention in available documentation, and given the touchscreen heritage of the controls, mouse play remains the more natural fit. If you are a snooker fan who just wants to pot some reds on a quiet evening with a friend in the same room, this delivers that at a low barrier to entry. If you need physics you can stake a bet on, look elsewhere. Riley, Scout Team

International Snooker
SportSingle PlayerMultiplayerFirst PersonSimulation

International Snooker

Jan 13, 2013Big Head GamesKISS Ltd.
GamerScout Says

A budget snooker sim ported from tablets to PC, packing Career, Quick Play, and multiplayer modes - but its mobile roots show in every oversized button and wobbly physics curve.

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About International Snooker

International Snooker is a cue-sports simulation developed by Big Head Games and published by KISS Ltd., originally built for touchscreen devices before landing on PC. If you are a snooker fan who has been starved of options on desktop - and the genre really does have a thin catalogue - this might scratch that itch in a modest way. The game covers the full snooker ruleset, supervised in development with input from referee Michaela Tabb, and gives you three main pillars to work through: a Career mode where you grind through a year-long calendar of ranking events aiming to reach world number one and collect 16 trophies; a Practice mode with unlimited shots and no pressure; and a Quick Play mode that lets you customise the number of reds, number of frames, and toggle a shot clock against either the AI or a second human player. There are 15 tournament venues to unlock, a casual Rileys club table, and the exclusive 147 VIP club that only opens up once you pot a maximum break. Cue upgrades are gated behind competition wins, so grinding does reward you with more powerful and controllable equipment over time. On the control side, the interface was clearly designed for a tablet first and a mouse second. The power bar is a large on-screen slider, and placing the cue ball after a foul is noticeably clunky with a mouse. Applying top, back, or side spin is available, which is good, but community feedback has consistently flagged that the ball physics feel inconsistent - balls occasionally stopping dead faster than they should, or the cue ball travelling across the table twice on a power shot that should have been gentle. None of this is fatal for casual play, but if you are hoping for the kind of reliable, millimetre-accurate cue control that snooker really demands, you will find it frustrating at times. The AI was patched post-launch to behave more realistically after early complaints that opponents were almost superhuman, which is at least a sign the developer listened. The atmosphere side is a genuine bright spot. The crowd reacts to long pots and near-misses with audible reactions, the ambient room noise is decent for a modest title, and there is a TV-style score overlay at the bottom of the screen showing the current frame score and which ball you need to target next - a small touch that makes it feel more like a broadcast. The opponent model never animates around the table, just sitting at the side while you play, and there is no player character model at all, but for a first-person camera experience that is not a deal-breaker. Stats track your good and bad shot percentages and feed into multiplayer skill balancing, which is a thoughtful addition for online games. From a couch perspective, the hot-seat two-player Quick Play mode works fine for passing the controller back and forth between frames - snooker is naturally a turn-based spectator sport so this suits it well. But do not expect four-player chaos or any split-screen setup; it is strictly one-on-one. There is no gamepad-specific mention in available documentation, and given the touchscreen heritage of the controls, mouse play remains the more natural fit. If you are a snooker fan who just wants to pot some reds on a quiet evening with a friend in the same room, this delivers that at a low barrier to entry. If you need physics you can stake a bet on, look elsewhere. Riley, Scout Team

Tags

steamHot-Seat MultiplayerCue SportsCareer ModeTouch-PortStat TrackingUnlockable VenuesShot Clock ModeCasual Sim

System Requirements

Minimum

Memory
1 GB RAM
Graphics
ATI Radeon X700 or GeForce 6500
Processor
Intel Pentium Dual Core - 2 * 2000 Mhz (or similar AMD)
System requirements
Windows XP SP3 / Windows Vista / Windows 7

Reviews & Ratings

No ratings available

Game Info

Developer
Big Head Games
Publisher
KISS Ltd.
Release Date
Jan 13, 2013

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