Compare Inexistence Rebirth prices across trusted key stores and find the best deal. Developed by Jonathan Brassaud. Published by Jonathan BRASSAUD. Released on 5/22/2020. Available on PC. Genres: Action, Adventure, Indie, RPG.

A 16-bit-inspired Metroidvania from a solo dev that wears its retro influences proudly, even if the seams show in places.

Inexistence Rebirth is a solo-developed Metroidvania built in the spirit of 16-bit classics, the kind of game where you can almost smell the SNES cartridge. Jonathan Brassaud revisited his original release and folded in a range of improvements and additional features for this Rebirth version, so if you bounced off an earlier build you are looking at something meaningfully different. The core loop is what you would expect from the genre: explore interconnected zones, unlock movement abilities that open previously blocked paths, fight bosses, and gradually piece together a world that rewards curiosity over linearity. As an RPG specialist I am going to be straight with you: the narrative here is thin. The worldbuilding gestures at mystery but does not really commit to the kind of lore layering that makes a Metroidvania map feel alive with backstory. If you show up hoping for the environmental storytelling density of something like Hollow Knight, you will feel the absence. What the game does offer is a clean action-platformer rhythm, with combat that leans on timing and positioning rather than deep mechanical complexity. There are weapons and abilities to unlock as you progress, and moment-to-moment play has a satisfying crunch to it when the controls click. The 16-bit aesthetic is genuine rather than ironic, with pixel art that clearly draws from the era it idolizes. Animations are serviceable without being spectacular, and the soundtrack fits the tone without overstaying its welcome. The world design has enough branching paths to make backtracking feel purposeful most of the time, though some stretches lean toward corridor-crawling filler that I would have trimmed. Build variety is modest given the scope, so do not expect a web of character customization options to keep theorycrafting alive past the midpoint. The Mixed Steam rating with 71 percent positive across a relatively small review count tells a specific story: this is a competent, earnest indie effort that lands well for players willing to meet it on its own terms, but it has not converted skeptics or crossed over into broader genre conversation. For completionists who enjoy ticking off every hidden room and for retro fans who want a no-frills Metroidvania without modern production costs baked into the price, it scratches a real itch. For players who need strong writing, meaningful choices, or deep RPG systems to stay invested, Inexistence Rebirth will feel like a pleasant but forgettable weekend. Monika, Scout Team

Inexistence Rebirth

Inexistence Rebirth

May 22, 2020Jonathan BrassaudJonathan BRASSAUD
GamerScout Says

A 16-bit-inspired Metroidvania from a solo dev that wears its retro influences proudly, even if the seams show in places.

PC
Steam Deck Verified
Best Price Available
€1.02-83%
at Eneba
Lowest tracked: €0.79
Track this price

GamerScout Verdict

A decent retro Metroidvania for genre completionists, but thin writing and limited build depth make it hard to recommend at full attention.

Compare Prices(4 stores)

EnebaBest price
StandardGlobalSteam KeyKey
€1.02-83%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.10
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€2.49-58%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€5.89
Priced in EUR by the store
Buy
StandardNorth AmericaSteam KeyGift copy
€6.08-19%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyGift copy
€7.29-5%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.795 Jun 2026
Current best
€1.02
Keyshops
€0.75€0.89€1.02€1.165 Jun28 Jun22 Jul14 Aug6 Sept
5 Jun — 6 Sept
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Screenshots & Media

About Inexistence Rebirth

Inexistence Rebirth is a solo-developed Metroidvania built in the spirit of 16-bit classics, the kind of game where you can almost smell the SNES cartridge. Jonathan Brassaud revisited his original release and folded in a range of improvements and additional features for this Rebirth version, so if you bounced off an earlier build you are looking at something meaningfully different. The core loop is what you would expect from the genre: explore interconnected zones, unlock movement abilities that open previously blocked paths, fight bosses, and gradually piece together a world that rewards curiosity over linearity. As an RPG specialist I am going to be straight with you: the narrative here is thin. The worldbuilding gestures at mystery but does not really commit to the kind of lore layering that makes a Metroidvania map feel alive with backstory. If you show up hoping for the environmental storytelling density of something like Hollow Knight, you will feel the absence. What the game does offer is a clean action-platformer rhythm, with combat that leans on timing and positioning rather than deep mechanical complexity. There are weapons and abilities to unlock as you progress, and moment-to-moment play has a satisfying crunch to it when the controls click. The 16-bit aesthetic is genuine rather than ironic, with pixel art that clearly draws from the era it idolizes. Animations are serviceable without being spectacular, and the soundtrack fits the tone without overstaying its welcome. The world design has enough branching paths to make backtracking feel purposeful most of the time, though some stretches lean toward corridor-crawling filler that I would have trimmed. Build variety is modest given the scope, so do not expect a web of character customization options to keep theorycrafting alive past the midpoint. The Mixed Steam rating with 71 percent positive across a relatively small review count tells a specific story: this is a competent, earnest indie effort that lands well for players willing to meet it on its own terms, but it has not converted skeptics or crossed over into broader genre conversation. For completionists who enjoy ticking off every hidden room and for retro fans who want a no-frills Metroidvania without modern production costs baked into the price, it scratches a real itch. For players who need strong writing, meaningful choices, or deep RPG systems to stay invested, Inexistence Rebirth will feel like a pleasant but forgettable weekend.

Monika
Monika · Scout Team

RPGs

Tags

steamMetroidvaniaSolo Developer16-bit AestheticAbility GatingBoss FightsBacktrackingRetro PlatformerSingle Player

System Requirements

Minimum

Processor
Processeur Pentium 200 Mhz
Memory
256 MB RAM
DirectX
Version 9.0
Storage
200 MB available space

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Reviews & Ratings

Steam
71%(133)

Game Info

Developer
Jonathan Brassaud
Publisher
Jonathan BRASSAUD
Release Date
May 22, 2020

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Frequently asked questions about Inexistence Rebirth

How much does Inexistence Rebirth cost?

As of 6 September 2026, the cheapest in-stock offer for Inexistence Rebirth is €1.02 at Eneba, out of 6 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Inexistence Rebirth cheapest?

The lowest in-stock price we track for Inexistence Rebirth is €1.02 at Eneba (6 September 2026). We compare 6 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Inexistence Rebirth available on?

Inexistence Rebirth is available on PC.

When was Inexistence Rebirth released?

Inexistence Rebirth was released on 22 May 2020.

Who developed Inexistence Rebirth?

Inexistence Rebirth was developed by Jonathan Brassaud and published by Jonathan BRASSAUD.