Inexistence Rebirth
A 16-bit-inspired Metroidvania from a solo dev that wears its retro influences proudly, even if the seams show in places.
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About Inexistence Rebirth
Inexistence Rebirth is a solo-developed Metroidvania built in the spirit of 16-bit classics, the kind of game where you can almost smell the SNES cartridge. Jonathan Brassaud revisited his original release and folded in a range of improvements and additional features for this Rebirth version, so if you bounced off an earlier build you are looking at something meaningfully different. The core loop is what you would expect from the genre: explore interconnected zones, unlock movement abilities that open previously blocked paths, fight bosses, and gradually piece together a world that rewards curiosity over linearity. As an RPG specialist I am going to be straight with you: the narrative here is thin. The worldbuilding gestures at mystery but does not really commit to the kind of lore layering that makes a Metroidvania map feel alive with backstory. If you show up hoping for the environmental storytelling density of something like Hollow Knight, you will feel the absence. What the game does offer is a clean action-platformer rhythm, with combat that leans on timing and positioning rather than deep mechanical complexity. There are weapons and abilities to unlock as you progress, and moment-to-moment play has a satisfying crunch to it when the controls click. The 16-bit aesthetic is genuine rather than ironic, with pixel art that clearly draws from the era it idolizes. Animations are serviceable without being spectacular, and the soundtrack fits the tone without overstaying its welcome. The world design has enough branching paths to make backtracking feel purposeful most of the time, though some stretches lean toward corridor-crawling filler that I would have trimmed. Build variety is modest given the scope, so do not expect a web of character customization options to keep theorycrafting alive past the midpoint. The Mixed Steam rating with 71 percent positive across a relatively small review count tells a specific story: this is a competent, earnest indie effort that lands well for players willing to meet it on its own terms, but it has not converted skeptics or crossed over into broader genre conversation. For completionists who enjoy ticking off every hidden room and for retro fans who want a no-frills Metroidvania without modern production costs baked into the price, it scratches a real itch. For players who need strong writing, meaningful choices, or deep RPG systems to stay invested, Inexistence Rebirth will feel like a pleasant but forgettable weekend. Monika, Scout Team
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Game Info
- Developer
- Jonathan Brassaud
- Publisher
- Jonathan BRASSAUD
- Release Date
- May 22, 2020