Compare Indoor Kickball prices across 50+ stores and find the best deal. Developed by Snow Day Software. Published by Snow Day Software. Released on 5/26/2023. Available on PC, Xbox. Genres: Casual, Indie, Sports.

Chaotic local PvP that trades ranked ladders and netcode debates for a rubber ball, a living room, and a friend on the couch next to you. Niche, short, and honest about what it is.

I went into Indoor Kickball expecting nothing and still managed to recalibrate expectations halfway through the first match. This is not a game you boot up to grind. It is a game you boot up because someone is sitting next to you and you have 20 minutes to kill, and that framing matters a lot when you are deciding whether it belongs on your drive. The core loop is 1v1 kickball played inside household rooms, and Snow Day Software leans hard into the destructible-environment angle. You are pitching and kicking across living rooms, kitchens, bedrooms, and classrooms, each cluttered with interactive objects that end up everywhere by the third inning. Home runs are not a universal mechanic either - the target changes by room, so in the classroom you are aiming for the clock and chalkboard rather than a window. That small detail keeps arena-switching feeling meaningful rather than cosmetic. There is also a slide move, usable by both the pitcher and the kicker, which is about the closest this gets to mechanical depth. No strikeouts, no foul balls, physics doing most of the decision-making. CPU opponents can interrupt your game as angry parental figures, which is genuinely funny the first two or three times. The structure has two modes: a quick one-off match and a randomly generated 14-game season that runs you through a bracket toward the Kickball Kup. Season mode is where unlocks live - characters, rooms, and a cosmetic system with hundreds of hat, mask, glasses, and backpack combinations. There are 18 base characters with multiple variations. The cosmetics are extensive for a game this small, and if you have a kid nearby they will spend more time in the character editor than in an actual match. Local multiplayer is split-screen and requires a controller for the second player, which is a mild friction point on PC if you only own one gamepad. The honest assessment is that the ceiling is low and the experience wears thin when you are playing solo. The CPU is not a satisfying long-term opponent, and there is no online multiplayer to compensate. The one critic review in circulation called the gimmick short-lived, and that is fair. The Steam user base sitting at 82 percent positive across a small sample tells you the people who bought it for the right reasons liked it, and the people expecting a deep sports sim walked away shrugging. Online play would change this game's value proposition significantly. Without it, the session length is naturally capped by how long the novelty holds against a human in the room with you. If you are a shooter player like me who runs solo sessions, this one is not in your rotation. But if couch co-op nights are a regular thing in your setup and you want something fast to queue between heavier sessions, the low asking price and controller support make it a reasonable add. Treat it like a party game with a kickball skin and you will not feel burned. Fred, Scout Team

Indoor Kickball
CasualIndieSports

Indoor Kickball

May 26, 2023Snow Day Software
GamerScout Says

Chaotic local PvP that trades ranked ladders and netcode debates for a rubber ball, a living room, and a friend on the couch next to you. Niche, short, and honest about what it is.

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About Indoor Kickball

I went into Indoor Kickball expecting nothing and still managed to recalibrate expectations halfway through the first match. This is not a game you boot up to grind. It is a game you boot up because someone is sitting next to you and you have 20 minutes to kill, and that framing matters a lot when you are deciding whether it belongs on your drive. The core loop is 1v1 kickball played inside household rooms, and Snow Day Software leans hard into the destructible-environment angle. You are pitching and kicking across living rooms, kitchens, bedrooms, and classrooms, each cluttered with interactive objects that end up everywhere by the third inning. Home runs are not a universal mechanic either - the target changes by room, so in the classroom you are aiming for the clock and chalkboard rather than a window. That small detail keeps arena-switching feeling meaningful rather than cosmetic. There is also a slide move, usable by both the pitcher and the kicker, which is about the closest this gets to mechanical depth. No strikeouts, no foul balls, physics doing most of the decision-making. CPU opponents can interrupt your game as angry parental figures, which is genuinely funny the first two or three times. The structure has two modes: a quick one-off match and a randomly generated 14-game season that runs you through a bracket toward the Kickball Kup. Season mode is where unlocks live - characters, rooms, and a cosmetic system with hundreds of hat, mask, glasses, and backpack combinations. There are 18 base characters with multiple variations. The cosmetics are extensive for a game this small, and if you have a kid nearby they will spend more time in the character editor than in an actual match. Local multiplayer is split-screen and requires a controller for the second player, which is a mild friction point on PC if you only own one gamepad. The honest assessment is that the ceiling is low and the experience wears thin when you are playing solo. The CPU is not a satisfying long-term opponent, and there is no online multiplayer to compensate. The one critic review in circulation called the gimmick short-lived, and that is fair. The Steam user base sitting at 82 percent positive across a small sample tells you the people who bought it for the right reasons liked it, and the people expecting a deep sports sim walked away shrugging. Online play would change this game's value proposition significantly. Without it, the session length is naturally capped by how long the novelty holds against a human in the room with you. If you are a shooter player like me who runs solo sessions, this one is not in your rotation. But if couch co-op nights are a regular thing in your setup and you want something fast to queue between heavier sessions, the low asking price and controller support make it a reasonable add. Treat it like a party game with a kickball skin and you will not feel burned. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayercooplocal-coopachievementscontroller-supportcloud-savestier:indieCouch PvPDestructible EnvironmentsPhysics-Based SportsParty GameSeason ModeUnlockable CharactersSplit-Screen

System Requirements

Minimum

OS
Windows 7+
Memory
4 GB RAM
Storage
2 GB available space
Graphics
GeForce GTX 460
Processor
Core 2 Duo

Recommended

OS
Windows 10
Storage
2 GB available space
Graphics
GeForce GTX 660 or equivalent
Processor
Intel Core i5 or equivalent

Reviews & Ratings

No ratings available

Game Info

Developer
Snow Day Software
Publisher
Snow Day Software
Release Date
May 26, 2023

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