Compare Indivisible prices across trusted key stores and find the best deal. Developed by Lab Zero Games. Published by 505 Games. Released on 10/8/2019. Available on PC, Xbox. Genres: Action, Indie, RPG. Metacritic score: 78/100.

A hand-drawn action RPG-platformer where you collect party members inside your own soul, gorgeous to look at, messier to love past the midpoint.

Indivisible sits at a crossroads between a side-scrolling platformer and a character-action RPG, and it pulls both directions hard enough that you feel the tension. Lab Zero Games built their reputation on Skullgirls' frame-perfect 2D animation, and that DNA is everywhere here. Every character move, every environment, every boss entrance is hand-drawn and fluid in a way that makes a lot of bigger-budget games look lazy. If you stop and watch the idle animations on your party members, you will lose five minutes. That part is genuinely special. The core hook is Ajna, your protagonist, who can absorb fighters she meets into her inner world, a mental dimension called Ajna's Realm. In practice this means your party grows by literally collecting people, and each absorbed character becomes a playable combatant with their own attack inputs and stats. Combat runs on a real-time-with-pause rhythm borrowed loosely from Valkyrie Profile: each party member is mapped to a face button, you queue attacks during an action window, then defend against enemy turns. At its best it rewards fast thinking, combo awareness, and knowing which of your twelve-plus party members actually synergize. At its worst, mid-game encounters devolve into button-mashing the same three characters because the balance tilts hard toward a handful of builds and the rest feel situational at best. The platforming is tighter than you might expect from an RPG. Ajna gets movement tools as the story progresses, including a spear vault and a wall-bounce, and the level design does open up meaningfully when you have a full toolkit. Metroidvania fans will find familiar satisfaction in backtracking through early zones once you have new abilities. The world itself is visually diverse, pulling from Southeast Asian, South Asian, and other non-Western aesthetics in a way that feels considered rather than cosmetic. The lore rewards reading item descriptions and NPC lines, even if the main story loses momentum in its second half and the villain motivation lands with less weight than the setup deserves. Where Indivisible earns real criticism is pacing. The opening hours are a confident, punchy rush. Then the game widens, the filler content accumulates, and some dungeons overstay their welcome by a full act. A handful of the absorbed party members are genuinely memorable with distinct personalities and dialogue that pays off across the runtime. A larger handful are background decoration who speak maybe four lines total. If you care about party member arcs the way you would in, say, an SNES-era JRPG, you will find yourself rooting for a small core cast and vaguely tolerating everyone else. The writing is uneven: sharp and funny in towns, thin in late-game exposition. For the right player, specifically someone who values animation craft, enjoys learning a slightly unconventional combat rhythm, and can tolerate a narrative that peaks early then coasts, Indivisible offers something genuinely distinct. It is not a deep RPG in the stat-crunching, build-theory sense. It is more of a love letter to action-RPG hybrids wrapped in some of the most expressive hand-drawn art on PC. Go in for the aesthetics and the combat learning curve, not for a story that sticks with you for years. Monika, Scout Team

Indivisible

Indivisible

Oct 8, 2019Lab Zero Games505 Games
GamerScout Says

A hand-drawn action RPG-platformer where you collect party members inside your own soul, gorgeous to look at, messier to love past the midpoint.

PCXbox
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Historical low: €1.37

GamerScout Verdict

Worth it for fans of action-RPG hybrids who prioritize visual craft and snappy combat over narrative depth or build complexity.

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Screenshots & Media

About Indivisible

Indivisible sits at a crossroads between a side-scrolling platformer and a character-action RPG, and it pulls both directions hard enough that you feel the tension. Lab Zero Games built their reputation on Skullgirls' frame-perfect 2D animation, and that DNA is everywhere here. Every character move, every environment, every boss entrance is hand-drawn and fluid in a way that makes a lot of bigger-budget games look lazy. If you stop and watch the idle animations on your party members, you will lose five minutes. That part is genuinely special. The core hook is Ajna, your protagonist, who can absorb fighters she meets into her inner world, a mental dimension called Ajna's Realm. In practice this means your party grows by literally collecting people, and each absorbed character becomes a playable combatant with their own attack inputs and stats. Combat runs on a real-time-with-pause rhythm borrowed loosely from Valkyrie Profile: each party member is mapped to a face button, you queue attacks during an action window, then defend against enemy turns. At its best it rewards fast thinking, combo awareness, and knowing which of your twelve-plus party members actually synergize. At its worst, mid-game encounters devolve into button-mashing the same three characters because the balance tilts hard toward a handful of builds and the rest feel situational at best. The platforming is tighter than you might expect from an RPG. Ajna gets movement tools as the story progresses, including a spear vault and a wall-bounce, and the level design does open up meaningfully when you have a full toolkit. Metroidvania fans will find familiar satisfaction in backtracking through early zones once you have new abilities. The world itself is visually diverse, pulling from Southeast Asian, South Asian, and other non-Western aesthetics in a way that feels considered rather than cosmetic. The lore rewards reading item descriptions and NPC lines, even if the main story loses momentum in its second half and the villain motivation lands with less weight than the setup deserves. Where Indivisible earns real criticism is pacing. The opening hours are a confident, punchy rush. Then the game widens, the filler content accumulates, and some dungeons overstay their welcome by a full act. A handful of the absorbed party members are genuinely memorable with distinct personalities and dialogue that pays off across the runtime. A larger handful are background decoration who speak maybe four lines total. If you care about party member arcs the way you would in, say, an SNES-era JRPG, you will find yourself rooting for a small core cast and vaguely tolerating everyone else. The writing is uneven: sharp and funny in towns, thin in late-game exposition. For the right player, specifically someone who values animation craft, enjoys learning a slightly unconventional combat rhythm, and can tolerate a narrative that peaks early then coasts, Indivisible offers something genuinely distinct. It is not a deep RPG in the stat-crunching, build-theory sense. It is more of a love letter to action-RPG hybrids wrapped in some of the most expressive hand-drawn art on PC. Go in for the aesthetics and the combat learning curve, not for a story that sticks with you for years.

Monika
Monika · Scout Team

RPGs

Tags

steamRPG-PlatformerMetroidvania ElementsValkyrie Profile-style CombatHand-drawn AnimationParty CollectionSingle-player StoryAction-RPG HybridCombo-based Combat

System Requirements

Minimum

Processor
Intel Core i3-2100
Memory
6 GB RAM
Graphics
GeForce GTX 560
Storage
6 GB available space

Recommended

OS
Windows 10 64-bit
Processor
Core i5-3470
Memory
8 GB RAM
Graphics
GeForce GTX 670

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Reviews & Ratings

Metacritic
78
Steam
71%(3,702)

Game Info

Developer
Lab Zero Games
Publisher
505 Games
Release Date
Oct 8, 2019

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Frequently asked questions about Indivisible

How much does Indivisible cost?

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What platforms is Indivisible available on?

Indivisible is available on PC, Xbox.

When was Indivisible released?

Indivisible was released on 8 October 2019.

Who developed Indivisible?

Indivisible was developed by Lab Zero Games and published by 505 Games.

Is Indivisible worth buying?

Indivisible holds a Metacritic score of 78/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.