Compare Impire - Black & White Demons (DLC) Key prices across 50+ stores and find the best deal. Developed by Cyanide Montreal. Published by Paradox Interactive. Released on 2/14/2013. Available on PC. Genres: Strategy.

Impire - Black & White Demons (DLC) Key
Strategy

Impire - Black & White Demons (DLC) Key

Add-on / DLC for Impire — view full game
Feb 14, 2013Cyanide MontrealParadox Interactive
PC
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Historical low: $0.97

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About Impire - Black & White Demons (DLC) Key

My spreadsheet instincts told me to approach Impire with cautious optimism: a dungeon-building RTS published by Paradox, set in Ardania, with squad management and a character progression system. On paper that is a solid brief. In practice, the execution lands closer to a 45/100 Metacritic score than anyone involved probably wanted. The core loop has you hollowing out a dungeon level by level, placing room types (prisons, kitchens, training rooms), gathering mushrooms and materials, and assembling squads of four minions to either defend against raiding heroes or send out on external raids for loot. Baal-Abaddon himself can be levelled up and pushed into one of three class paths: warrior, commander, or mage, each changing his role on the field meaningfully. The DEC point system, earned by completing challenge tasks, forces real choices between unlocking new room types, minion upgrades, or runes, and that layer of constrained resource allocation is the most interesting decision space in the game. Squads carry combo bonuses depending on which unit types you pair, so mixing berserkers with heavier demon units is not just cosmetic. There are genuine ideas here. The problem is that every mission runs the same script. You start with a half-built dungeon and two worker imps, you build out, you hold against hero incursions, you raid, you complete Oscar's main objective. No mission meaningfully subverts that pattern, and without a speed-up option, the early build phase grinds at the same pace every single time. The escalation curve that makes RTS games addictive, that feeling of going from two barracks to eight and flooding the map, simply does not exist here. The interface compounds this: the radial menu system looks clever on a screenshot and behaves sluggishly in motion, units respond with a small but perceptible delay, and Baal has an annoying habit of auto-retreating to his dungeon center after interacting with gates or levers, dragging any assigned squad right back with him. Post-launch patches reportedly introduced save corruption for some players, which is a particularly punishing bug in missions that can run over an hour. Multiplayer shipped in beta form with only two modes: King of the Hill and Capture the Dragon. Both require inviting friends directly through Steam since there are no public lobbies, so the online component is effectively a private LAN party feature. The co-op angle is the more interesting pitch for a modern buyer, but the thin pool of active players a decade-plus after launch makes spontaneous sessions unlikely. The single-player campaign does have some genuine charm in its voice work and comedic cutscenes, even if the in-mission dialogue loops into repetition fast enough to make you mute Baal entirely. From a strategy-depth perspective, Impire is not the game to scratch a Dungeon Keeper itch. It is a squad-based RTS that happens to take place underground, and the dungeon-building side exists mostly to feed the squad combat rather than being a system with genuine creative latitude. No mod ecosystem emerged around it, no community patches extended its life, and developer support went quiet well before the playerbase had reason to stay. The 48 achievements give completionists a checklist, and cloud saves work, but neither compensates for structural repetitiveness that even a generous critic called out within the first few hours. Diego, Scout Team

Tags

tier:inline-dlcinherits-from:b0be773e-4fda-4f04-abfa-d523cda1be80

System Requirements

Minimum

OS
Windows XP/Vista/7
Sound
DirectX Compatible Soundcard
Memory
3 GB RAM
Graphics
NVIDIA® GeForce 8800 or ATI Radeon® HD3000 video card with 512MB of dedicated memory
DirectX®
9.0
Processor
Intel® Core™2 Duo Processor E8400 3.0GHz or AMD Athlon 64 X2 6000+,
Additional
3-button mouse, keyboard, speakers, Internet connection for multiplayer
Hard Drive
3 GB HD space
Other Requirements
Broadband Internet connection

Recommended

Additional
3-button mouse, keyboard, speakers, Internet connection for multiplayer

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Game Info

Developer
Cyanide Montreal
Publisher
Paradox Interactive
Release Date
Feb 14, 2013

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Price History

2026-06-100.97(lowest)

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What platforms is Impire - Black & White Demons (DLC) Key available on?

Impire - Black & White Demons (DLC) Key is available on PC.

When was Impire - Black & White Demons (DLC) Key released?

Impire - Black & White Demons (DLC) Key was released on 14 February 2013.

Who developed Impire - Black & White Demons (DLC) Key?

Impire - Black & White Demons (DLC) Key was developed by Cyanide Montreal and published by Paradox Interactive.