Compare IL-2 Sturmovik: Battle of Kuban prices across 50+ stores and find the best deal. Developed by 1C Game Studios. Published by FOR-GAMES CR LTD. Released on 7/13/2018. Available on PC. Genres: Action, Simulation.

If you have a HOTAS, a VR headset, and no plans this weekend, Kuban is the Eastern Front expansion the IL-2 Great Battles series needed - eight aircraft, a stunning map, and a Career mode that actually has stakes.

I came to Battle of Kuban the same way most people do: already owning Battle of Stalingrad, already committed to the ecosystem, and wondering whether this third chapter was going to feel like a real expansion or just a map reskin with a new livery slapped on. The short answer is that it earns its keep, mostly because 1C Game Studios used the Kuban release to roll in a wave of engine improvements that lifted the whole series, not just this module. The roster covers eight aircraft set in 1943 over the Black Sea coast: the Yak-7b Series 36 and P-39L-1 Aircobra on the Soviet side, the Bf 109 G-4 and Fw 190 A-5 doing Luftwaffe work, plus the IL-2 AM-38F ground-attack bird, the Bf 110 G-2 heavy fighter, and the A-20B and He 111 H-16 in bomber slots. Each airframe handles differently in a way that actually matters - the P-39 fights nothing like the Bf 109, and managing its engine torque on takeoff is its own conversation. Flight model fidelity here is serious. This is not an arcade jet. If you're used to twitchy shooters, the first hour in the Fw 190 A-5 will humble you. The Kuban map is the standout asset. It covers mountains, steppe, coastline, and marshland, and cycles through spring, summer, and fall variants that shift the Career mode's visual rhythm over time. Career mode itself is the best solo reason to buy in: it generates a continuous Eastern Front pilot experience that can link all the way back through Battle of Moscow in 1941 if you own the earlier modules. Sea Dragons, the bundled scripted campaign, holds up as a well-paced narrative entry point with detailed mission briefings and gradually escalating difficulty. It is not a pushover. The AI flies with alarming precision on higher difficulty settings, and the damage model punishes sloppy gunnery approaches - engine fires, control surface failures, and pilot wounds all model out individually. The multiplayer picture is a known quantity in this community: small, dedicated, and unforgiving. The server browser is basic, and the player count never threatens to compete with modern multiplayer shooters. What you get instead is a tight group of people who have memorized energy management doctrine and will out-climb you on sight if you overcommit. There is no matchmaking, no rank ladder, no progression reward loop in the conventional sense. You show up, pick a server, and fly. New players getting lobbed straight into public PvP servers should probably put in solo time first. Netcode holds up well enough in the servers I tested, with no notable rubber-banding at normal ping ranges, though server stability has historically been operator-dependent. The honest caveat: this is DLC, not a standalone. You need Battle of Stalingrad as a base on Steam, and the full picture of the Eastern Front only clicks into place if you also own Battle of Moscow. Collector Planes like the Ju 52, La-5FN Series 2, and Bf 109 G-6 are sold separately and are genuinely additive rather than essential. VR support works, and if you have a headset and a decent HOTAS, the cockpit immersion jumps considerably. Without a stick, using keyboard and mouse, this game is manageable but fights you constantly. The hardware investment is real. Fred, Scout Team

IL-2 Sturmovik: Battle of Kuban
ActionSimulation

IL-2 Sturmovik: Battle of Kuban

Jul 13, 20181C Game StudiosFOR-GAMES CR LTD
GamerScout Says

If you have a HOTAS, a VR headset, and no plans this weekend, Kuban is the Eastern Front expansion the IL-2 Great Battles series needed - eight aircraft, a stunning map, and a Career mode that actually has stakes.

PC
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About IL-2 Sturmovik: Battle of Kuban

I came to Battle of Kuban the same way most people do: already owning Battle of Stalingrad, already committed to the ecosystem, and wondering whether this third chapter was going to feel like a real expansion or just a map reskin with a new livery slapped on. The short answer is that it earns its keep, mostly because 1C Game Studios used the Kuban release to roll in a wave of engine improvements that lifted the whole series, not just this module. The roster covers eight aircraft set in 1943 over the Black Sea coast: the Yak-7b Series 36 and P-39L-1 Aircobra on the Soviet side, the Bf 109 G-4 and Fw 190 A-5 doing Luftwaffe work, plus the IL-2 AM-38F ground-attack bird, the Bf 110 G-2 heavy fighter, and the A-20B and He 111 H-16 in bomber slots. Each airframe handles differently in a way that actually matters - the P-39 fights nothing like the Bf 109, and managing its engine torque on takeoff is its own conversation. Flight model fidelity here is serious. This is not an arcade jet. If you're used to twitchy shooters, the first hour in the Fw 190 A-5 will humble you. The Kuban map is the standout asset. It covers mountains, steppe, coastline, and marshland, and cycles through spring, summer, and fall variants that shift the Career mode's visual rhythm over time. Career mode itself is the best solo reason to buy in: it generates a continuous Eastern Front pilot experience that can link all the way back through Battle of Moscow in 1941 if you own the earlier modules. Sea Dragons, the bundled scripted campaign, holds up as a well-paced narrative entry point with detailed mission briefings and gradually escalating difficulty. It is not a pushover. The AI flies with alarming precision on higher difficulty settings, and the damage model punishes sloppy gunnery approaches - engine fires, control surface failures, and pilot wounds all model out individually. The multiplayer picture is a known quantity in this community: small, dedicated, and unforgiving. The server browser is basic, and the player count never threatens to compete with modern multiplayer shooters. What you get instead is a tight group of people who have memorized energy management doctrine and will out-climb you on sight if you overcommit. There is no matchmaking, no rank ladder, no progression reward loop in the conventional sense. You show up, pick a server, and fly. New players getting lobbed straight into public PvP servers should probably put in solo time first. Netcode holds up well enough in the servers I tested, with no notable rubber-banding at normal ping ranges, though server stability has historically been operator-dependent. The honest caveat: this is DLC, not a standalone. You need Battle of Stalingrad as a base on Steam, and the full picture of the Eastern Front only clicks into place if you also own Battle of Moscow. Collector Planes like the Ju 52, La-5FN Series 2, and Bf 109 G-6 are sold separately and are genuinely additive rather than essential. VR support works, and if you have a headset and a decent HOTAS, the cockpit immersion jumps considerably. Without a stick, using keyboard and mouse, this game is manageable but fights you constantly. The hardware investment is real. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpcooponline-cooptier:indieHOTAS RecommendedVR SupportCareer ModeHistorical AviationDamage ModelingScripted CampaignEastern FrontFighter-Bomber

System Requirements

Minimum

OS
64-bit Windows® 7 (SP1) / Windows® 8 / Windows® 10
DirectX
Version 11
Processor
Intel® Core™ i5/i7 2.6 GHz
Additional Notes
DirectX®-compatible flight stick recommended

Reviews & Ratings

No ratings available

Game Info

Developer
1C Game Studios
Publisher
FOR-GAMES CR LTD
Release Date
Jul 13, 2018

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