Compare ICEY prices across 50+ stores and find the best deal. Developed by FantaBlade Network. Published by XD. Released on 11/17/2016. Available on PC, Mac. Genres: Action, Adventure, RPG. Metacritic score: 84/100.

Spend three hours ignoring a passive-aggressive narrator and you will understand what ICEY actually is. Play it straight and you will finish a competent hack-and-slash in under two hours and wonder what the fuss was about.

I went into ICEY expecting a stylish brawler with a gimmick bolted on top. What I got was closer to a argument with a game designer who has given up pretending he is not in the room with you. The premise: you are ICEY, a combat android tasked with hunting down a despot called Judas, guided every step of the way by an omnipresent narrator who doubles as the implied voice of the developer himself. Obey him and the game is a brisk, well-animated 2D slasher. Ignore him, and the whole thing opens up into something stranger and more interesting. The combat is the honest spine holding everything together. ICEY fights with a single blade but the move set grows into something genuinely satisfying: light and heavy attacks chain into aerial juggles, a dash mechanic grants invincibility frames so positioning matters, and execution finishers on exposed enemy cores restore health and keep momentum rolling. Think of it as a 2D character action game in the vein of something between Devil May Cry and Metal Gear Rising, minus the depth of either, but with a kinetic feel that holds up through the runtime. Boss encounters especially shine, boss health and attack patterns push you to actually learn the combo routes rather than mash. The upgrade system uses currency looted from enemies to buy new moves and buff existing ones, though the choices are not exactly agonising, and a few players will find the default kit sufficient from start to finish. The meta layer is where opinions diverge and where the game either clicks for you or grates. The narrator reacts to your every deviation, from mild disapproval to full theatrical breakdown, including glimpses of the game's own development history, unfinished level geometry left deliberately exposed, and a sequence that swaps genres entirely to prove a point. For players who bounced off The Stanley Parable because they wanted actual combat underneath the commentary, ICEY threads that needle reasonably well. For players who want the meta angle pushed as far as Undertale or NieR: Automata push it, the writing here is lighter, occasionally heavy-handed, and the English narrator's voice work has been widely criticised as flat compared to the original Chinese audio. The community consensus is clear: switch to Chinese or Japanese voices in the settings and the tone lands much better. Length is the main caveat worth flagging honestly. A straight run-to-the-credits is under two hours. A thorough first playthrough that chases the narrator into every side path, unlocks the true ending, and clears the achievement list lands closer to four or five hours. There is a horde mode included but it functions more as a footnote than a replayability driver. A free DLC chapter titled UCEY's Awakening adds further plot beats and stages post-launch, so the base package is slightly larger than launch reviews suggested. If padded XP grinds are what you hate, ICEY shares that value entirely, it does not waste your time. If you need 40-hour build variety and branching character arcs, look elsewhere. The art direction earns its praise. Sprite animations are fluid and the combat particle effects give every combo string a tactile punch that sells the illusion of force. The electronica soundtrack fits the cyberpunk aesthetic without ever overstaying its welcome. What the game cannot quite claim is that it synthesises its inspirations into something that surpasses them individually. It is not as funny or as philosophically pointed as The Stanley Parable, not as combat-deep as DMC, and not as emotionally gutting as the android narratives it echoes. It is, however, a tightly constructed short experience that does its one trick confidently and lands its best moments with real wit. For the asking price and runtime, that is a fair trade. Monika, Scout Team

ICEY
ActionAdventureRPG

ICEY

Nov 17, 2016FantaBlade NetworkXD
GamerScout Says

Spend three hours ignoring a passive-aggressive narrator and you will understand what ICEY actually is. Play it straight and you will finish a competent hack-and-slash in under two hours and wonder what the fuss was about.

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Screenshots & Media

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About ICEY

I went into ICEY expecting a stylish brawler with a gimmick bolted on top. What I got was closer to a argument with a game designer who has given up pretending he is not in the room with you. The premise: you are ICEY, a combat android tasked with hunting down a despot called Judas, guided every step of the way by an omnipresent narrator who doubles as the implied voice of the developer himself. Obey him and the game is a brisk, well-animated 2D slasher. Ignore him, and the whole thing opens up into something stranger and more interesting. The combat is the honest spine holding everything together. ICEY fights with a single blade but the move set grows into something genuinely satisfying: light and heavy attacks chain into aerial juggles, a dash mechanic grants invincibility frames so positioning matters, and execution finishers on exposed enemy cores restore health and keep momentum rolling. Think of it as a 2D character action game in the vein of something between Devil May Cry and Metal Gear Rising, minus the depth of either, but with a kinetic feel that holds up through the runtime. Boss encounters especially shine, boss health and attack patterns push you to actually learn the combo routes rather than mash. The upgrade system uses currency looted from enemies to buy new moves and buff existing ones, though the choices are not exactly agonising, and a few players will find the default kit sufficient from start to finish. The meta layer is where opinions diverge and where the game either clicks for you or grates. The narrator reacts to your every deviation, from mild disapproval to full theatrical breakdown, including glimpses of the game's own development history, unfinished level geometry left deliberately exposed, and a sequence that swaps genres entirely to prove a point. For players who bounced off The Stanley Parable because they wanted actual combat underneath the commentary, ICEY threads that needle reasonably well. For players who want the meta angle pushed as far as Undertale or NieR: Automata push it, the writing here is lighter, occasionally heavy-handed, and the English narrator's voice work has been widely criticised as flat compared to the original Chinese audio. The community consensus is clear: switch to Chinese or Japanese voices in the settings and the tone lands much better. Length is the main caveat worth flagging honestly. A straight run-to-the-credits is under two hours. A thorough first playthrough that chases the narrator into every side path, unlocks the true ending, and clears the achievement list lands closer to four or five hours. There is a horde mode included but it functions more as a footnote than a replayability driver. A free DLC chapter titled UCEY's Awakening adds further plot beats and stages post-launch, so the base package is slightly larger than launch reviews suggested. If padded XP grinds are what you hate, ICEY shares that value entirely, it does not waste your time. If you need 40-hour build variety and branching character arcs, look elsewhere. The art direction earns its praise. Sprite animations are fluid and the combat particle effects give every combo string a tactile punch that sells the illusion of force. The electronica soundtrack fits the cyberpunk aesthetic without ever overstaying its welcome. What the game cannot quite claim is that it synthesises its inspirations into something that surpasses them individually. It is not as funny or as philosophically pointed as The Stanley Parable, not as combat-deep as DMC, and not as emotionally gutting as the android narratives it echoes. It is, however, a tightly constructed short experience that does its one trick confidently and lands its best moments with real wit. For the asking price and runtime, that is a fair trade. Monika, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaMeta-NarrativeFourth Wall BreakingCharacter ActionExecution MechanicsInvincibility FramesCyberpunk AestheticMultiple EndingsHorde ModeShort PlaythroughChinese Indie

System Requirements

Minimum

OS
Windows 7, Windows 8, or Windows 10
Memory
2 GB RAM
Storage
6 GB available space
Graphics
Intel® HD Graphics or better
Processor
Intel Core 2 Duo @ 2.00 GHz or equivalent

Recommended

OS
Windows 7, Windows 8, or Windows 10
Memory
4 GB RAM
Storage
6 GB available space
Graphics
NVIDIA GeForce GTX750
Processor
Intel Core 2 Duo @ 2.00 GHz or equivalent

Reviews & Ratings

Metacritic
84

Game Info

Developer
FantaBlade Network
Publisher
XD
Release Date
Nov 17, 2016

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