Compare Hyrule Warriors: Age of Calamity Expansion Pass (DLC) prices across 50+ stores and find the best deal. Developed by Koei Tecmo, Omega Force. Published by Nintendo. Released on 5/28/2021. Available on Nintendo Switch. Genres: Action, Single Player, Multiplayer, Fighting, Adventure.

Two-wave DLC that expands Age of Calamity with new playable characters, weapons, and challenge scenarios. Worth it if you already sunk 40+ hours into the base game.

Hyrule Warriors: Age of Calamity is a musou game set in the Breath of the Wild universe, and if you know what a musou is, you already know whether this genre is for you: thousands of weak enemies, big flashy combos, character progression loops, and occasional boss fights that demand actual attention. The Expansion Pass delivers two waves of content - Pulse of the Ancients and Guardian of Remembrance - stacking on top of a base game that was already reasonably generous with its roster and mission count. The DLC adds playable characters, new weapon types for existing fighters, additional challenge battle scenarios, and unlockable skills that feed back into the core progression system. If you were already deep into grinding weapon slots and cooking recipes in the base game, this content slots in naturally. The new fighters bring distinct movesets rather than reskins, which is the minimum bar for paid character DLC and Omega Force at least clears it. Some of the challenge scenarios are legitimately demanding on higher difficulties, which is more than I expected from a Switch title aimed at a broad Nintendo audience. Here is the honest problem: this is DLC for a musou, which means it is more of what you already have. If you burned out before finishing the base game's post-story content, nothing in the Expansion Pass is going to re-ignite that. The missions are structurally similar - hold the zone, protect the allied commander, kill X before the timer. The production values are high for the platform, but the Switch hardware is doing visible work during heavier crowd scenes, and that was already true before the DLC added more complexity to some scenarios. Framerate is a real conversation on Switch for this title. Handheld mode runs softer than docked, and the Expansion Pass scenarios with dense enemy counts don't improve that situation. If you are someone who gets twitchy about performance consistency, manage your expectations. This is not a shooter and the input demands are nowhere near that level, but the visual choppiness can undercut the spectacle that musou games depend on for their satisfaction loop. The verdict for who should buy this is fairly narrow but clear. You want it if you completed the main story and still have characters you haven't maxed, or if the specific new fighters appeal to you enough to replay content. You do not want it as an entry point or as a reason to return after a long break - the base game itself handles both of those roles better at its own price point. Expansion Passes for Nintendo titles rarely discount aggressively, so timing the purchase to your actual engagement level with the base game is the practical move here. Fred, Scout Team

Hyrule Warriors: Age of Calamity Expansion Pass (DLC)
ActionSingle PlayerMultiplayerFightingAdventure

Hyrule Warriors: Age of Calamity Expansion Pass (DLC)

May 28, 2021Koei Tecmo, Omega ForceNintendo
GamerScout Says

Two-wave DLC that expands Age of Calamity with new playable characters, weapons, and challenge scenarios. Worth it if you already sunk 40+ hours into the base game.

Nintendo Switch
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About Hyrule Warriors: Age of Calamity Expansion Pass (DLC)

Hyrule Warriors: Age of Calamity is a musou game set in the Breath of the Wild universe, and if you know what a musou is, you already know whether this genre is for you: thousands of weak enemies, big flashy combos, character progression loops, and occasional boss fights that demand actual attention. The Expansion Pass delivers two waves of content - Pulse of the Ancients and Guardian of Remembrance - stacking on top of a base game that was already reasonably generous with its roster and mission count. The DLC adds playable characters, new weapon types for existing fighters, additional challenge battle scenarios, and unlockable skills that feed back into the core progression system. If you were already deep into grinding weapon slots and cooking recipes in the base game, this content slots in naturally. The new fighters bring distinct movesets rather than reskins, which is the minimum bar for paid character DLC and Omega Force at least clears it. Some of the challenge scenarios are legitimately demanding on higher difficulties, which is more than I expected from a Switch title aimed at a broad Nintendo audience. Here is the honest problem: this is DLC for a musou, which means it is more of what you already have. If you burned out before finishing the base game's post-story content, nothing in the Expansion Pass is going to re-ignite that. The missions are structurally similar - hold the zone, protect the allied commander, kill X before the timer. The production values are high for the platform, but the Switch hardware is doing visible work during heavier crowd scenes, and that was already true before the DLC added more complexity to some scenarios. Framerate is a real conversation on Switch for this title. Handheld mode runs softer than docked, and the Expansion Pass scenarios with dense enemy counts don't improve that situation. If you are someone who gets twitchy about performance consistency, manage your expectations. This is not a shooter and the input demands are nowhere near that level, but the visual choppiness can undercut the spectacle that musou games depend on for their satisfaction loop. The verdict for who should buy this is fairly narrow but clear. You want it if you completed the main story and still have characters you haven't maxed, or if the specific new fighters appeal to you enough to replay content. You do not want it as an entry point or as a reason to return after a long break - the base game itself handles both of those roles better at its own price point. Expansion Passes for Nintendo titles rarely discount aggressively, so timing the purchase to your actual engagement level with the base game is the practical move here. Fred, Scout Team

Tags

nintendoMusouDLCCharacter UnlockPost-Game ContentLocal Co-opCharacter ProgressionChallenge Missions

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Game Info

Developer
Koei Tecmo, Omega Force
Publisher
Nintendo
Release Date
May 28, 2021

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