
Horse Racing 2016
Skip this one unless you genuinely enjoy button-mashing for two hours with only 13% of Steam reviewers giving it a thumbs up. Even the four-player split-screen cannot save it.
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About Horse Racing 2016
I have organised enough couch racing nights to know when a split-screen mode is a selling point and when it is a liferaft thrown onto a sinking ship. Horse Racing 2016 is firmly in the second camp. The core loop goes like this: at the start of each race, two arrows scroll across a meter and you tap A to align them for a quick launch. From there, you mash A to keep the horse galloping and tap X to crack the whip for a burst of speed. Overuse the whip and the horse turns red in protest, burns through stamina faster, and eventually keels over mid-race for a DNF. That right there is the entire mechanical vocabulary of the game. Every one of the 55 events across ten seasons and a finale plays out in essentially the same way, swapping only the backdrop and a thin layer of event type labelling. The five race types on offer are Time Trial, Normal, Straight, Hurdles, and Free Rider. Hurdles adds a jump mechanic, but reviewers across the board noted it feels clunky and unreliable, with perfect timing still frequently failing to clear the fence. Free Rider only shows up at the season finale and involves jumping obstacles in an arena for a time score, which feels entirely disconnected from everything that came before it. The six horses each supposedly have unique stats, but early seasons are designed so your starting horse is badly outmatched, meaning you lose races by default before unlocking better mounts in season two. Win or lose, progression ticks forward anyway, so the outcome of any individual race carries almost no weight. Visuals are a genuine problem. The graphics sit somewhere around late-1990s PC territory, with blocky 3D textures, stiff animations, and pop-in on background scenery. Performance issues compound this, with screen freezes reported even given the modest graphical load. The six tracks vary mostly in background setting rather than layout, so after the first few races the scenery stops registering entirely. There are multiple camera angles available, including first-person and overhead, which at least gives you a way to switch up the monotony, but no camera angle makes the horse feel like it handles naturally. Movement across the track reads as floaty and alien regardless of input. The four-player offline split-screen is the one feature that could theoretically justify an impulse buy, but the problem is that the underlying racing is so shallow that even a party setting cannot generate meaningful competition. There is no steering depth to exploit, no braking point to nail, and no real tension to manage beyond babysitting the stamina meter. The stamina regeneration mechanic requires the horse to stop moving entirely, which is obviously not a winning strategy in a race, making that system feel like a design dead-end rather than an interesting trade-off. As a kart-racer-adjacent pick-up-and-play option for a group, it falls flat where something like a basic kart game would deliver. Riley, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7 or later required
- Memory
- 2 GB RAM
- DirectX
- Version 9.0
- Storage
- 1500 MB available space
- Graphics
- 1 GB AMD or NVIDIA Graphic Card
- Processor
- Intel Core i3 515 7U
- Additional Notes
- Keyboard Controls : W A S D and SPACE BAR
Recommended
- OS
- Windows 10 or Later
- Memory
- 4 GB RAM
- DirectX
- Version 10
- Storage
- 2000 MB available space
- Graphics
- 2 GB Nvidia GTX 970 Graphic Card
- Processor
- Intel Core i5 6600K
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Game Info
- Developer
- Yash Future Tech Solutions Pvt Ltd
- Publisher
- Yash Future Tech Solutions Pvt Ltd
- Release Date
- Jul 14, 2017