Compare Heroes of the Monkey Tavern prices across trusted key stores and find the best deal. Developed by Monkey Stories. Published by Monkey Stories. Released on 9/22/2016. Available on PC. Genres: Action, Adventure, Casual, Indie, RPG.

A solo-developed first-person dungeon crawler that strips the genre down to its basics. Good starting point, thin on depth.

Heroes of the Monkey Tavern is a first-person dungeon crawler in the classic grid-based mold, the kind where you step one tile at a time, spin ninety degrees, and pray the skeleton around the corner hasn't respawned. Developer Monkey Stories built this as a solo project and explicitly pitched it as a genre introduction, which tells you almost everything you need to know about the ambition level. If you have never touched a blobber and you want a low-pressure on-ramp before committing to something like Legend of Grimrock, this fits that role reasonably well. The mechanical loop is tight in the way that simple things tend to be tight. You build a small party, assign roles that map to familiar archetypes, and work your way through floors that mix combat encounters with light puzzle elements. The puzzles land somewhere between "pressure plate" and "find the hidden switch", nothing that will break your brain but enough to keep the pacing from becoming pure hack-and-slash monotony. Combat is turn-adjacent and positional, rewarding you for managing formation and not just face-tanking everything. For a beginner-focused game it does a decent job of teaching spatial awareness without ever saying the words "spatial awareness". Where it starts to crack is depth. The RPG scaffolding, classes, itemization, character progression, is functional but shallow. Past the first few floors you will notice that build variety is limited and loot stops feeling meaningful fairly quickly. There is no branching narrative to speak of, no faction allegiances, no dialogue that rewards a second read. The story is essentially a premise coat-hook: your party starts in a tavern and descends into a dungeon. That is the story. For a game gunning at newcomers that is probably fine, but if you arrive expecting any narrative payoff beyond "I cleared the floor", you will leave hungry. The solo-developed origins show in both the charming and frustrating ways you would expect. The scope is controlled and the core experience holds together without major bugs according to the player base. But the art and audio sit firmly in budget territory, and the lack of any standout feature makes it hard to recommend over contemporaries that offer more floors, more classes, or more interesting dungeon logic for similar or lower price points. The Mixed review score on Steam reflects this split fairly, enthusiasts of old-school crawlers who just want something uncomplicated seem to enjoy it, while anyone expecting meaningful RPG depth bounces off. If you are a dungeon-crawler veteran, Heroes of the Monkey Tavern is probably too thin to hold your attention past hour six. If you are genuinely new to the genre and want something that will not punish you into a wall, it serves its stated purpose without embarrassing itself. Monika, Scout Team

Heroes of the Monkey Tavern

Heroes of the Monkey Tavern

Sep 22, 2016Monkey Stories
GamerScout Says

A solo-developed first-person dungeon crawler that strips the genre down to its basics. Good starting point, thin on depth.

PC
ProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €0.96

GamerScout Verdict

A decent genre primer for total newcomers, but veterans will exhaust everything interesting before the weekend ends.

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About Heroes of the Monkey Tavern

Heroes of the Monkey Tavern is a first-person dungeon crawler in the classic grid-based mold, the kind where you step one tile at a time, spin ninety degrees, and pray the skeleton around the corner hasn't respawned. Developer Monkey Stories built this as a solo project and explicitly pitched it as a genre introduction, which tells you almost everything you need to know about the ambition level. If you have never touched a blobber and you want a low-pressure on-ramp before committing to something like Legend of Grimrock, this fits that role reasonably well. The mechanical loop is tight in the way that simple things tend to be tight. You build a small party, assign roles that map to familiar archetypes, and work your way through floors that mix combat encounters with light puzzle elements. The puzzles land somewhere between "pressure plate" and "find the hidden switch", nothing that will break your brain but enough to keep the pacing from becoming pure hack-and-slash monotony. Combat is turn-adjacent and positional, rewarding you for managing formation and not just face-tanking everything. For a beginner-focused game it does a decent job of teaching spatial awareness without ever saying the words "spatial awareness". Where it starts to crack is depth. The RPG scaffolding, classes, itemization, character progression, is functional but shallow. Past the first few floors you will notice that build variety is limited and loot stops feeling meaningful fairly quickly. There is no branching narrative to speak of, no faction allegiances, no dialogue that rewards a second read. The story is essentially a premise coat-hook: your party starts in a tavern and descends into a dungeon. That is the story. For a game gunning at newcomers that is probably fine, but if you arrive expecting any narrative payoff beyond "I cleared the floor", you will leave hungry. The solo-developed origins show in both the charming and frustrating ways you would expect. The scope is controlled and the core experience holds together without major bugs according to the player base. But the art and audio sit firmly in budget territory, and the lack of any standout feature makes it hard to recommend over contemporaries that offer more floors, more classes, or more interesting dungeon logic for similar or lower price points. The Mixed review score on Steam reflects this split fairly, enthusiasts of old-school crawlers who just want something uncomplicated seem to enjoy it, while anyone expecting meaningful RPG depth bounces off. If you are a dungeon-crawler veteran, Heroes of the Monkey Tavern is probably too thin to hold your attention past hour six. If you are genuinely new to the genre and want something that will not punish you into a wall, it serves its stated purpose without embarrassing itself.

Monika
Monika · Scout Team

RPGs

Tags

steamDungeon CrawlerGrid-Based MovementParty-Based CombatBlobberFirst-Person ExplorationBeginner-FriendlySolo DeveloperTurn-Based Combat

System Requirements

Minimum

Processor
2 Ghz
Memory
3 GB of RAM
Graphics
Shader Model 3.0 GPU; NVidia GeForce GTX 260 or AMD Radeon HD 5670
DirectX
Version 9.0 Disk space: 1 GB of available space

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Reviews & Ratings

Steam
74%(421)

Game Info

Developer
Monkey Stories
Publisher
Monkey Stories
Release Date
Sep 22, 2016

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Frequently asked questions about Heroes of the Monkey Tavern

How much does Heroes of the Monkey Tavern cost?

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What platforms is Heroes of the Monkey Tavern available on?

Heroes of the Monkey Tavern is available on PC.

When was Heroes of the Monkey Tavern released?

Heroes of the Monkey Tavern was released on 22 September 2016.

Who developed Heroes of the Monkey Tavern?

Heroes of the Monkey Tavern was developed by Monkey Stories.