Compare Helskate prices across 50+ stores and find the best deal. Developed by Phantom Coast. Published by Phantom Coast. Released on 1/20/2025. Available on PC, Mac. Genres: Action, Adventure, Indie, Sports.

Tony Hawk meets Hades in a demonic underworld, but a mixed 66% Steam rating suggests the two genres don't fully click, worth knowing before you drop in.

My first reaction to Helskate was genuine excitement: a skateboarding roguelite where chaining kickflips and nosegrinds powers up your sword swings sounds like exactly the kind of deranged crossover the genre needs. The pitch holds up on paper. You play as Anton Falcon, a one-winged demon trying to escape the underworld city of Vertheim, and the core loop asks you to skate short arcade-style levels, rack up trick combos, kill monsters, then return to the 'Mall Jail' hub to spend currency on permanent tattoo upgrades, new decks, and better gear before diving back in. The roguelite bones are solid: each run mixes weapons, tapes, and board stickers into different builds, and a difficulty timer in the top corner steadily escalates the threat level the longer you linger in any zone, keeping the pressure on in a way that echoes Risk of Rain more than Hades. The skating itself is the strongest argument for buying in. Controls are pure arcade, ollie, flip tricks off three face buttons, manuals on landing, wall rides, grinds with a balance meter, and when the flow clicks, you really do feel like a demonic skate god sliding a samurai sword off a rail into a crowd of monsters. The D-pad reportedly handles the balance meter more forgivingly than the analog stick, which is a minor quirk worth knowing if you are bouncing between input methods. Weapons at launch include quick swords, heavy axes, and shuriken throwers, each with light and heavy attacks, and building synergies between your deck stickers and weapon modifiers (electrocute on sword hit, fire burst on jump, poison shurikens into explosive charges) is genuinely clever. The boss encounters against the so-called Gods of Skating are the highlight, particularly a fight where you grind up a towering deity to reach its weak points. Here is where I have to be straight with you, though. The game shipped out of Early Access in January 2025 with a mixed reception, sitting around 66% positive on Steam. The friction is real and it comes from the same place in every critical review: skating and combat fight each other rather than fusing cleanly. Heavy attack wind-ups interrupt your line, the dodge throws you too far and kills your manual chain, and the combo window on landing is tight enough that some players feel the game is running faster than their inputs can keep up with. Community feedback also flagged geometry clipping, occasional soft-locks that force you to abandon a run, and frame pacing issues at higher settings. The 1.0 launch did add a full story through playable Memory Tapes, a second world called Grindgard with new enemies and tile sets, and quality-of-life improvements, so it is meaningfully more complete than its Early Access build, but several players who bought at launch noted it still feels like it needs another pass of polish. For the sports-and-skating crowd specifically, this one is strictly singleplayer and PC or Mac only, so forget four-player couch chaos, it is not that kind of game. A controller is close to mandatory; multiple reviewers bounced hard off keyboard and mouse before switching and found the game opened up immediately. The soundtrack leans into early-2000s skate-punk energy and consistently gets praised even by critics who found the mechanics rough. If you loved the original Tony Hawk Pro Skater games and you also have a soft spot for roguelite build-crafting, there is something genuinely novel here that no other game is doing right now. Just go in knowing the seams between skating and combat are still visible, and that patience through the first few runs is required before the build variety starts to reward you. Riley, Scout Team

Helskate
ActionAdventureIndieSports

Helskate

Jan 20, 2025Phantom Coast
GamerScout Says

Tony Hawk meets Hades in a demonic underworld, but a mixed 66% Steam rating suggests the two genres don't fully click, worth knowing before you drop in.

PCMac
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Screenshots & Media

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About Helskate

My first reaction to Helskate was genuine excitement: a skateboarding roguelite where chaining kickflips and nosegrinds powers up your sword swings sounds like exactly the kind of deranged crossover the genre needs. The pitch holds up on paper. You play as Anton Falcon, a one-winged demon trying to escape the underworld city of Vertheim, and the core loop asks you to skate short arcade-style levels, rack up trick combos, kill monsters, then return to the 'Mall Jail' hub to spend currency on permanent tattoo upgrades, new decks, and better gear before diving back in. The roguelite bones are solid: each run mixes weapons, tapes, and board stickers into different builds, and a difficulty timer in the top corner steadily escalates the threat level the longer you linger in any zone, keeping the pressure on in a way that echoes Risk of Rain more than Hades. The skating itself is the strongest argument for buying in. Controls are pure arcade, ollie, flip tricks off three face buttons, manuals on landing, wall rides, grinds with a balance meter, and when the flow clicks, you really do feel like a demonic skate god sliding a samurai sword off a rail into a crowd of monsters. The D-pad reportedly handles the balance meter more forgivingly than the analog stick, which is a minor quirk worth knowing if you are bouncing between input methods. Weapons at launch include quick swords, heavy axes, and shuriken throwers, each with light and heavy attacks, and building synergies between your deck stickers and weapon modifiers (electrocute on sword hit, fire burst on jump, poison shurikens into explosive charges) is genuinely clever. The boss encounters against the so-called Gods of Skating are the highlight, particularly a fight where you grind up a towering deity to reach its weak points. Here is where I have to be straight with you, though. The game shipped out of Early Access in January 2025 with a mixed reception, sitting around 66% positive on Steam. The friction is real and it comes from the same place in every critical review: skating and combat fight each other rather than fusing cleanly. Heavy attack wind-ups interrupt your line, the dodge throws you too far and kills your manual chain, and the combo window on landing is tight enough that some players feel the game is running faster than their inputs can keep up with. Community feedback also flagged geometry clipping, occasional soft-locks that force you to abandon a run, and frame pacing issues at higher settings. The 1.0 launch did add a full story through playable Memory Tapes, a second world called Grindgard with new enemies and tile sets, and quality-of-life improvements, so it is meaningfully more complete than its Early Access build, but several players who bought at launch noted it still feels like it needs another pass of polish. For the sports-and-skating crowd specifically, this one is strictly singleplayer and PC or Mac only, so forget four-player couch chaos, it is not that kind of game. A controller is close to mandatory; multiple reviewers bounced hard off keyboard and mouse before switching and found the game opened up immediately. The soundtrack leans into early-2000s skate-punk energy and consistently gets praised even by critics who found the mechanics rough. If you loved the original Tony Hawk Pro Skater games and you also have a soft spot for roguelite build-crafting, there is something genuinely novel here that no other game is doing right now. Just go in knowing the seams between skating and combat are still visible, and that patience through the first few runs is required before the build variety starts to reward you. Riley, Scout Team

Tags

singleplayercontroller-supportcloud-savestier:aaaArcade SkatingBuild CraftingController RequiredBoss FightsPermanent UpgradesSkate-Punk SoundtrackScore AttackRun-Based Progression

Steam Deck & Linux

Steam Deck PlayableProtonDB Platinum

Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 3 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7 or Higher (64-bit)
Memory
8 GB RAM
DirectX
Version 11
Storage
25 GB available space
Graphics
NVIDIA GeForce GTX 1050
Processor
2.8GHz Quad Core CPU

Recommended

OS
Windows 10 or Higher (64-bit)
Memory
12 GB RAM
DirectX
Version 11
Storage
25 GB available space
Graphics
NVIDIA GeForce GTX 1060
Processor
3.2GHz Quad Core CPU

Community Discussion

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Reviews & Ratings

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Game Info

Developer
Phantom Coast
Publisher
Phantom Coast
Release Date
Jan 20, 2025

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Price History

2026-06-1015.99(lowest)

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Frequently asked questions about Helskate

How much does Helskate cost?

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What platforms is Helskate available on?

Helskate is available on PC, Mac.

When was Helskate released?

Helskate was released on 20 January 2025.

Who developed Helskate?

Helskate was developed by Phantom Coast.