
Hello Engineer: Scrap Machines Constructor
Build a janky amusement-park escape vehicle with three friends and chaos is practically guaranteed - but solo, the cracks in this scrappy sandbox show up fast.
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About Hello Engineer: Scrap Machines Constructor
I organised a four-player online session for this one and, for about two hours, it delivered exactly the chaotic laughs you want from a co-op vehicle builder. Then someone tried to play alone and the vibe flipped completely. That gap between its best and worst moments is really the whole story of Hello Engineer: Scrap Machines Constructor. The core loop is build-then-drive: you scavenge scrap parts, snap them to a chassis using a wrench, wire up engines and gears with a wire tool, and then pilot your creation through obstacle-laden tracks spread across three themed zones - a racetrack area, a wild west section, and a space zone. The building interface starts with a decent tutorial, but once the hand-holding stops, piecing together small components gets fiddly fast. Lining up a pole to a tyre axle, or snapping a hook to a rail pole for the banked corner sections, takes more patience than the game's cartoon aesthetic implies. Advanced builders can wire up electrical circuits and smart modules to make semi-autonomous contraptions, which is genuinely impressive if you put in the time. Most casual players will stop well before that point. For the co-op crowd, there are three modes to jump between: Campaign, Multiplayer, and Sandbox. The timed multiplayer races add a competitive edge that keeps four people engaged, and the Sandbox mode - which lets you build freely and hunt for hidden challenges around the park - is a solid half-hour of fun when friends are involved. The novelty does wear off, though. The campaign runs 20-plus story missions, but the narrative is almost non-existent; it is really just escalating build complexity dressed up with Hello Neighbor's creepy-neighbour theming. Blueprints unlocked from completed levels add parts to your pool, which creates a light progression loop, but there is not enough depth here to sustain a long solo session. The soundtrack compounds this - reviewers and players alike have flagged it as repetitive to the point of irritation. On the technical side, controller support is solid and key rebinding works for both keyboard and gamepad, which matters. The camera, however, has a habit of drifting unpredictably during driving sections, and the driving physics sit firmly in the "loose and awkward" category - sometimes hilariously so with friends, frustrating on your own. No split-screen is confirmed on PC, so the four-player fun is online-only here, which is a real miss for couch sessions. Steam Workshop support is a genuine plus for anyone who wants to download community builds and extend the life of the sandbox mode beyond the base content. Who is this actually for? Younger players and Hello Neighbor fans will get the most out of it, and if you have three friends willing to hop into an online session and laugh at physics disasters, there is a fun couple of evenings tucked inside. If you are coming in solo looking for a deep vehicle-builder in the vein of Scrap Mechanic or Trailmakers, this does not compete at that level. The ambition is there; the execution lands somewhere firmly in the middle. Riley, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Playable.
System Requirements
Minimum
- OS
- Windows 10/11 x64
- Memory
- 6 GB RAM
- DirectX
- Version 12
- Storage
- 5 GB available space
- Graphics
- GeForce GTX 960 / AMD RX 470
- Processor
- Intel i5 4570 / AMD Ryzen 3 3200G
Recommended
- OS
- Windows 10/11 x64
- Memory
- 8 GB RAM
- Storage
- 5 GB available space
- Graphics
- GeForce GTX 1660 Ti / AMD Radeon RX Vega 56
- Processor
- Intel i5-4760 / AMD FX 9370
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Reviews & Ratings
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Game Info
- Developer
- tinyBuild Riga
- Publisher
- tinyBuild
- Release Date
- Aug 17, 2023
