Compare Haxity prices across trusted key stores and find the best deal. Developed by Megapop. Published by Megapop. Released on 6/17/2020. Available on PC. Genres: Indie, Strategy, Early Access.

Cyberpunk card-fighting with actual PvP teeth: Haxity drafts you a fresh deck every run, pits you against a real opponent, and punishes you hard if you ignore the mind-game layer between rounds.

I came to Haxity skeptical, because the card-game genre has a long history of PvE pacing dressed up as competitive. This one is different in a way that actually matters to anyone who cares about outwitting a human opponent rather than grinding a solitaire loop. The core loop is a best-of-three Versus format where both players pick a fighter, draft their starting deck from a procedurally rotated pool, and then rebuild between fights by slotting new cards, hacks, and mods. No two runs give you the same hand to work with, which kills the netdecking problem that ruins most living card games. You cannot look up the optimal build and copy it. You read your opponent, you counter-pick during the draft phase, and you adapt. The combat engine deserves more attention than the genre typically gets. Each round you commit three Move cards into slots simultaneously, then resolve them against whatever your opponent just committed. The result is a rock-paper-scissors backbone, but the hacking layer on top of it is where the actual skill gap lives. Hack cards let you manipulate already-placed moves, force your opponent to react or waste a swap, and set up multi-hit combos that can flip a round completely. The three fighters at launch, Copperson, Banshee, and Dr. Ratz, play very differently. Ratz leans on stacking Infect debuffs that compound damage over time and rewards patient pressure. Copperson and Banshee are more card-dependent and punish you harder when the draft goes sideways. Community discussion backs this up: fighter balance is a real conversation, not a polished-PR talking point. The honest criticism: the game launched into Early Access in mid-2020 with a small player pool, and that is the main ceiling on the PvP experience. Matchmaking speed is tied directly to how many people are online, and the community was never massive. There are also reported UI bugs where cards stop responding to input after a fight, which is the kind of thing that kills momentum fast on a competitive session. The single-player campaign exists and has some roguelite structure to it, but it functions mostly as a training ground rather than a reason to own the game by itself. If solo content is your primary driver, adjust expectations accordingly. What Megapop got right is the zero-monetization model. No card packs, no battle pass, no pay-to-accelerate unlock grind. You own the game and you get the game. The presentation is sharp, with actual darksynth artists (Misanthropix, Cyberthing!, Occams Laser and others) on the soundtrack, and combat animations that read cleanly at a glance. It is the kind of production quality that punches above a small studio's weight. Steam user sentiment sits around 77 percent positive across a small sample, which feels accurate: people who click with the system really like it, people who bounce do so in under five hours, usually after hitting a frustrating hack-cancellation turn before understanding why it happened. For a competitive card-game player who wants head-to-head draft matches without a metaGame determined by wallet size, the underlying design is genuinely sharp. The population concern is real and worth weighing before you commit. Fred, Scout Team

Haxity
IndieStrategyEarly Access

Haxity

Jun 17, 2020Megapop
GamerScout Says

Cyberpunk card-fighting with actual PvP teeth: Haxity drafts you a fresh deck every run, pits you against a real opponent, and punishes you hard if you ignore the mind-game layer between rounds.

PC
Best Price Available
€1.68
at Kinguin
Lowest tracked: €1.68
Track this price

GamerScout Verdict

Sharp competitive deckbuilder for players who want human opponents and zero pay-to-win, held back by a thin matchmaking pool.

Compare Prices(2 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€1.68
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.07
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€2.12
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€1.6824 Aug 2026
Current best
€1.68
Lowest since we started tracking
Keyshops
€1.64€1.77€1.90€2.035 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
Create alert

Screenshots & Media

About Haxity

I came to Haxity skeptical, because the card-game genre has a long history of PvE pacing dressed up as competitive. This one is different in a way that actually matters to anyone who cares about outwitting a human opponent rather than grinding a solitaire loop. The core loop is a best-of-three Versus format where both players pick a fighter, draft their starting deck from a procedurally rotated pool, and then rebuild between fights by slotting new cards, hacks, and mods. No two runs give you the same hand to work with, which kills the netdecking problem that ruins most living card games. You cannot look up the optimal build and copy it. You read your opponent, you counter-pick during the draft phase, and you adapt. The combat engine deserves more attention than the genre typically gets. Each round you commit three Move cards into slots simultaneously, then resolve them against whatever your opponent just committed. The result is a rock-paper-scissors backbone, but the hacking layer on top of it is where the actual skill gap lives. Hack cards let you manipulate already-placed moves, force your opponent to react or waste a swap, and set up multi-hit combos that can flip a round completely. The three fighters at launch, Copperson, Banshee, and Dr. Ratz, play very differently. Ratz leans on stacking Infect debuffs that compound damage over time and rewards patient pressure. Copperson and Banshee are more card-dependent and punish you harder when the draft goes sideways. Community discussion backs this up: fighter balance is a real conversation, not a polished-PR talking point. The honest criticism: the game launched into Early Access in mid-2020 with a small player pool, and that is the main ceiling on the PvP experience. Matchmaking speed is tied directly to how many people are online, and the community was never massive. There are also reported UI bugs where cards stop responding to input after a fight, which is the kind of thing that kills momentum fast on a competitive session. The single-player campaign exists and has some roguelite structure to it, but it functions mostly as a training ground rather than a reason to own the game by itself. If solo content is your primary driver, adjust expectations accordingly. What Megapop got right is the zero-monetization model. No card packs, no battle pass, no pay-to-accelerate unlock grind. You own the game and you get the game. The presentation is sharp, with actual darksynth artists (Misanthropix, Cyberthing!, Occams Laser and others) on the soundtrack, and combat animations that read cleanly at a glance. It is the kind of production quality that punches above a small studio's weight. Steam user sentiment sits around 77 percent positive across a small sample, which feels accurate: people who click with the system really like it, people who bounce do so in under five hours, usually after hitting a frustrating hack-cancellation turn before understanding why it happened. For a competitive card-game player who wants head-to-head draft matches without a metaGame determined by wallet size, the underlying design is genuinely sharp. The population concern is real and worth weighing before you commit.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvponline-pvptier:sub-5Draft-Based PvPSimultaneous Card CommitmentHack ManipulationFighter AsymmetryNo MicrotransactionsDarksynth SoundtrackBest-of-Three FormatProcedural Draft Pool

System Requirements

Minimum

OS
Windows 10
Memory
4 GB RAM
Storage
2 GB available space
Graphics
Intel HD Graphics 620
Processor
2 GHZ, 2 cores
Sound Card
Any

Recommended

OS
Windows 10
Memory
4 GB RAM
Storage
5 GB available space
Graphics
Nvidia Geforce 920M and newer cards
Processor
2.4 GHZ, 4 cores
Sound Card
Any

Keep exploring

Community Discussion

Be the first to comment on Haxity.

Reviews & Ratings

No ratings available

Game Info

Developer
Megapop
Publisher
Megapop
Release Date
Jun 17, 2020

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€1.68
See offer

Across the 24,365 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Megapop

Buy smarter: helpful guides

Frequently asked questions about Haxity

How much does Haxity cost?

As of 7 September 2026, the cheapest in-stock offer for Haxity is €1.68 at Kinguin, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Haxity cheapest?

The lowest in-stock price we track for Haxity is €1.68 at Kinguin (7 September 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Haxity available on?

Haxity is available on PC.

When was Haxity released?

Haxity was released on 17 June 2020.

Who developed Haxity?

Haxity was developed by Megapop.