HARVESTELLA
A life-sim RPG hybrid where farming seasons, JRPG combat, and an unexpectedly heavy sci-fi story collide, ambitious but uneven.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About HARVESTELLA
HARVESTELLA sits at a genuinely unusual crossroads: part Stardew-style farming sim, part action RPG with a full overworld and dungeon crawl, part melodramatic sci-fi narrative about a mysterious season called Quietus that kills everything it touches. Square Enix clearly wanted it to do a lot of things at once, and the question worth asking is how many of those things it actually pulls off. The farming loop is functional but thin compared to dedicated genre entries. You plant crops, tend your homestead, and manage stamina across a day cycle that gates dungeon progress if you push too hard. It scratches the cozy itch just enough to justify existing, but anyone coming from deep in the Stardew or Story of Seasons tradition will feel the simplified soil under their boots quickly. Where HARVESTELLA distinguishes itself is in its job system. You cycle through classes like Fighter, Mage, Shadow Walker, and later more exotic options, swapping mid-combat to chain skills and cover elemental weaknesses. There is real mechanical depth here if you hunt for it, and building a rotation that handles boss telegraphs well gives those dungeon runs a satisfying rhythm that surprised me past the slow opening hours. The story is where this game swings the hardest and lands the most mixed results. The early chapters are painfully slow, and the writing spends a long time on anime-adjacent found-family beats before the actual sci-fi premise kicks into gear. When it does kick in, there are genuine moments of ambition, themes around memory, identity, and what it costs to keep a world alive that feel closer to a proper JRPG narrative than anything you'd expect from a farm game. The party members each carry personal story threads that pay off unevenly: some arcs land with real weight, others resolve in ways that feel rushed or undercooked. The writing does reward patience, but patience is doing a lot of structural heavy lifting here. Performance on PC at launch had rough patches, and the UI has a console-port feel that takes adjustment. The day-night cycle can make the pacing feel punishing for newer players who don't realize how quickly a dungeon run can eat a whole in-game week. There is also a noticeable XP and resource grind in the mid-game that pads runtime in ways the story doesn't need. If you're here for tight pacing, this is not your game. If you're willing to treat it like a slow-burn novel with turn-based-adjacent combat, the back half starts earning those earlier hours back. At the end of the day, HARVESTELLA is a game for players who specifically want the overlap between life-sim comfort and JRPG ambition, and who won't bail when the first twenty hours ask for a lot of trust. The job system alone gives it more mechanical replay value than the mixed Steam score suggests, and the story, for all its stumbles, is attempting something genuinely interesting rather than playing it safe. Monika, Scout Team
Tags
System Requirements
Reviews & Ratings
Game Info
- Developer
- Square Enix
- Publisher
- Square Enix
- Release Date
- Nov 4, 2022



