Compare HarmonyTD prices across 50+ stores and find the best deal. Developed by FunArouGames. Published by FunArouGames. Released on 7/31/2018. Available on PC. Genres: Indie, Strategy, Early Access.

A competitive tower defense that pits builders head-to-head in a wave-survival race, but its abandoned Early Access status is the loudest warning sign on the page.

I went in expecting a scrappy indie take on competitive tower defense and came out with more questions than answers, most of them about whether anyone is home at FunArouGames. The core pitch is genuinely interesting: two or more players control their own builders, each defending a city lane against escalating waves of mana minions, with the winner being whoever survives the furthest wave. It is a race format TD, and that framing creates real tension if you have the right opponent sitting across the server browser. The mechanics have some depth on paper. You earn one Mana token every five waves survived, which you then spend to unlock one of six elemental Mana types. Each Mana type gates a set of towers, and if you branch into two different types you unlock hybrid Harmony towers with combined abilities. The tower roster is advertised at over 80 options, and there are 20 distinct minion types with individual abilities to pressure your defenses differently as waves scale. A spell system adds a tactical layer on top of placement, giving your builder direct abilities like a slowing field or a falling rock attack to buy time between placements. On paper, that is a legitimate system with real build-variety potential. The problem is every one of those systems exists inside a game that Steam itself labels with a six-year-old developer update warning. HarmonyTD launched into Early Access in July 2018, the developer posted a roadmap targeting a six-month completion window, and then the updates stopped. Four total user reviews on Steam means population is effectively zero. A competitive multiplayer game with no playerbase is not really a multiplayer game, it is a local sandbox at best. Netcode quality, matchmaking, and ranked ladder viability are all impossible to evaluate because there is no live ecosystem to test them in. What you are left with is a singleplayer mode you can poke at to learn the tower types, and theoretically an online session if you can convince a friend to buy in simultaneously. The 3D visuals are functional but dated, the UI went through several beta iterations based on patch notes but never reached a polished release state, and there is a mandatory third-party EULA to agree to on launch, which is a minor friction point that feels out of place for a sub-5-dollar indie. No campaign, no offline progression system, no seasonal content. The wave counter just runs until someone quits or the connection drops. If a developer came back tomorrow and shipped a proper 1.0 with matchmaking and balance tuning, the foundation here could support something fun. The Mana unlock tree is a cleaner progression hook than most hobbyist TDs manage. But that is speculative, and spending real money on speculation is a bad trade. If competitive tower defense is what you are after, titles like Legion TD 2 have active ladders and actual post-launch support. HarmonyTD is a curiosity with a decent skeleton, not a game you should put time into in its current state. Fred, Scout Team

HarmonyTD
IndieStrategyEarly Access

HarmonyTD

Jul 31, 2018FunArouGames
GamerScout Says

A competitive tower defense that pits builders head-to-head in a wave-survival race, but its abandoned Early Access status is the loudest warning sign on the page.

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Screenshots & Media

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About HarmonyTD

I went in expecting a scrappy indie take on competitive tower defense and came out with more questions than answers, most of them about whether anyone is home at FunArouGames. The core pitch is genuinely interesting: two or more players control their own builders, each defending a city lane against escalating waves of mana minions, with the winner being whoever survives the furthest wave. It is a race format TD, and that framing creates real tension if you have the right opponent sitting across the server browser. The mechanics have some depth on paper. You earn one Mana token every five waves survived, which you then spend to unlock one of six elemental Mana types. Each Mana type gates a set of towers, and if you branch into two different types you unlock hybrid Harmony towers with combined abilities. The tower roster is advertised at over 80 options, and there are 20 distinct minion types with individual abilities to pressure your defenses differently as waves scale. A spell system adds a tactical layer on top of placement, giving your builder direct abilities like a slowing field or a falling rock attack to buy time between placements. On paper, that is a legitimate system with real build-variety potential. The problem is every one of those systems exists inside a game that Steam itself labels with a six-year-old developer update warning. HarmonyTD launched into Early Access in July 2018, the developer posted a roadmap targeting a six-month completion window, and then the updates stopped. Four total user reviews on Steam means population is effectively zero. A competitive multiplayer game with no playerbase is not really a multiplayer game, it is a local sandbox at best. Netcode quality, matchmaking, and ranked ladder viability are all impossible to evaluate because there is no live ecosystem to test them in. What you are left with is a singleplayer mode you can poke at to learn the tower types, and theoretically an online session if you can convince a friend to buy in simultaneously. The 3D visuals are functional but dated, the UI went through several beta iterations based on patch notes but never reached a polished release state, and there is a mandatory third-party EULA to agree to on launch, which is a minor friction point that feels out of place for a sub-5-dollar indie. No campaign, no offline progression system, no seasonal content. The wave counter just runs until someone quits or the connection drops. If a developer came back tomorrow and shipped a proper 1.0 with matchmaking and balance tuning, the foundation here could support something fun. The Mana unlock tree is a cleaner progression hook than most hobbyist TDs manage. But that is speculative, and spending real money on speculation is a bad trade. If competitive tower defense is what you are after, titles like Legion TD 2 have active ladders and actual post-launch support. HarmonyTD is a curiosity with a decent skeleton, not a game you should put time into in its current state. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpachievementstier:sub-5Abandoned Early AccessWave Survival RaceMana Unlock SystemHybrid Tower BuildsBuilder SpellsDead Playerbase Risk3D Tower Defense

System Requirements

Minimum

OS
Windows 7 64-bit or later
Memory
2 GB RAM
DirectX
Version 9.0
Storage
3 GB available space
Graphics
NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series
Processor
Quad-core Intel or AMD processor, 2.5 GHz or faster

Recommended

OS
Windows 7 64-bit or later
Memory
4 GB RAM
DirectX
Version 10
Network
Broadband Internet connection
Storage
4 GB available space
Graphics
NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series or higher
Processor
Quad-core Intel or AMD processor, 2.5 GHz or faster

Reviews & Ratings

No ratings available

Game Info

Developer
FunArouGames
Publisher
FunArouGames
Release Date
Jul 31, 2018

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