Compare HARDCORE MECHA prices across 50+ stores and find the best deal. Developed by RocketPunch Games. Published by RocketPunch Games. Released on 6/26/2019. Available on PC. Genres: Action, Indie.

If your Saturday nights involve couch rivals and you have a soft spot for mecha anime, this one punches above its indie weight. Just do not go in expecting a live multiplayer lobby.

I came to HARDCORE MECHA the same way most people do: skeptical that a small indie team could make 2D robot combat feel genuinely good. After a few hours I stopped being skeptical. The controls take real getting used to - your mech runs, boosts, hovers, and air-stalls while you manage a primary gun with infinite ammo, a secondary support weapon, and a pickupable disposable weapon dropped by enemies. Melee attacks go on cooldown after a combo string, reload timing has depth (you can cancel a reload by burning your remaining mag), and the pilot eject mechanic - jumping out of your mech on foot during critical moments - is the kind of wrinkle that separates players who read the tooltips from those who just hold fire. Movement feels deliberate and weighty, not floaty, which is exactly what you want when the thing you are piloting is a 26-foot steel suit. The campaign runs eight chapters across 18 levels and clocks in somewhere between five and seven hours depending on difficulty. The environments cycle through Mars surface, mineshaft, underwater, and orbital space stages, and the mission design does enough to prevent the action from going stale. Mechs are typed into categories - assault, sniper, CQC, high-mobility - and your loadout customization between missions uses three stat axes: power, armor, and mobility. Boss fights are the highlight here, genuinely big encounters where reading attack patterns and managing your cooldowns actually matters. The anime-style cutscenes, totaling around 40 minutes of in-engine animation, are better than they have any right to be for a Kickstarter-funded indie. Voice acting is Japanese-only, no English dub, so expect subtitles throughout. Once the campaign is done, a Simulation survival mode unlocks - wave-based, solo, with currency earned from kills feeding into mech upgrades and new unit unlocks. There are over 40 mechs to work toward, split across American, Japanese, Super Robot, and Realistic design styles. The grind is substantial and the mode is single-player only, which stings a bit. The PvP side is free-for-all for up to four players, three-minute matches, across six maps, with mech classes (Typhoon for mobility, Halberd and Shepherd for sniper builds, Knell for CQC) adding some pick-and-counter texture. Here is the honest problem though: online population is thin, and has been since launch. If you are buying this expecting to queue into random lobbies, you will be disappointed. The multiplayer works best when you organize matches through the Discord community or get friends in the same room for local split-screen. The screen-splitting logic is also poorly handled - two-player mode still splits into four equal quarters, leaving the bottom half of your monitor blank. For a shooter-focused player, the competitive ceiling is real but never gets tested because the playerbase cannot sustain it. The ranked progression is slow, there is only one online mode, and skill-based matchmaking does not exist, so a new player can get wiped repeatedly before understanding the movement tech. None of that kills the campaign, which is where most of the value lives anyway. At roughly 90% positive on Steam from over 500 user reviews, the community sentiment is accurate: strong single-player, weak online infrastructure. Come for the campaign and the couch PvP. Expect the online to be a ghost town unless you bring your own lobby. Fred, Scout Team

HARDCORE MECHA
ActionIndie

HARDCORE MECHA

Jun 26, 2019RocketPunch Games
GamerScout Says

If your Saturday nights involve couch rivals and you have a soft spot for mecha anime, this one punches above its indie weight. Just do not go in expecting a live multiplayer lobby.

PC
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Screenshots & Media

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About HARDCORE MECHA

I came to HARDCORE MECHA the same way most people do: skeptical that a small indie team could make 2D robot combat feel genuinely good. After a few hours I stopped being skeptical. The controls take real getting used to - your mech runs, boosts, hovers, and air-stalls while you manage a primary gun with infinite ammo, a secondary support weapon, and a pickupable disposable weapon dropped by enemies. Melee attacks go on cooldown after a combo string, reload timing has depth (you can cancel a reload by burning your remaining mag), and the pilot eject mechanic - jumping out of your mech on foot during critical moments - is the kind of wrinkle that separates players who read the tooltips from those who just hold fire. Movement feels deliberate and weighty, not floaty, which is exactly what you want when the thing you are piloting is a 26-foot steel suit. The campaign runs eight chapters across 18 levels and clocks in somewhere between five and seven hours depending on difficulty. The environments cycle through Mars surface, mineshaft, underwater, and orbital space stages, and the mission design does enough to prevent the action from going stale. Mechs are typed into categories - assault, sniper, CQC, high-mobility - and your loadout customization between missions uses three stat axes: power, armor, and mobility. Boss fights are the highlight here, genuinely big encounters where reading attack patterns and managing your cooldowns actually matters. The anime-style cutscenes, totaling around 40 minutes of in-engine animation, are better than they have any right to be for a Kickstarter-funded indie. Voice acting is Japanese-only, no English dub, so expect subtitles throughout. Once the campaign is done, a Simulation survival mode unlocks - wave-based, solo, with currency earned from kills feeding into mech upgrades and new unit unlocks. There are over 40 mechs to work toward, split across American, Japanese, Super Robot, and Realistic design styles. The grind is substantial and the mode is single-player only, which stings a bit. The PvP side is free-for-all for up to four players, three-minute matches, across six maps, with mech classes (Typhoon for mobility, Halberd and Shepherd for sniper builds, Knell for CQC) adding some pick-and-counter texture. Here is the honest problem though: online population is thin, and has been since launch. If you are buying this expecting to queue into random lobbies, you will be disappointed. The multiplayer works best when you organize matches through the Discord community or get friends in the same room for local split-screen. The screen-splitting logic is also poorly handled - two-player mode still splits into four equal quarters, leaving the bottom half of your monitor blank. For a shooter-focused player, the competitive ceiling is real but never gets tested because the playerbase cannot sustain it. The ranked progression is slow, there is only one online mode, and skill-based matchmaking does not exist, so a new player can get wiped repeatedly before understanding the movement tech. None of that kills the campaign, which is where most of the value lives anyway. At roughly 90% positive on Steam from over 500 user reviews, the community sentiment is accurate: strong single-player, weak online infrastructure. Come for the campaign and the couch PvP. Expect the online to be a ghost town unless you bring your own lobby. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopachievementscontroller-supporttrading-cardscloud-savestier:sub-5MechaRun-and-GunPilot Eject MechanicWave SurvivalCouch PvPMech CustomizationAnime CutscenesLoadout BuildingBoss Fights

System Requirements

Minimum

OS
Windows 7 64-bit
Memory
2 GB RAM
DirectX
Version 9.0
Network
Broadband Internet connection
Storage
10 GB available space
Graphics
Geforce 9600 GT or AMD HD 3870 512MB
Processor
Intel Core2 Duo E8400 or AMD Athlon 64 X2 6000+
Sound Card
Integrated

Recommended

OS
Windows 10 64-bit
Memory
4 GB RAM
DirectX
Version 9.0
Network
Broadband Internet connection
Storage
10 GB available space
Graphics
Geforce GTX 550Ti or AMD HD 6770
Processor
Intel i5-4430 or AMD FX-8100
Sound Card
Integrated

Reviews & Ratings

No ratings available

Game Info

Developer
RocketPunch Games
Publisher
RocketPunch Games
Release Date
Jun 26, 2019

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