Compare Gurgamoth prices across trusted key stores and find the best deal. Developed by Galvanic Games. Published by Galvanic Games. Released on 2/16/2016. Available on PC, Mac, Nintendo Switch. Genres: Action, Indie.

Solid couch-fighter concept with tight controls and zero online play - bring three friends or don't bother booting it up.

I've looked at enough local-multiplayer brawlers to know the difference between a tight concept that ran out of budget and a genuinely shallow product. Gurgamoth sits uncomfortably between those two things. The core idea is clean: four cultists, no weapons, just bash each other into environmental hazards until someone racks up three round wins and "awakens" the elder god. Dash, dodge, stun - that's your entire toolkit. On a controller the movement feels responsive and the collision reads honestly, which matters in a game where a single misdirected boost into a spike wall ends your round in under two seconds. The stage hazards are the main source of variety. You've got levels built around compacting spike walls, spinning saw blades, electricity towers, laser-spitting meteors, and at least one arena where a central death-ball acts as a gravity trap. Each stage genuinely plays differently for the first hour because reading the hazards becomes part of reading your opponent. The auto-handicap system is a smart wrinkle too: if you're ahead on round wins, your successive-attack count gets throttled, forcing the leader to play cautiously while the trailer gets a slight numbers edge. That kind of built-in catch-up logic keeps individual sets from snowballing and is probably the most considered design decision in the whole package. Here's the problem: there are only seven stages, character selection is purely cosmetic, there's no online play at all, no stat tracking, and no progression of any kind. The game does not save anything. You exhaust the content in a single sitting, and the community has been pointing that out since launch in 2016. Steam sits at a "Very Positive" rating but on a tiny sample size - around 50 reviews - so weight that accordingly. Critics at Destructoid and elsewhere compared it unfavorably to Duck Game, Samurai Gunn, and Lethal League, all of which have more hooks. The absence of online is the real killer on PC. If you're a local-multiplayer household with controllers always plugged in, you'll squeeze a few good sessions out of it. But the moment your couch clears out, the game has nothing left for you - no AI mode worth mentioning, no unlocks, no reason to return solo. From a pure feel standpoint: controllers mandatory, keyboard is not a real option. The performance is clean with no reported lag or slowdown even in four-player chaos, which at least means the technical fundamentals are there. If you enjoy games like Starwhal or Videoball and want something in that vein for a specific game night, Gurgamoth scratches that itch for one evening. Just go in with eyes open about how quickly that itch is satisfied. Fred, Scout Team

Gurgamoth

Gurgamoth

Feb 16, 2016Galvanic Games
GamerScout Says

Solid couch-fighter concept with tight controls and zero online play - bring three friends or don't bother booting it up.

PCMacNintendo Switch
Steam Deck UnsupportedProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €0.26

GamerScout Verdict

Worth one game night with three controllers in the room - solo players and online-only households should skip it entirely.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€0.261 Jul 2026
Keyshops
€0.25€0.28€0.31€0.345 Jun16 Jun28 Jun9 Jul20 Jul
5 Jun — 20 Jul
Create alert

Screenshots & Media

About Gurgamoth

I've looked at enough local-multiplayer brawlers to know the difference between a tight concept that ran out of budget and a genuinely shallow product. Gurgamoth sits uncomfortably between those two things. The core idea is clean: four cultists, no weapons, just bash each other into environmental hazards until someone racks up three round wins and "awakens" the elder god. Dash, dodge, stun - that's your entire toolkit. On a controller the movement feels responsive and the collision reads honestly, which matters in a game where a single misdirected boost into a spike wall ends your round in under two seconds. The stage hazards are the main source of variety. You've got levels built around compacting spike walls, spinning saw blades, electricity towers, laser-spitting meteors, and at least one arena where a central death-ball acts as a gravity trap. Each stage genuinely plays differently for the first hour because reading the hazards becomes part of reading your opponent. The auto-handicap system is a smart wrinkle too: if you're ahead on round wins, your successive-attack count gets throttled, forcing the leader to play cautiously while the trailer gets a slight numbers edge. That kind of built-in catch-up logic keeps individual sets from snowballing and is probably the most considered design decision in the whole package. Here's the problem: there are only seven stages, character selection is purely cosmetic, there's no online play at all, no stat tracking, and no progression of any kind. The game does not save anything. You exhaust the content in a single sitting, and the community has been pointing that out since launch in 2016. Steam sits at a "Very Positive" rating but on a tiny sample size - around 50 reviews - so weight that accordingly. Critics at Destructoid and elsewhere compared it unfavorably to Duck Game, Samurai Gunn, and Lethal League, all of which have more hooks. The absence of online is the real killer on PC. If you're a local-multiplayer household with controllers always plugged in, you'll squeeze a few good sessions out of it. But the moment your couch clears out, the game has nothing left for you - no AI mode worth mentioning, no unlocks, no reason to return solo. From a pure feel standpoint: controllers mandatory, keyboard is not a real option. The performance is clean with no reported lag or slowdown even in four-player chaos, which at least means the technical fundamentals are there. If you enjoy games like Starwhal or Videoball and want something in that vein for a specific game night, Gurgamoth scratches that itch for one evening. Just go in with eyes open about how quickly that itch is satisfied.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvplocal-multiplayerlocal-coopcontroller-supporttrading-cardstier:sub-5Couch BrawlerParty FighterEnvironmental HazardsController RequiredNo Online MultiplayerAuto-HandicapFast RoundsCultist Theme

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
Storage
500 MB available space
Graphics
Integrated
Processor
Dual Core CPU

Keep exploring

Community Discussion

Be the first to comment on Gurgamoth.

Reviews & Ratings

No ratings available

Game Info

Developer
Galvanic Games
Publisher
Galvanic Games
Release Date
Feb 16, 2016

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Galvanic Games

Buy smarter: helpful guides

Looking for more? See games like Gurgamoth →

Frequently asked questions about Gurgamoth

How much does Gurgamoth cost?

Gurgamoth pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Gurgamoth cheapest?

Compare Gurgamoth prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Gurgamoth available on?

Gurgamoth is available on PC, Mac, Nintendo Switch.

When was Gurgamoth released?

Gurgamoth was released on 16 February 2016.

Who developed Gurgamoth?

Gurgamoth was developed by Galvanic Games.