Compare Guntastic prices across trusted key stores and find the best deal. Developed by Ludicrous Games. Published by Ludicrous Games. Released on 12/4/2020. Available on PC, Mac. Genres: Action, Casual, Indie.

Twenty-five seconds, one shot, everyone dies. Guntastic is the couch brawler you pull out when you need to end a friendship fast, but its dead online servers might end the fun just as quickly.

My honest reaction after the first session: this thing is tighter than it has any right to be for a two-person studio. Guntastic runs one-shot-one-kill rounds capped at 25 seconds, and when the timer hits zero, anybody still breathing gets force-eliminated. No camping, no slow burns, no turtling in a corner. Every round is a hard reset. The scoring is straightforward - reach 10 kills first, and killing yourself docks a point so you actually have to think before you spray. That single scoring rule adds more competitive pressure than it looks like on paper. The weapon pool is the real reason to stick around past the first few minutes. Rocket launchers and shotguns are in there alongside driller-heads that punch through walls, walking bomb units that scurry toward the nearest target, and energy guns with their own projectile behavior. Power-ups layer on top mid-round: invisibility, shields, assorted chaos. The whole thing runs on three buttons, which sounds patronizing until the ludicrous-difficulty AI starts reading your inputs like it went to film school on your playstyle. The skill ceiling exists, it's just accessed through positioning and weapon timing rather than movement tech. If you came here hoping for wall-jump cancels and strafe micro-adjustments, look elsewhere. The arenas are hand-crafted and each one runs a dynamic trap element. The High Voltage level teleports both players and their projectiles across the map, which creates genuinely funny cross-map kills. A medieval castle map runs two simultaneous traps. The sewer and Egyptian temple levels are fine but the map variety overall is slim. Reviewers across the board flagged this as the main structural weakness, and they are right: you see the full content offering inside one sitting. It draws obvious comparisons to Duck Game and TowerFall, which both carried more raw content and more physics-driven unpredictability. Guntastic's core is polished but shallow by comparison. Here is the part I have to be straight with you about. The online player base is thin to the point of near-nonexistent for public matchmaking. Multiple reviewers at launch reported being unable to find a single public opponent. The developers acknowledged this openly and added AI bots at four difficulty settings to compensate. Private matches work fine, so if you bring your own lobby, none of this matters. But if you are buying this to grind public queue matches solo, the servers are not going to cooperate. This is a couch game first, a private-lobby online game second, and a public-matchmaking game basically not at all. The AI bots are genuinely competitive at higher settings and serve as a reasonable fallback, but that is a ceiling, not a floor. For the right situation, which is four people in the same room with controllers and something to prove, this works extremely well. The rounds are so short that nobody ever feels too far behind, the weapon drops keep things chaotic, and the brutal scoring keeps it honest. Outside of that specific context, the thin content and dead public servers are real problems that no amount of tight core design can fully paper over. Fred, Scout Team

Guntastic

Guntastic

Dec 4, 2020Ludicrous Games
GamerScout Says

Twenty-five seconds, one shot, everyone dies. Guntastic is the couch brawler you pull out when you need to end a friendship fast, but its dead online servers might end the fun just as quickly.

PCMac
Best Price Available
€0.00
at N/A
Historical low: €4.60

GamerScout Verdict

Buy it only if you have a guaranteed couch crew or a private lobby; public matchmaking is effectively dead.

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Price History

Historical low
€4.6026 Jun 2026
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About Guntastic

My honest reaction after the first session: this thing is tighter than it has any right to be for a two-person studio. Guntastic runs one-shot-one-kill rounds capped at 25 seconds, and when the timer hits zero, anybody still breathing gets force-eliminated. No camping, no slow burns, no turtling in a corner. Every round is a hard reset. The scoring is straightforward - reach 10 kills first, and killing yourself docks a point so you actually have to think before you spray. That single scoring rule adds more competitive pressure than it looks like on paper. The weapon pool is the real reason to stick around past the first few minutes. Rocket launchers and shotguns are in there alongside driller-heads that punch through walls, walking bomb units that scurry toward the nearest target, and energy guns with their own projectile behavior. Power-ups layer on top mid-round: invisibility, shields, assorted chaos. The whole thing runs on three buttons, which sounds patronizing until the ludicrous-difficulty AI starts reading your inputs like it went to film school on your playstyle. The skill ceiling exists, it's just accessed through positioning and weapon timing rather than movement tech. If you came here hoping for wall-jump cancels and strafe micro-adjustments, look elsewhere. The arenas are hand-crafted and each one runs a dynamic trap element. The High Voltage level teleports both players and their projectiles across the map, which creates genuinely funny cross-map kills. A medieval castle map runs two simultaneous traps. The sewer and Egyptian temple levels are fine but the map variety overall is slim. Reviewers across the board flagged this as the main structural weakness, and they are right: you see the full content offering inside one sitting. It draws obvious comparisons to Duck Game and TowerFall, which both carried more raw content and more physics-driven unpredictability. Guntastic's core is polished but shallow by comparison. Here is the part I have to be straight with you about. The online player base is thin to the point of near-nonexistent for public matchmaking. Multiple reviewers at launch reported being unable to find a single public opponent. The developers acknowledged this openly and added AI bots at four difficulty settings to compensate. Private matches work fine, so if you bring your own lobby, none of this matters. But if you are buying this to grind public queue matches solo, the servers are not going to cooperate. This is a couch game first, a private-lobby online game second, and a public-matchmaking game basically not at all. The AI bots are genuinely competitive at higher settings and serve as a reasonable fallback, but that is a ceiling, not a floor. For the right situation, which is four people in the same room with controllers and something to prove, this works extremely well. The rounds are so short that nobody ever feels too far behind, the weapon drops keep things chaotic, and the brutal scoring keeps it honest. Outside of that specific context, the thin content and dead public servers are real problems that no amount of tight core design can fully paper over.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopachievementscontroller-supportcloud-savestier:indieOne-Shot-One-KillCouch PartyBot SupportDynamic Traps3-Button ControlsPrivate LobbyKill-Tally ScoringPixel Arena

System Requirements

Minimum

OS
Windows 7
DirectX
Version 11
Network
Broadband Internet connection
Storage
400 MB available space
Graphics
AMD Radeon HD6400 (or equivalent)

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Game Info

Developer
Ludicrous Games
Publisher
Ludicrous Games
Release Date
Dec 4, 2020

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Frequently asked questions about Guntastic

How much does Guntastic cost?

Guntastic pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Guntastic available on?

Guntastic is available on PC, Mac.

When was Guntastic released?

Guntastic was released on 4 December 2020.

Who developed Guntastic?

Guntastic was developed by Ludicrous Games.