
GTR 2 FIA GT Racing Game
A deep-cut PC sim that hands you a Ferrari 550 or Lister Storm and immediately asks if you actually know what trail-braking means. Wheel owners rejoice; gamepad warriors, brace for humility.
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About GTR 2 FIA GT Racing Game
My first serious session with GTR 2 ended with me binning a Ferrari 550 into the Eau Rouge barrier on lap three of a practice run I had no business starting. That is, genuinely, a compliment. SimBin's FIA GT sim, originally released in 2006 and landing on Steam later, is the kind of racing game that treats the player like an adult who showed up to the circuit having done their homework. If you haven't, the car will let you know. The content package here is substantial for a game of its vintage. Over 140 cars spanning the GT and NGT classes, covering marques like Ferrari, Porsche, TVR, Saleen, Mosler, and Lister, spread across 34 track layouts. The 2003 and 2004 FIA GT Championship seasons are both present, and the mode list runs from open practice and time trials through full race weekends up to properly scaled 24-hour endurance events at venues like Spa-Francorchamps and Monza, with real-time day-to-night transitions and dynamic weather. The driving school is one of the more thorough tutorials the genre has seen, walking newcomers through braking points, corner entry, and even the logic behind weight penalties. Three difficulty settings, Novice, Semi-Pro, and Simulation, spread the experience fairly wide, though even Novice asks more of you than most arcade racers at their hardest. Online multiplayer supports up to 32 players simultaneously, and the integrated setup-sharing garage was considered genuinely clever at the time. Now for the honest hardware talk, because GTR 2 is one of those sims that rewards your peripheral investment directly. A wheel and pedal set transforms it. Force feedback communicates tyre load, kerb strikes, and the slow creep of degradation through your hands in a way that feels alive even against modern competition. A gamepad works, and players have confirmed it is viable with an analogue-rich controller like an Xbox pad, but you will plateau faster and miss some of what makes the physics tick. The keyboard remains, technically, an option. I would not recommend it to anyone I like. Lighter NGT cars handle differently from the heavier GT monsters, with genuine mass-dependent handling characteristics that reward learning each car individually rather than just memorising the racing line. The weaknesses are real and worth knowing. The visuals were not exactly cutting-edge even at launch, and they show their age hard today without community texture and lighting mods, which are widely available and worth grabbing. The stock AI has well-documented quirks, including a tendency to drive conservatively in endurance co-driver stints, though community mods address this too. Most tracks and cars are locked behind career progression at the start, which can feel restrictive if you just want to jump into Spa in a Maserati MC12 immediately. There is no split-screen or couch co-op of any kind. This is a solo or online-only experience, so the four-friends-on-the-sofa test is a firm fail. For a casual Friday night group session, look elsewhere. For the person in that group who goes quiet and stares at the TV with genuine intensity, this is their game. The modding community deserves a paragraph of its own. Decades of community-created cars, tracks, and visual upgrades have kept GTR 2 breathing well past what its base content alone could sustain. If you are comfortable browsing RaceDepartment and dropping files into a game folder, the ceiling on this thing is surprisingly high. If mods feel like homework, the base FIA GT content is still a rich single-player sim with hundreds of hours of legitimate challenge in the championship modes alone. Riley, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Unsupported. Runs great on Linux after minor tweaks. Based on 14 ProtonDB community reports.
System Requirements
Minimum
- OS
- Microsoft Windows XP/Vista/Seven
- Sound
- DX8.1 comp. sound card
- Memory
- 512 MB RAM
- Graphics
- DX8.1 comp. video card/64 MB
- DirectX®
- 8.1
- Processor
- 1.3 GHz Intel Pentium III or AMD
- Hard Drive
- 3 GB HD space
Recommended
- Sound
- DX9.0 comp. sound card
- Memory
- 1 GB RAM
- Graphics
- DX9.0c comp. video card/256 MB
- DirectX®
- 9.0c
- Processor
- 2 GHz Intel Pentium IV or AMD
- Hard Drive
- 3 GB HD space
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- SimBin Studios AB
- Publisher
- SimBin
- Release Date
- Dec 12, 2012
