Compare Gravity Heroes prices across 50+ stores and find the best deal. Developed by Studica Solution. Published by PQube. Released on 2/19/2021. Available on PC, Xbox. Genres: Action, Indie.

Looks like a casual couch shooter, plays like a gravity-flipping punishment simulator. Worth your time only if you have a patient crew of three ready to sit on your sofa.

I picked this one up expecting something in the Metal Slug wheelhouse, a breezy local co-op blaster you can hand to any friend without a ten-minute debrief. That assumption dies fast. Gravity Heroes is a 2D arena shooter built around a single central mechanic: flicking the right stick to shift your character's gravitational pull to any of four surfaces, letting you walk walls and ceilings mid-combat. On paper it sounds clean. In practice, your first several sessions are a mess of accidental gravity flips, bullets fired in the wrong direction, and deaths you'll argue were the game's fault even when they weren't. The right stick is doing double duty here, and your muscle memory from literally every other twin-stick shooter you've ever played is now the enemy. That retraining period is real, and it filters players hard. Once it clicks, though, the movement opens up in ways that are genuinely satisfying. You can float above a boss to rain fire from a reversed gravity angle, dodge a laser sweep by slingshotting yourself to the ceiling, or pinch enemies between crossfire when two players approach from opposite surfaces. The three modes, Campaign, Versus, and Survivor, are all local-only outside of Steam Share Play, and that restriction is the single biggest thing to understand before purchasing. The campaign difficulty does not scale for player count, meaning solo runs are significantly harder than the co-op experience the game was clearly designed around. One death and you're restarting; in co-op, downed players become a ghost that can still freeze enemies, which is a nice touch that keeps people involved rather than watching from the couch. Weapon variety is the other weak spot. You start with a basic blaster and rely on drone drops to cycle through temporary upgrades: a slow heavy laser, a scatter shot, and a bouncing ball gun that adds visual carnage more than tactical depth. The pool is thin, and reviewers across the board flagged it. The bosses are the high point by a distance. King Beetle, the first major encounter, has a back-mounted shield that reflects your bullets while also firing strong lasers, forcing you to use gravity shifts offensively rather than just for evasion. Each boss is a multi-stage spectacle with shifting attack patterns, and getting one down after repeated wipes feels proportionally rewarding. On the presentation side, the pixel art is sharp and animated with real care. Characters have unique pre- and post-mission dialogue for every possible combination of the four-player roster, which is an impressive detail for a game of this scope. The soundtrack, composed by Barry Leitch, keeps the energy up consistently. Early PC players reported frame drops and intermittent freezing during co-op, which is a problem in a game that asks for precise, twitch-level gravity swaps. Whether those issues have been fully ironed out post-launch is unclear. No online ranked mode, no crossplay considerations, no netcode to evaluate: this is purely a couch game. If that fits your situation, the chaos-to-fun ratio lands in positive territory. If you're planning a solo run, temper expectations significantly. Fred, Scout Team

Gravity Heroes
ActionIndie

Gravity Heroes

Feb 19, 2021Studica SolutionPQube
GamerScout Says

Looks like a casual couch shooter, plays like a gravity-flipping punishment simulator. Worth your time only if you have a patient crew of three ready to sit on your sofa.

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Screenshots & Media

Screenshot

About Gravity Heroes

I picked this one up expecting something in the Metal Slug wheelhouse, a breezy local co-op blaster you can hand to any friend without a ten-minute debrief. That assumption dies fast. Gravity Heroes is a 2D arena shooter built around a single central mechanic: flicking the right stick to shift your character's gravitational pull to any of four surfaces, letting you walk walls and ceilings mid-combat. On paper it sounds clean. In practice, your first several sessions are a mess of accidental gravity flips, bullets fired in the wrong direction, and deaths you'll argue were the game's fault even when they weren't. The right stick is doing double duty here, and your muscle memory from literally every other twin-stick shooter you've ever played is now the enemy. That retraining period is real, and it filters players hard. Once it clicks, though, the movement opens up in ways that are genuinely satisfying. You can float above a boss to rain fire from a reversed gravity angle, dodge a laser sweep by slingshotting yourself to the ceiling, or pinch enemies between crossfire when two players approach from opposite surfaces. The three modes, Campaign, Versus, and Survivor, are all local-only outside of Steam Share Play, and that restriction is the single biggest thing to understand before purchasing. The campaign difficulty does not scale for player count, meaning solo runs are significantly harder than the co-op experience the game was clearly designed around. One death and you're restarting; in co-op, downed players become a ghost that can still freeze enemies, which is a nice touch that keeps people involved rather than watching from the couch. Weapon variety is the other weak spot. You start with a basic blaster and rely on drone drops to cycle through temporary upgrades: a slow heavy laser, a scatter shot, and a bouncing ball gun that adds visual carnage more than tactical depth. The pool is thin, and reviewers across the board flagged it. The bosses are the high point by a distance. King Beetle, the first major encounter, has a back-mounted shield that reflects your bullets while also firing strong lasers, forcing you to use gravity shifts offensively rather than just for evasion. Each boss is a multi-stage spectacle with shifting attack patterns, and getting one down after repeated wipes feels proportionally rewarding. On the presentation side, the pixel art is sharp and animated with real care. Characters have unique pre- and post-mission dialogue for every possible combination of the four-player roster, which is an impressive detail for a game of this scope. The soundtrack, composed by Barry Leitch, keeps the energy up consistently. Early PC players reported frame drops and intermittent freezing during co-op, which is a problem in a game that asks for precise, twitch-level gravity swaps. Whether those issues have been fully ironed out post-launch is unclear. No online ranked mode, no crossplay considerations, no netcode to evaluate: this is purely a couch game. If that fits your situation, the chaos-to-fun ratio lands in positive territory. If you're planning a solo run, temper expectations significantly. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayercooplocal-coopachievementscontroller-supportcloud-savestier:indieGravity MechanicWave-BasedCouch Co-op RequiredBullet Hell ElementsArena ShooterMega Man-InspiredLocal PvPHigh Difficulty

System Requirements

Minimum

OS
Windows 10
Memory
2 GB RAM
Storage
600 MB available space
Graphics
Intel HD 4400
Processor
Intel® i3 - 4005U 1.70 GHZ
Sound Card
Any

Reviews & Ratings

No ratings available

Game Info

Developer
Studica Solution
Publisher
PQube
Release Date
Feb 19, 2021

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