
Grand Theft Auto IV: The Complete Edition
Rockstar's grimiest, most story-driven GTA still hits hard in 2024, but getting it running smoothly on PC is a project in itself.
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About Grand Theft Auto IV: The Complete Edition
I've reinstalled this one more times than I care to admit, and every single time I boot it up, the first hour is spent arguing with the port before I even fire a shot. That's the GTA IV experience on PC in a nutshell: a genuinely outstanding crime story wrapped in one of the most stubborn PC ports in modern gaming history. So let's be straight about what you're buying. The game itself holds up in ways that most open-world titles from its era simply don't. Everything about GTA IV was designed to be a story-driven experience inspired by gritty, grounded crime dramas rather than action-movie spectacle. No supercar helicopters, no military jets, just Niko Bellic working his way through Liberty City's underworld with a heavy-physics cover system, brutally satisfying ragdoll kills powered by the Euphoria engine, and a story full of genuinely well-written betrayal and dark humour. The Complete Edition bundles in both DLC episodes: The Lost and Damned, which leans into biker gang warfare with its own arsenal and protagonist, and The Ballad of Gay Tony, which swings the tone back toward the chaotic, arcade-energy that fans of earlier GTA titles prefer, parachute missions, nightclub management, grenade launchers. Three full campaigns, three distinct vibes. On the shooting and movement side, GTA IV's cover-and-snap gunplay felt clunky at launch and still isn't slick by modern standards. TTK on police and enemies varies wildly depending on weapon choice, the combat shotgun and AK-74u do real work, the pistol is a joke until late game. Car physics are deliberately heavy and floaty, which is either the point or deeply annoying depending on your tolerance for realism-adjacent driving. The multiplayer component technically exists, free roam, Cops 'n' Crooks, Mafiya Work, but the player base is essentially dead outside of occasional nostalgia surges and modded lobbies. Now the performance talk, because you need to hear it. The PC port uses an outdated DirectX 9 implementation and the engine only scales across three CPU cores, meaning high single-core clock speed matters more than core count. Micro-stuttering and frame pacing issues are persistent on modern hardware without intervention. The community fix stack you actually need is: DXVK (the 32-bit version specifically, to translate DX9 to Vulkan), FusionFix for raw input, FOV correction, and anti-aliasing, and a hard 60 FPS cap via an external tool like RTSS because the physics engine bugs out above that. Night Shadows should be turned down regardless of your GPU, it's CPU-drawn, a leftover from the console architecture, and it tanks performance for minimal visual gain. With that setup, the game runs well enough. Without it, you're in stutter hell even on a 4090. Rockstar has not patched any of this. For a shooter-focused player, GTA IV isn't a competitive title, there's no ranked ladder, no real netcode story worth telling in 2024. What it is, is one of the best single-player crime narratives in the genre with a third-person shooting system that, once you've adapted to its weight and cover mechanics, delivers satisfying firefights inside tightly designed mission corridors. The story missions in The Ballad of Gay Tony in particular are some of the most kinetic set-pieces Rockstar has built. If you can tolerate the setup cost and don't mind capping at 60hz, it's worth every minute. If you want to plug and play at 165hz with zero friction, look elsewhere. Fred, Scout Team
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Game Info
- Developer
- Rockstar North
- Publisher
- Rockstar Games
- Release Date
- Mar 24, 2020