Compare Grand Theft Auto: Episodes from Liberty City prices across 50+ stores and find the best deal. Developed by Rockstar North / Toronto. Published by Rockstar Games. Released on 4/12/2010. Available on PC. Genres: Action.

Two full-length GTA campaigns in one standalone package - no base game required, no filler, and the shooting still holds up better than most people remember.

I went back to Liberty City expecting to feel the rust, and instead spent the better part of two evenings locked into missions I had genuinely forgotten were this well-constructed. Episodes from Liberty City packages The Lost and Damned and The Ballad of Gay Tony as a single standalone release, meaning you do not need a copy of GTA IV to get in the door. That is not a minor detail. It means you are buying two complete action-adventure campaigns, each with their own protagonist, weapon set, tone, and mechanical hooks, without a gatekeeping prerequisite. The two episodes could not feel more different in spite of sharing the same map and the same underlying engine. The Lost and Damned puts you behind Johnny Klebitz, VP of a fractured biker gang called The Lost MC. It is grim, lean, and deliberately ugly - a film-grain filter coats everything, and the missions reflect that mood: gang wars where you call in backup and grind down rival clubs, pipe bombs and sawed-off shotguns, and a clubhouse that doubles as a progression hub with arm wrestling and Hi-Lo card games between jobs. The weapon roster here favors raw stopping power: Automatic 9mm, Assault Shotgun, Grenade Launcher. The combat loop is blunt and satisfying. The Ballad of Gay Tony flips the switch entirely. Luis Fernando Lopez is bodyguarding a nightclub empire, and the game knows it - neon palette, sticky bombs, an Advanced Sniper, a Buzzard Attack Chopper, parachute jumps, Drug Wars side missions, and a mission scoring system that actually incentivizes replays. Gay Tony is the louder, flashier campaign, and Rockstar earns every explosion. From a shooter mechanics standpoint, the cover system is the same soft-lock, snap-to-cover setup from GTA IV, which was never a PC-native feel. Mouse targeting does sharpen things up compared to console - reviewers at the time noted it makes combat noticeably more fun - but this is not a precision shooter. Time-to-kill is generous, enemy AI is predictable, and the movement is the same heavy, physics-drunk GTA IV body that either clicks with you or does not. If it never clicked, nothing in these episodes changes that. The multiplayer modes - biker co-op runs, Chopper versus Chopper, a broader selection of vehicles and weapons over the base game - were never the draw here, and online population in 2025 is effectively zero. This is a singleplayer purchase. The PC port history here is worth flagging. The original GTA IV PC release was notorious for poor optimization and layered DRM through Games for Windows Live. EFLC carried some of that baggage. Persistent community complaints about framerate hitches and stuttering in dense areas were real at launch and remain real today without tweaks. If you are on a modern rig with a decent CPU, most of it is manageable, and the modding ecosystem - visual overhauls, input fixes, GFWL bypasses - has matured enough that the PC version is arguably the most configurable way to play. Go in expecting to spend thirty minutes on setup, not thirty seconds. Bottom line on content: each campaign runs roughly ten hours at a measured pace, the missions are tightly structured with minimal padding, the characters are among the better-written in the entire GTA catalogue, and the two storylines intersect with each other and with GTA IV's Niko in ways that genuinely reward players who have done all three. If you have never touched the Liberty City era, this is an efficient entry point. If you played GTA IV and want more of it without retreading the same protagonist, this is exactly that. Fred, Scout Team

Grand Theft Auto: Episodes from Liberty City
Action

Grand Theft Auto: Episodes from Liberty City

Apr 12, 2010Rockstar North / TorontoRockstar Games
GamerScout Says

Two full-length GTA campaigns in one standalone package - no base game required, no filler, and the shooting still holds up better than most people remember.

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About Grand Theft Auto: Episodes from Liberty City

I went back to Liberty City expecting to feel the rust, and instead spent the better part of two evenings locked into missions I had genuinely forgotten were this well-constructed. Episodes from Liberty City packages The Lost and Damned and The Ballad of Gay Tony as a single standalone release, meaning you do not need a copy of GTA IV to get in the door. That is not a minor detail. It means you are buying two complete action-adventure campaigns, each with their own protagonist, weapon set, tone, and mechanical hooks, without a gatekeeping prerequisite. The two episodes could not feel more different in spite of sharing the same map and the same underlying engine. The Lost and Damned puts you behind Johnny Klebitz, VP of a fractured biker gang called The Lost MC. It is grim, lean, and deliberately ugly - a film-grain filter coats everything, and the missions reflect that mood: gang wars where you call in backup and grind down rival clubs, pipe bombs and sawed-off shotguns, and a clubhouse that doubles as a progression hub with arm wrestling and Hi-Lo card games between jobs. The weapon roster here favors raw stopping power: Automatic 9mm, Assault Shotgun, Grenade Launcher. The combat loop is blunt and satisfying. The Ballad of Gay Tony flips the switch entirely. Luis Fernando Lopez is bodyguarding a nightclub empire, and the game knows it - neon palette, sticky bombs, an Advanced Sniper, a Buzzard Attack Chopper, parachute jumps, Drug Wars side missions, and a mission scoring system that actually incentivizes replays. Gay Tony is the louder, flashier campaign, and Rockstar earns every explosion. From a shooter mechanics standpoint, the cover system is the same soft-lock, snap-to-cover setup from GTA IV, which was never a PC-native feel. Mouse targeting does sharpen things up compared to console - reviewers at the time noted it makes combat noticeably more fun - but this is not a precision shooter. Time-to-kill is generous, enemy AI is predictable, and the movement is the same heavy, physics-drunk GTA IV body that either clicks with you or does not. If it never clicked, nothing in these episodes changes that. The multiplayer modes - biker co-op runs, Chopper versus Chopper, a broader selection of vehicles and weapons over the base game - were never the draw here, and online population in 2025 is effectively zero. This is a singleplayer purchase. The PC port history here is worth flagging. The original GTA IV PC release was notorious for poor optimization and layered DRM through Games for Windows Live. EFLC carried some of that baggage. Persistent community complaints about framerate hitches and stuttering in dense areas were real at launch and remain real today without tweaks. If you are on a modern rig with a decent CPU, most of it is manageable, and the modding ecosystem - visual overhauls, input fixes, GFWL bypasses - has matured enough that the PC version is arguably the most configurable way to play. Go in expecting to spend thirty minutes on setup, not thirty seconds. Bottom line on content: each campaign runs roughly ten hours at a measured pace, the missions are tightly structured with minimal padding, the characters are among the better-written in the entire GTA catalogue, and the two storylines intersect with each other and with GTA IV's Niko in ways that genuinely reward players who have done all three. If you have never touched the Liberty City era, this is an efficient entry point. If you played GTA IV and want more of it without retreading the same protagonist, this is exactly that. Fred, Scout Team

Tags

singleplayermultiplayertier:aaaThird-Person ShooterGang WarfareMission ScoringBiker ThemeStandalone ExpansionOpen World CombatCo-op MultiplayerMod-Friendly

System Requirements

Minimum

OS
Windows Vista - Service Pack 1 / Windows XP - Service Pack 3
Memory
1.5GB XP / 1.5GB Vista
Graphics
256MB Nvidia 7900 / 256MB ATI X1900
Processor
Intel Core 2 Duo 1.8GHz, AMD Athlon X2 64 2.4GHz
Hard Drive
16GB of Hard Disc Space
Sound Card
5.1 Channel Audio Card
DirectX Version
DirectX 9.0c Compliant Card
Other Requirements
Initial activation requires internet connection; Online play requires log-in to Games For Windows - Live and Rockstar Games Social Club (13+ to register); software installations required including Sony DADC SecuROM, Adobe Flash, DirectX, Games for Windows - LIVE, and Internet Explorer.

Reviews & Ratings

No ratings available

Game Info

Developer
Rockstar North / Toronto
Publisher
Rockstar Games
Release Date
Apr 12, 2010

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