
Granblue Fantasy Versus: Rising
The original GBVS got killed by bad netcode and bad timing. Rising fixes both, and the result is one of the most approachable competitive 2D fighters on PC right now.
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About Granblue Fantasy Versus: Rising
I don't follow the Granblue gacha lore and I'm not going to pretend I do. What I care about is whether the online works, whether the roster has enough depth to keep ranked interesting past the honeymoon phase, and whether the netcode will betray me in a close set against someone two continents away. Rising passes all three tests, which puts it in rare company for an Arc System Works title at launch. The first Granblue Versus was a genuinely solid fighter that got smothered. It launched without rollback netcode right as that standard was being cemented across the genre, and its online community flatlined almost immediately. Rising is a direct corrective. Rollback is in, full crossplay is in, and reviewers who tested cross-region connections reported smooth sessions without the high-ping disasters that plagued contemporaries. The lobby movement runs at 30fps and feels janky, but that is a cosmetic complaint. The moment you load into a match, the experience is clean. The mechanical additions are more than a patch note bump. The Brave Point system introduces Raging Strike and Brave Counter, a risk-reward layer that forces you to manage a shared resource mid-fight and punishes passive play. Dash Attacks are new, and the Triple Attack auto-combo has been reworked to let you branch the third hit, which gives intermediate players a meaningful decision point inside what looks like a beginner-friendly string. Specials are accessible via a Simple Input mode using a shoulder button plus direction, so you can land character-defining moves without motion inputs, but the system is deep enough that match-up knowledge and frame awareness still separate good players from great ones. The 28-character roster at launch covers a wide spread of archetypes, each tied to distinct weapon identities and cooldown-gated special skills that discourage pure spam. Guest character 2B from NieR: Automata arrived post-launch as DLC and is exactly the kind of pick that gets people into the lab at 1am. The single-player situation is honest-but-thin. Story mode is fully voiced and looks great in its animated sequences, but the pacing is lopsided. A large chunk of episodes are visual novel segments with no gameplay, and the original RPG mode's beat-em-up structure from GBVS has been stripped back considerably. Arcade mode, versus, training with solid frame-data display, and the Grand Bruise Legends party mode round out offline content. Grand Bruise Legends is a Fall Guys-style multiplayer minigame set that has its own unlock loop and will either charm you or feel like filler depending on your tolerance for chaos. The cosmetic unlock system is weighted toward online play, which will frustrate anyone who prefers offline grinding. For the shooter crowd who wanders into fighting games occasionally: the skill ceiling is real but the floor is genuinely low. If you can commit to learning one character and understanding the Brave Point meter, ranked is fun past the early brackets. The netcode gives it the online legs the original never had, and the active DLC roadmap with a Season 2 suggests the developer is not abandoning the competitive scene. If you have never touched GBVS before, this is the version to start with. If you own the original and all its DLC, the value calculus is tighter, but the online alone makes a strong case. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 11 (64-bit OS required)
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 20 GB available space
- Graphics
- Radeon HD 6870, 1 GB / GeForce GTX 650 Ti, 1 GB
- Processor
- AMD FX-4350, 4.2 GHz / Intel Core i5-3470, 3.20 GHz
- Sound Card
- DirectX compatible soundcard or onboard chipset
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Game Info
- Developer
- Cygames, Inc.
- Publisher
- Cygames, Inc.
- Release Date
- Dec 13, 2023
