
Golf Pool VR
Swinging a putter at pool balls while standing on a skyscraper is exactly as chaotic as it sounds, and whether that chaos clicks for you will decide everything about this purchase.
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About Golf Pool VR
I'll be straight with you: this one is not for me. My brain is wired for headshots and spawn timers, and Golf Pool VR sits so far outside that lane it's practically a different sport. But I spent enough time with it to give you an honest read, and the concept is genuinely clever enough to deserve one. The core idea is that you play 8-ball Pool (Blackball rules) with a golf putter instead of a cue. You stand at table height - sometimes on a rooftop, sometimes on the moon, sometimes in a rainy cyberpunk street - and swing your motion controller to pot balls. There are five environments, a solo arcade mode with 10 bite-sized levels, an AI opponent mode, and a two-player online competitive mode. Support covers SteamVR, Oculus PC, Quest Link, and Valve Index, though WMR G2 owners are out of luck. It is a full VR-required experience, so flatscreen players need not apply. The aiming system is where opinions split hard. There are two modes: raw freehand swinging with no assistance, which is brutal and probably only fun if you already have serious VR muscle memory, and a guided trajectory line that lets you preview and lock in a shot before committing. The guided system makes the game playable, but the trajectory line is reported by players to be extremely sensitive before you lock it in, which means small controller wobbles translate into embarrassing misses. The AI also runs on a turn timer that drags, so solo sessions can feel like watching paint dry between your own shots. Community response on Steam sits at 63% positive from a small review pool, which is "Mixed" - not a damning verdict, but not a comfortable one either. Where it earns genuine credit is in the environments and the physics. Players consistently call out the visual quality of the maps, and the binaural 3D audio does add presence in a headset. The fundamental physics model behaves predictably enough that when a shot goes wrong, you usually know why, which is more than you can say for a lot of budget VR sports titles. The multiplayer mode - when you can find an opponent, which requires Discord coordination given the small player base - reportedly lands well as a couch-and-controller equivalent for the VR crowd. The honest ceiling here is low. This is a one-developer indie project made by someone building up a catalog of small, affordable VR concepts. It has the rough edges that come with that territory: sparse post-launch updates, limited matchmaking infrastructure, no ranked system, and a content budget that tops out fast. If you already burned through your VR sports library and want something weird to run for 30 minutes with a friend, the mashup concept delivers on its premise. If you need depth, progression, or a reason to keep coming back past session three, this will not hold you. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Win 7 sp1 x64 , Win 10 x64
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 2 GB available space
- Graphics
- GTX 970 or equivalent
- Processor
- Intel® Core™ i5-4590 or equivalent
- VR Support
- SteamVR, Oculus PC, Oculus Quest Link, WMR, and Valve Index. Standing or Room Scale
- Additional Notes
- WMR G2 is not supported.
Recommended
- OS
- Win 7 sp1 x64 , Win 10 x64
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 2 GB available space
- Graphics
- GTX 1080
- Processor
- i7 4790K or equivalent
Reviews & Ratings
No ratings available
Game Info
- Developer
- LastnOni
- Publisher
- Frozen Dreams
- Release Date
- Jul 19, 2022