Compare GoalkeepVr prices across 50+ stores and find the best deal. Developed by DigitalBadger Design. Published by DigitalBadger Design. Released on 1/6/2017. Available on PC. Genres: Action, Simulation, Sports.

Twelve arcade modes, a body-workout loop, and a local asymmetric trick where one person plays in VR while another fires shots from a PC. Niche but surprisingly committed for a sub-five-dollar title.

My reflex-shooter brain does not naturally gravitate toward soccer, but the asymmetric setup here caught my attention in a way most VR sports minigames don't. GoalkeepVr is a room-scale VR goalkeeper sim built for HTC Vive and Oculus Touch, released in January 2017 by solo-shop DigitalBadger Design. The core loop is simple: balls come at the net, you stop them with tracked motion controllers. What keeps it from being a pure tech demo is the breadth of modes stacked on top of that foundation. Twelve gameplay modes is a real number for a game at this price tier. The variety ranges from standard penalty-stop drills to stranger variants like slow-motion saves, a silly mode, and a shrinking-balls challenge where each successive ball gets progressively smaller until your reactions give out. A free practice mode lets you warm up without pressure, and three difficulty tiers each feed into separate global leaderboards. The developer actually listened to early community feedback post-launch, pushing a notable update that added a player height adjustment slider (a genuine fix for the reported problem of taller players having to crouch or kneel to reach balls near the net), two new modes, and a semi-realistic glove model as an alternative to the default blocky hand representation. The standout feature for a party or VR-demo context is the asymmetric PC-vs-VR mode, where the person with the headset defends the goal while a second player on a flat-screen PC controls the ball. It is genuinely clever for a two-player local session and it makes the game more useful than a solo grind-fest at a party setup or an arcade kiosk. The game has also been available on SpringboardVR for arcade operators, which suggests the experience is robust enough for repeat public play. On the downside, the soundtrack has been flagged as repetitive and hit detection has drawn some criticism. Both are real complaints, especially if you are doing longer solo sessions chasing leaderboard positions rather than short bursts. Who is this actually for? If you have a SteamVR headset, a tiny play space (the required room-scale footprint is 2.1m by 1.5m), and you want something that gets you physically moving without a high mental overhead, GoalkeepVr fills that gap honestly. It is not a showcase title and it has not received major content updates in years, so if you are hoping for a living, evolving VR sports experience this is not it. What you get is a clean, functional arcade block-the-ball game with more mode variety than its price implies, a working leaderboard, and one genuinely fun asymmetric local multiplayer option. The 90% positive rate on Steam, even on a small review sample, lines up with that reading. Manage expectations on depth and you will not be disappointed. Fred, Scout Team

GoalkeepVr
ActionSimulationSports

GoalkeepVr

Jan 6, 2017DigitalBadger Design
GamerScout Says

Twelve arcade modes, a body-workout loop, and a local asymmetric trick where one person plays in VR while another fires shots from a PC. Niche but surprisingly committed for a sub-five-dollar title.

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Screenshots & Media

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About GoalkeepVr

My reflex-shooter brain does not naturally gravitate toward soccer, but the asymmetric setup here caught my attention in a way most VR sports minigames don't. GoalkeepVr is a room-scale VR goalkeeper sim built for HTC Vive and Oculus Touch, released in January 2017 by solo-shop DigitalBadger Design. The core loop is simple: balls come at the net, you stop them with tracked motion controllers. What keeps it from being a pure tech demo is the breadth of modes stacked on top of that foundation. Twelve gameplay modes is a real number for a game at this price tier. The variety ranges from standard penalty-stop drills to stranger variants like slow-motion saves, a silly mode, and a shrinking-balls challenge where each successive ball gets progressively smaller until your reactions give out. A free practice mode lets you warm up without pressure, and three difficulty tiers each feed into separate global leaderboards. The developer actually listened to early community feedback post-launch, pushing a notable update that added a player height adjustment slider (a genuine fix for the reported problem of taller players having to crouch or kneel to reach balls near the net), two new modes, and a semi-realistic glove model as an alternative to the default blocky hand representation. The standout feature for a party or VR-demo context is the asymmetric PC-vs-VR mode, where the person with the headset defends the goal while a second player on a flat-screen PC controls the ball. It is genuinely clever for a two-player local session and it makes the game more useful than a solo grind-fest at a party setup or an arcade kiosk. The game has also been available on SpringboardVR for arcade operators, which suggests the experience is robust enough for repeat public play. On the downside, the soundtrack has been flagged as repetitive and hit detection has drawn some criticism. Both are real complaints, especially if you are doing longer solo sessions chasing leaderboard positions rather than short bursts. Who is this actually for? If you have a SteamVR headset, a tiny play space (the required room-scale footprint is 2.1m by 1.5m), and you want something that gets you physically moving without a high mental overhead, GoalkeepVr fills that gap honestly. It is not a showcase title and it has not received major content updates in years, so if you are hoping for a living, evolving VR sports experience this is not it. What you get is a clean, functional arcade block-the-ball game with more mode variety than its price implies, a working leaderboard, and one genuinely fun asymmetric local multiplayer option. The 90% positive rate on Steam, even on a small review sample, lines up with that reading. Manage expectations on depth and you will not be disappointed. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayerlocal-cooptier:sub-5VR RequiredRoom-ScaleArcade SportsAsymmetric MultiplayerLeaderboard ChaseParty GameMotion ControlsReflex Trainer

System Requirements

Minimum

OS
Windows 7 SP1
Memory
4 GB RAM
DirectX
Version 11
Storage
200 MB available space
Graphics
NVIDIA GeForce GTX 970 or AMD Radeon R9 290
Processor
Intel Core i5-4590 or AMD FX 8350
VR Support
SteamVR. Room Scale 2.1m by 1.5m area required
Additional Notes
Requires tracked motion controllers for input

Recommended

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 12
Storage
200 MB available space
Graphics
NVIDIA GeForce GTX 1060 or AMD Radeon RX 480
Processor
Intel Core i5-4590 or AMD FX 8350
Additional Notes
Requires tracked motion controllers for input

Reviews & Ratings

No ratings available

Game Info

Developer
DigitalBadger Design
Publisher
DigitalBadger Design
Release Date
Jan 6, 2017

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