
Gimbal
A 2013 top-down space shooter where your weapon loadout is literally your ship - clever concept, physics that reward patience, and a player-count problem that hasn't aged well.
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About Gimbal
I've spent time with a lot of arena shooters that promise depth through customization and then hand you a generic loadout screen. Gimbal actually follows through. The whole loop here is that you go into a hangar, drag and drop components onto an airframe - engines, turrets, fins, sensors, heavy cannons, bolt guns, you name it - and the resulting vessel is your fighter. Every part you mount affects aerodynamics and handling in real time, thanks to a rigid-body physics engine that takes weight distribution and thrust vectors seriously. Mess up the balance and your ship fishtails under fire. Get it right and combat feels genuinely responsive. The game modes cover the standard bases: Battlegroup, Deathmatch, Capture the Flag, and Racing, all supporting 16-plus players over LAN or internet on player-hosted servers. The top-down perspective reads clean at a distance, but there is a zoom-versus-range tension that experienced players will notice fast. Opponents who run tactical view can outrange you while your own ship becomes a barely-visible speck. It is a real design friction point, not a game-breaker, but one that punishes players who lean into the visuals at close zoom. The bounty and money system is the progression backbone. You earn currency by taking down enemies and destroying carriers - the big armored refueling platforms that anchor team play - then funnel that money back into ship parts between matches. It creates a decent risk-reward loop early on, and the fact that ships can be shared as image files (ship data is embedded in the PNG itself) is a genuinely clever community feature. Pick up a build someone posted, drop it in, and fly it immediately. Here is the hard truth as of 2025: server population is the elephant in the room. Gimbal is a multiplayer-only game with no campaign and bot play that only goes so far. When the game launched in 2013 the concurrent player numbers were already modest, and that situation has not improved. If you cannot bring a group of friends or stumble onto one of the organized play sessions that the small remaining community still runs, you will be flying against bots most of the time. That is a meaningful asterisk on everything else positive said above. The bones are solid and the ship builder has genuine depth, but a PvP shooter lives and dies by its population. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP / Vista / 7 / 8
- Memory
- 1 GB RAM
- DirectX
- Version 9.0c
- Network
- Broadband Internet connection
- Storage
- 600 MB available space
- Graphics
- 256 MB, Shader model 2.0, Nvidia GeForce 6600 or better
- Processor
- 2.0+ GHz Single Core CPU
Recommended
- OS
- Windows XP / Vista / 7 / 8
- Memory
- 2 GB RAM
- DirectX
- Version 9.0c
- Network
- Broadband Internet connection
- Storage
- 600 MB available space
- Graphics
- Nvidia GeForce 9600 or better
- Processor
- 2.5+ GHz Multi Core CPU
Reviews & Ratings
No ratings available
Game Info
- Developer
- 8888888 LABS
- Publisher
- 8888888 LABS
- Release Date
- Nov 19, 2013