Compare GigaBash prices across 50+ stores and find the best deal. Developed by Passion Republic Games. Published by Passion Republic Games. Released on 8/4/2022. Available on PC, Xbox. Genres: Action, Casual, Indie.

Power Stone meets Godzilla in a 4-player arena brawler that absolutely shines on the couch and gets painfully thin the moment your friends leave the room.

I'll level with you: I came into GigaBash skeptical. Party brawlers with watered-down controls tend to bore me out after two sessions, and the kaiju skin felt like a gimmick waiting to wear off. Two hours in with three people crammed on a couch, I stopped worrying about it. The core loop is tight enough to be respectable. Each Titan runs on a light attack, a heavy attack, grab, dash, block, and air variants of most of those inputs. Holding buttons charges into stronger or range-extended versions. Blocking opens up its own two-move subset. The Giga Meter builds as you deal and take damage, and once it's full your monster grows into its S-Class form, doubling in size and unlocking a screen-filling ultimate. That S-Class moment is genuinely chaotic in the best way, especially when all four players hit it simultaneously. The roster launched with ten original Titans, each playing meaningfully differently. Gorogong is a mash-friendly close-range gorilla. Rohanna calls plant minions and can zone from distance. Woolley turns into a giant snowball and just destroys everything in his path. Kongkrete, a kaiju that is literally a sentient building, can eat other structures to recover health. These are not interchangeable fighters, and the designers clearly cared about mechanical identity per character. Balance is loose though. Certain ranged setups and spammable specials can feel hard to answer for melee-heavy picks, and the AI on higher difficulties is the frustrating kind of cheating-fast rather than actually smart. Post-launch, Passion Republic has kept adding DLC characters from the Godzilla franchise, Ultraman, and Gamera, pushing the roster to a notably larger number, so the thin-roster complaints at launch have at least partially been addressed over time. Mode-wise, local play covers free-for-all up to four players, 2v2 Team Battle, and Mayhem Mode, which strings together minigame rounds with rotating objectives. Rampage has you racing to wreck the most buildings. Floor-is-Lava is exactly what it sounds like. These modes carry the game's best energy. Online gives you free-for-all, Team Battle, and a one-on-one unranked Duel Mode with a Quick Play option. Early launch reviews flagged the online component as unreliable, and there is no ranked ladder at all, which puts a ceiling on how seriously you can take GigaBash as a competitive title. For the crowd asking about netcode quality and whether this can scratch a competitive itch past casual play: it can't, not really. The single-player campaign follows four Titans across five chapters each and wraps up in an hour or two with comic-book-style cutscenes that are genuinely charming. The AI inconsistency and short runtime mean solo-only players will exhaust the content fast. Arenas have environmental hazards, lava flows, avalanches, spiked walls, and flash floods that factor into actual match decisions when you pay attention. Visually the game punches above its indie weight class, with chunky destructible cities, bright special-attack colors, and an optional Showa-era film grain filter in the options that is an absurdly good touch for anyone who grew up watching old monster movies. The sound design is functional but not memorable. There are no voice lines, and monster cries do not do much to distinguish the cast. The DLC situation is worth knowing: licensed character packs add Godzilla, Mechagodzilla, Ultraman, Gamera, and others at additional cost, which stings if you want the full fantasy out of the box. Bottom line: if you have three people and controllers ready, GigaBash delivers a genuinely fun, mechanically respectful arena brawler that most players will get more out of than they expected. If you are a solo player or banking entirely on online matchmaking to find your competition, the content runs dry quickly and there is no ranked infrastructure to keep you hooked. Take the couch scenario seriously before you buy. Fred, Scout Team

GigaBash
ActionCasualIndie

GigaBash

Aug 4, 2022Passion Republic Games
GamerScout Says

Power Stone meets Godzilla in a 4-player arena brawler that absolutely shines on the couch and gets painfully thin the moment your friends leave the room.

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Screenshots & Media

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About GigaBash

I'll level with you: I came into GigaBash skeptical. Party brawlers with watered-down controls tend to bore me out after two sessions, and the kaiju skin felt like a gimmick waiting to wear off. Two hours in with three people crammed on a couch, I stopped worrying about it. The core loop is tight enough to be respectable. Each Titan runs on a light attack, a heavy attack, grab, dash, block, and air variants of most of those inputs. Holding buttons charges into stronger or range-extended versions. Blocking opens up its own two-move subset. The Giga Meter builds as you deal and take damage, and once it's full your monster grows into its S-Class form, doubling in size and unlocking a screen-filling ultimate. That S-Class moment is genuinely chaotic in the best way, especially when all four players hit it simultaneously. The roster launched with ten original Titans, each playing meaningfully differently. Gorogong is a mash-friendly close-range gorilla. Rohanna calls plant minions and can zone from distance. Woolley turns into a giant snowball and just destroys everything in his path. Kongkrete, a kaiju that is literally a sentient building, can eat other structures to recover health. These are not interchangeable fighters, and the designers clearly cared about mechanical identity per character. Balance is loose though. Certain ranged setups and spammable specials can feel hard to answer for melee-heavy picks, and the AI on higher difficulties is the frustrating kind of cheating-fast rather than actually smart. Post-launch, Passion Republic has kept adding DLC characters from the Godzilla franchise, Ultraman, and Gamera, pushing the roster to a notably larger number, so the thin-roster complaints at launch have at least partially been addressed over time. Mode-wise, local play covers free-for-all up to four players, 2v2 Team Battle, and Mayhem Mode, which strings together minigame rounds with rotating objectives. Rampage has you racing to wreck the most buildings. Floor-is-Lava is exactly what it sounds like. These modes carry the game's best energy. Online gives you free-for-all, Team Battle, and a one-on-one unranked Duel Mode with a Quick Play option. Early launch reviews flagged the online component as unreliable, and there is no ranked ladder at all, which puts a ceiling on how seriously you can take GigaBash as a competitive title. For the crowd asking about netcode quality and whether this can scratch a competitive itch past casual play: it can't, not really. The single-player campaign follows four Titans across five chapters each and wraps up in an hour or two with comic-book-style cutscenes that are genuinely charming. The AI inconsistency and short runtime mean solo-only players will exhaust the content fast. Arenas have environmental hazards, lava flows, avalanches, spiked walls, and flash floods that factor into actual match decisions when you pay attention. Visually the game punches above its indie weight class, with chunky destructible cities, bright special-attack colors, and an optional Showa-era film grain filter in the options that is an absurdly good touch for anyone who grew up watching old monster movies. The sound design is functional but not memorable. There are no voice lines, and monster cries do not do much to distinguish the cast. The DLC situation is worth knowing: licensed character packs add Godzilla, Mechagodzilla, Ultraman, Gamera, and others at additional cost, which stings if you want the full fantasy out of the box. Bottom line: if you have three people and controllers ready, GigaBash delivers a genuinely fun, mechanically respectful arena brawler that most players will get more out of than they expected. If you are a solo player or banking entirely on online matchmaking to find your competition, the content runs dry quickly and there is no ranked infrastructure to keep you hooked. Take the couch scenario seriously before you buy. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopachievementscontroller-supportcloud-savestier:indieArena BrawlerKaiju4-Player Couch Co-opDestructible EnvironmentsS-Class TransformMayhem ModeParty FighterDLC Roster Expansion

System Requirements

Minimum

OS
Windows 10 (64 bit)
Memory
6 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
15 GB available space
Graphics
NVIDIA® GeForce® GTX 480, GTX 570, GTX 670, or higher
Processor
Intel Core i3-4160 @ 3.60GHz
Sound Card
DirectSound compatible (DirectX® 9.0c or higher)
Additional Notes
This game supports XInput- and DirectInput-compatible USB controllers (inc. arcade sticks), such as Xbox 360 controller, Xbox One controller, Steam Controller and the DUALSHOCK wireless controller. It also supports keyboard but not mouse.

Recommended

OS
Windows 10 (64 bit)
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
15 GB available space
Graphics
NVIDIA® GeForce® GTX 960, AMD Radeon R7 370, or higher
Processor
Intel Core i5-4690K @3.50GHz or AMD FX-9370
Sound Card
DirectSound compatible (DirectX® 9.0c or higher)
Additional Notes
This game supports XInput- and DirectInput-compatible USB controllers (inc. arcade sticks), such as Xbox 360 controller, Xbox One controller, Steam Controller and the DUALSHOCK wireless controller. It also supports keyboard but not mouse.

Reviews & Ratings

No ratings available

Game Info

Developer
Passion Republic Games
Publisher
Passion Republic Games
Release Date
Aug 4, 2022

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