Compare Ghost of Tsushima DIRECTOR'S CUT prices across trusted key stores and find the best deal. Developed by Sucker Punch Productions. Published by PlayStation Publishing LLC. Released on 5/16/2024. Available on PC. Genres: Action, Adventure.

94% positive across 92k Steam reviews doesn't lie: this is the rare console port that PC hardware actually makes better, and Legends co-op gives you a reason to come back after the credits.

I came into Ghost of Tsushima Director's Cut fully expecting a decent port with good visuals and not much else to write home about on the multiplayer front. I was wrong on the second half. The Nixxes port work here is genuinely excellent - unlocked framerates, DLSS 3, FSR 3, and XeSS all present, ultrawide up to 32:9 supported, and the game runs clean. On mid-range hardware, you're likely hitting a stable 60fps without drama. On anything current-gen, you're pushing well past that, and the higher framerate makes a real mechanical difference: the parry and counter timing in combat feels noticeably tighter and more readable at 100+ fps than it ever did locked at 60 on console. The core game is a third-person open-world action title where you play Jin Sakai, a samurai forced to abandon honorable combat and adopt guerrilla tactics to repel a Mongol invasion. Sword fighting is the centerpiece, built around four stances you unlock and switch between to exploit enemy types, plus parries, dodge windows, and a standoff mechanic where you call out enemies before battle and cut them down in a single draw. It is not a Souls-like - the punishment loop is more forgiving - but timing still matters enough that higher framerates translate to cleaner reads on enemy wind-ups. You also get a bow, a range of Ghost Weapons like smoke bombs and kunai, and a stealth system that rewards patience. The skill tree feeds into both combat styles, and the Iki Island expansion adds new enemy types, new story beats, and a harder edge to the progression that carries weight after the main campaign. Now for the part I actually wanted to write about: Legends, the co-op mode bundled in at no extra cost. It is a proper four-class co-op system with Samurai, Hunter, Ronin, and Assassin archetypes, each with distinct playstyles that genuinely require coordination. Modes include a two-player story arc with ten chapters, a four-player survival mode defending positions against escalating waves, a raid called Tales of Iyo that is legitimately difficult and expects you to have leveled your Ki, and a Rivals mode where two teams of two compete by spending earned currency to curse the opposing side. The gear loop goes Destiny-adjacent with loot drops tied to Ki level and class-specific progression. It is not the deepest live-service setup in the world, but it is surprisingly replayable and the core combat translates to co-op better than you'd expect from a game that was designed around solo stealth. Cross-play runs between PC, PS4, and PS5, which keeps the pool healthy. PSN account required to access Legends, which is a known friction point - something to factor in before you buy. The complaints are real but minor. The opening hours of the campaign are slow and regimented, treating you like you've never held a sword before. The camera can work against you in close-quarters fights. Kurosawa Mode, the black-and-white film filter, also degrades the audio quality alongside the visuals, which is an odd choice. And the core game engine, despite the PC enhancements, is starting to show its age in some geometry and lighting scenarios. None of it is a dealbreaker. The port holds up, the combat holds up, and Legends gives the multiplayer-inclined a genuine hook beyond the 50-60 hour solo runtime. Fred, Scout Team

Ghost of Tsushima DIRECTOR'S CUT

Ghost of Tsushima DIRECTOR'S CUT

May 16, 2024Sucker Punch ProductionsPlayStation Publishing LLC
GamerScout Says

94% positive across 92k Steam reviews doesn't lie: this is the rare console port that PC hardware actually makes better, and Legends co-op gives you a reason to come back after the credits.

PC
Steam Deck VerifiedProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €8.41

GamerScout Verdict

A rock-solid port of a great open-world samurai game, with Legends co-op making it worth revisiting even if you finished it on PS5.

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About Ghost of Tsushima DIRECTOR'S CUT

I came into Ghost of Tsushima Director's Cut fully expecting a decent port with good visuals and not much else to write home about on the multiplayer front. I was wrong on the second half. The Nixxes port work here is genuinely excellent - unlocked framerates, DLSS 3, FSR 3, and XeSS all present, ultrawide up to 32:9 supported, and the game runs clean. On mid-range hardware, you're likely hitting a stable 60fps without drama. On anything current-gen, you're pushing well past that, and the higher framerate makes a real mechanical difference: the parry and counter timing in combat feels noticeably tighter and more readable at 100+ fps than it ever did locked at 60 on console. The core game is a third-person open-world action title where you play Jin Sakai, a samurai forced to abandon honorable combat and adopt guerrilla tactics to repel a Mongol invasion. Sword fighting is the centerpiece, built around four stances you unlock and switch between to exploit enemy types, plus parries, dodge windows, and a standoff mechanic where you call out enemies before battle and cut them down in a single draw. It is not a Souls-like - the punishment loop is more forgiving - but timing still matters enough that higher framerates translate to cleaner reads on enemy wind-ups. You also get a bow, a range of Ghost Weapons like smoke bombs and kunai, and a stealth system that rewards patience. The skill tree feeds into both combat styles, and the Iki Island expansion adds new enemy types, new story beats, and a harder edge to the progression that carries weight after the main campaign. Now for the part I actually wanted to write about: Legends, the co-op mode bundled in at no extra cost. It is a proper four-class co-op system with Samurai, Hunter, Ronin, and Assassin archetypes, each with distinct playstyles that genuinely require coordination. Modes include a two-player story arc with ten chapters, a four-player survival mode defending positions against escalating waves, a raid called Tales of Iyo that is legitimately difficult and expects you to have leveled your Ki, and a Rivals mode where two teams of two compete by spending earned currency to curse the opposing side. The gear loop goes Destiny-adjacent with loot drops tied to Ki level and class-specific progression. It is not the deepest live-service setup in the world, but it is surprisingly replayable and the core combat translates to co-op better than you'd expect from a game that was designed around solo stealth. Cross-play runs between PC, PS4, and PS5, which keeps the pool healthy. PSN account required to access Legends, which is a known friction point - something to factor in before you buy. The complaints are real but minor. The opening hours of the campaign are slow and regimented, treating you like you've never held a sword before. The camera can work against you in close-quarters fights. Kurosawa Mode, the black-and-white film filter, also degrades the audio quality alongside the visuals, which is an odd choice. And the core game engine, despite the PC enhancements, is starting to show its age in some geometry and lighting scenarios. None of it is a dealbreaker. The port holds up, the combat holds up, and Legends gives the multiplayer-inclined a genuine hook beyond the 50-60 hour solo runtime.

Fred
Fred · Scout Team

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Tags

singleplayermultiplayerpvponline-pvpcooponline-coopachievementscontroller-supporttrading-cardscloud-savesThird-Person ActionStance SystemParry-Based CombatLoot ProgressionCo-op RaidsHorde DefenseCross-Platform MultiplayerUltrawide SupportPSN Required

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
Storage
75 GB available space
Graphics
NVIDIA GeForce GTX 960 or AMD Radeon RX 5500 XT
Processor
Intel Core i3-7100 or AMD Ryzen 3 1200

Recommended

OS
Windows 10
Memory
16 GB RAM
Storage
75 GB available space
Graphics
NVIDIA GeForce RTX 2060 or AMD Radeon RX 5600 XT
Processor
Intel Core i5-8600 or AMD Ryzen 5 3600

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Reviews & Ratings

Steam
94%(92,731)

Game Info

Developer
Sucker Punch Productions
Publisher
PlayStation Publishing LLC
Release Date
May 16, 2024

Game Modes

Online Co-op

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What platforms is Ghost of Tsushima DIRECTOR'S CUT available on?

Ghost of Tsushima DIRECTOR'S CUT is available on PC.

When was Ghost of Tsushima DIRECTOR'S CUT released?

Ghost of Tsushima DIRECTOR'S CUT was released on 16 May 2024.

Who developed Ghost of Tsushima DIRECTOR'S CUT?

Ghost of Tsushima DIRECTOR'S CUT was developed by Sucker Punch Productions and published by PlayStation Publishing LLC.