Ghost of a Tale
A solo-dev stealth-RPG where you play a tiny minstrel mouse sneaking through a rat-guarded fortress. Gorgeous, intimate, and surprisingly deep.
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About Ghost of a Tale
Ghost of a Tale is a stealth-adventure RPG built almost entirely by one person, Lionel Gallat, and that fact never stops being quietly astonishing. You play Tilo, a minstrel mouse searching for his imprisoned wife inside the crumbling Dwindling Heights Keep, a fortress crawling with armored rats who will absolutely flatten you if they catch you. Combat is not the answer here. Tilo cannot fight his way out of anything. What he can do is creep through shadows, craft disguises from salvaged gear, distract guards with thrown objects, and sweet-talk the handful of allies scattered across the keep. It is a stealth game at its core, with light RPG systems layered on top: leveling up improves your stamina and sneaking ability, and equipping different outfit sets changes how NPCs react to you. The worldbuilding is where Ghost of a Tale earns its reputation. The lore, told through found notes, crumbling murals, and cautious conversations with a frog mercenary named Silas, builds a coherent medieval animal civilization with its own history of war, plague, and politics. Nothing feels pasted on. The writing has genuine texture, the kind that rewards a second read of a journal entry you skimmed the first time. Quests are mostly organic fetch-and-investigate structures, but they are tied to characters with distinct voices and motivations, so the legwork rarely feels like padding. Rarely. The stealth mechanics are competent without being spectacular. Guard AI follows predictable patrol routes and has a classic detection cone, so veteran stealth players will feel at home without being challenged in new ways. The disguise system is the standout mechanic: assembling a full rat guard outfit from scattered pieces and bluffing your way through a checkpoint is enormously satisfying. Where the game stumbles is in some fiddly inventory management, occasional camera issues in tight corridors, and a final act that slightly rushes its emotional payoff after such careful setup in the earlier hours. The map can also be disorienting before you learn the keep's layout. Who is this for? Anyone who loved the atmospheric pacing of early Dishonored but wants something smaller, warmer, and more storybook in tone. Fans of character-driven RPGs who do not mind a protagonist who solves problems with wit instead of a sword. The game is not long, around eight to ten hours for a thorough first run, and it does not outstay its welcome. It is a focused, handcrafted experience that trusts the player to care about a small mouse with a lute and a desperate heart. Given that it launched with 91 percent positive Steam reviews and was built by essentially one developer, the ambition-to-execution ratio is genuinely impressive. Monika, Scout Team
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Game Info
- Developer
- SeithCG
- Publisher
- SeithCG
- Release Date
- Mar 13, 2018