
George VS Bonny PP Wars
Funny premise, broken execution. Two-player pet chaos that lands somewhere between a party game and an unfinished jam project, approach with low expectations and a friend on voice chat.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About George VS Bonny PP Wars
I spend a lot of time in games where netcode, tick rates, and TTK matter. George VS Bonny PP Wars is not that game. It is a two-player local and online PvP novelty where one player controls Uncle George, a mop-wielding man determined to keep his house clean, while the other plays as Bonny the dog, whose sole mission is to make as much of a mess as possible before getting caught. The asymmetric setup is genuinely original for its sub-three-dollar price bracket, and I want to give it credit for that before I get into the problems. The core loop is straightforward: as George, you chase Bonny around multi-floor arenas (a house, a business office, a supermarket), scrubbing up the dog's deposits with a mop that gradually gets too dirty to use and needs rinsing in a bucket of water. As Bonny, you are scattering filth in sneakers, behind consoles, inside bathrooms, anywhere you think George cannot reach in time. Rounds are timed, territory control is implicit, and the asymmetry is the whole point. In theory, that tension between cleaner and chaos-agent has some legs, especially with two real humans yelling at each other over Discord. The voxel art style is cartoony and readable enough, and the three arena maps give you a little variety in layout. In practice, the technical state of the game is hard to overlook. Community reports consistently describe collision issues that let Bonny stash deposits inside geometry where George physically cannot mop them, not a skill exploit, just a bug that hands the round to the dog. The mop animation can lock Uncle George into a sliding t-pose across the map, which is funny exactly once. The game also crashes on exit reliably, and as of recent forum posts, players report connectivity failures when trying to get online matches going at all. The community hub has a 2024 thread titled "Non playable in 2024" which tells you most of what you need to know about post-launch support from Winter Bloom. Steam reviews sit at Mixed with 63 percent positive across 58 reviews, and most of the positive ones are jokes rather than genuine endorsements. If you are hunting for a couch co-op oddity to pull out at a party once, there is a sliver of genuine fun here. The asymmetric design idea is more interesting than ninety percent of the shovelware in this price range. But "interesting idea" and "functional multiplayer game" are two different things, and this one has not reliably been the second thing for several years. Dead player base online, active bugs, zero visible developer response to problems. If you have a friend physically next to you and you find this absurdly cheap somewhere, you might extract twenty minutes of laughs. Treating it as an actual online PvP experience in 2025 is wishful thinking. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7 / Windows 8 / Windows 10
- Memory
- 2 GB RAM
- Network
- Broadband Internet connection
- Storage
- 2 GB available space
- Graphics
- NVIDIA GeForce 6800 (256 MB) or ATI™ Radeon™ X1600 Pro (256 MB) or better
- Processor
- Intel Pentium D or AMD® Athlon™ 64 X2
Reviews & Ratings
No ratings available
Game Info
- Developer
- Winter Bloom
- Publisher
- Asterion Games
- Release Date
- Jul 27, 2018