Compare Game of Thrones prices across 50+ stores and find the best deal. Developed by Cyanide Studios. Published by Atlus USA. Released on 6/7/2012. Available on PC. Genres: Action, RPG. Metacritic score: 58/100.

A budget-tier RPG set in Westeros with two original protagonists, janky combat, and surprisingly decent writing buried under rough production values.

Cyanide Studios' Game of Thrones (released in 2012) is a third-person action-RPG that drops you into Westeros alongside two original characters: Mors, a grizzled Night's Watch ranger with a war dog companion, and Alester, a red priest returning home to a ruined family. The dual-protagonist structure is genuinely interesting on paper, and the way their storylines weave together shows real ambition for a studio clearly working on a constrained budget. If you come in expecting production values anywhere near the HBO series, you will be disappointed fast. If you come in expecting a competent, lore-faithful RPG with readable prose, you might be pleasantly surprised. The combat system uses a pausable real-time setup that nudges toward tactical play. Each character has a skill tree, and Mors's ranger abilities sit alongside Alester's fire magic in ways that feel meaningfully different rather than cosmetically reskinned. The problem is the execution: enemy AI is uneven, hit feedback is weak, and the camera in tight corridors will test your patience. There is a flow to builds, especially if you spec hard into one playstyle, but the combat never fully escapes its low-budget origins. Think of it as a system that works better on paper than it feels in your hands. Where the game quietly earns its keep is in the writing. The main story respects the source material's tone: political scheming, moral compromise, characters who are not straightforwardly heroic. Mors in particular has a quiet dignity to his arc that the game earns over time. Dialogue choices exist and occasionally shift how scenes play out, though do not expect Baldur's Gate 3 reactivity. The world feels lived-in rather than generic fantasy, and the writers clearly read the books. Side quests, however, range from serviceable to pure XP-padding filler, and there are enough of the latter to frustrate anyone not intrinsically invested in the setting. Technically, the 2012 release age shows everywhere: stiff animations, muddy textures, and performance quirks on modern hardware that may require community patches to address. Voice acting is a mixed bag, with a few standout performances dragged down by supporting roles that sound under-directed. The score does honest work evoking Westeros without copying the show's iconic themes. Who is this actually for? Die-hard Westeros readers who want to spend more time in that world, are tolerant of rough edges, and appreciate character-driven storytelling over spectacle. It is not for players who want polished action combat, and it is not for casual fans expecting a prestige-TV experience. At the right price, the original dual-protagonist story and the lore fidelity make it a curiosity worth a weekend for the right kind of RPG player. Go in with adjusted expectations and you will find more here than the Metacritic score suggests. Go in expecting polish and you will be out within two hours. Monika, Scout Team

Game of Thrones
ActionRPG

Game of Thrones

Jun 7, 2012Cyanide StudiosAtlus USA
GamerScout Says

A budget-tier RPG set in Westeros with two original protagonists, janky combat, and surprisingly decent writing buried under rough production values.

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About Game of Thrones

Cyanide Studios' Game of Thrones (released in 2012) is a third-person action-RPG that drops you into Westeros alongside two original characters: Mors, a grizzled Night's Watch ranger with a war dog companion, and Alester, a red priest returning home to a ruined family. The dual-protagonist structure is genuinely interesting on paper, and the way their storylines weave together shows real ambition for a studio clearly working on a constrained budget. If you come in expecting production values anywhere near the HBO series, you will be disappointed fast. If you come in expecting a competent, lore-faithful RPG with readable prose, you might be pleasantly surprised. The combat system uses a pausable real-time setup that nudges toward tactical play. Each character has a skill tree, and Mors's ranger abilities sit alongside Alester's fire magic in ways that feel meaningfully different rather than cosmetically reskinned. The problem is the execution: enemy AI is uneven, hit feedback is weak, and the camera in tight corridors will test your patience. There is a flow to builds, especially if you spec hard into one playstyle, but the combat never fully escapes its low-budget origins. Think of it as a system that works better on paper than it feels in your hands. Where the game quietly earns its keep is in the writing. The main story respects the source material's tone: political scheming, moral compromise, characters who are not straightforwardly heroic. Mors in particular has a quiet dignity to his arc that the game earns over time. Dialogue choices exist and occasionally shift how scenes play out, though do not expect Baldur's Gate 3 reactivity. The world feels lived-in rather than generic fantasy, and the writers clearly read the books. Side quests, however, range from serviceable to pure XP-padding filler, and there are enough of the latter to frustrate anyone not intrinsically invested in the setting. Technically, the 2012 release age shows everywhere: stiff animations, muddy textures, and performance quirks on modern hardware that may require community patches to address. Voice acting is a mixed bag, with a few standout performances dragged down by supporting roles that sound under-directed. The score does honest work evoking Westeros without copying the show's iconic themes. Who is this actually for? Die-hard Westeros readers who want to spend more time in that world, are tolerant of rough edges, and appreciate character-driven storytelling over spectacle. It is not for players who want polished action combat, and it is not for casual fans expecting a prestige-TV experience. At the right price, the original dual-protagonist story and the lore fidelity make it a curiosity worth a weekend for the right kind of RPG player. Go in with adjusted expectations and you will find more here than the Metacritic score suggests. Go in expecting polish and you will be out within two hours. Monika, Scout Team

Tags

steamDual ProtagonistPausable CombatLore-FaithfulSkill TreesPolitical IntrigueLow-Budget Hidden GemLicensed IPSingle-Player Narrative

System Requirements

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Reviews & Ratings

Metacritic
58
Steam
72%(2,355)

Game Info

Developer
Cyanide Studios
Publisher
Atlus USA
Release Date
Jun 7, 2012

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