Compare Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque prices across trusted key stores and find the best deal. Developed by Nidal Nijm Games. Published by Nidal Nijm Games. Released on 4/18/2022. Available on PC. Genres: Action, Adventure, Indie, Strategy.

A one-man passion project that flips the military shooter script completely. Rough controls, zero checkpoints, and some of the most unhinged cutscenes in indie gaming history.

I've sat through enough military shooters where Arabs fill the enemy roster that seeing this game's premise land on my desk was genuinely jarring. Fursan al-Aqsa was built solo by a single developer over several years and runs on a custom Unreal Engine 3 build. That context matters when evaluating it, because a lot of what makes the game clunky also makes it weirdly compelling. You play Ahmad al-Falastini through a campaign of roughly 8 to 10 hours split across ten missions in the Classic version, each one an open-ish map with five objectives you can tackle in varying order. The toolset is familiar: AK-47, RPG-7, grenades, a bullet-time mechanic that works about half the time, stealth around security cameras, and the ability to swap between first and third-person view. Where it gets weird fast is the cutscenes. The protagonist ejects from a fighter jet mid-dogfight to fire an RPG at the enemy plane, despite his own aircraft still having missiles aboard. A chainsaw kill. A shark. The tonal whiplash between the grounded mission briefings and the sheer 1980s action-movie chaos of those cinematics is something you have to see to process. From a pure shooter mechanics standpoint the game has real problems. Weapon sights do not line up properly on several guns. Swapping weapons has a delay that will get you killed. Enemy AI flips between laser-accurate and completely oblivious, which is frustrating because there are no mid-mission checkpoints. If you die, you restart the full mission. Health does not regenerate. That combination is genuinely punishing, and it crosses from intentional difficulty into trial-and-error territory more often than it should. There is also very limited key rebinding in the Classic version, which is the kind of thing that should have been patched years ago. On the upside, the semi-open map design does reward patience and route flexibility, and the Remake version - bundled in free with the Classic - runs on a newer engine build, adds wall-running and long jumps, and feels noticeably smoother. The Remake currently has fewer missions but is the cleaner build for pure performance. The political framing is upfront and unambiguous. The game has been pulled from Steam in the UK, attracted a question in the European Parliament, and received a 2023 update tied to real-world events that brought renewed controversy. You will know before you click buy whether this is something you want to engage with. What the game itself delivers - beneath all of that - is closer to an old-school Goldeneye or Perfect Dark mission structure than anything modern: objective lists, a ranking system, driveable vehicles, local split-screen PvP, and a clear lineage from Metal Gear Solid's camera-avoidance stealth. At its best moments it has more personality per square inch than dozens of generic military shooters from studios with hundred-times the budget. If you came here purely for netcode and ranked ladders, move on. The multiplayer is local only. This is a singleplayer experience first, PvP second. For old-school shooter fans with tolerance for jank and genuine curiosity about a perspective the genre almost never touches, there is something real here under the rough edges. Fred, Scout Team

Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque

Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque

Apr 18, 2022Nidal Nijm Games
GamerScout Says

A one-man passion project that flips the military shooter script completely. Rough controls, zero checkpoints, and some of the most unhinged cutscenes in indie gaming history.

PC
Steam Deck PlayableProtonDB Silver
Best Price Available
€0.00
at N/A
Historical low: €8.59

GamerScout Verdict

Worth it for old-school TPS fans who want mission-based structure and an uncommonly blunt perspective - jank included.

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Price History

Historical low
€8.5918 Jul 2026
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€8.30€9.30€10.30€11.305 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
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Screenshots & Media

About Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque

I've sat through enough military shooters where Arabs fill the enemy roster that seeing this game's premise land on my desk was genuinely jarring. Fursan al-Aqsa was built solo by a single developer over several years and runs on a custom Unreal Engine 3 build. That context matters when evaluating it, because a lot of what makes the game clunky also makes it weirdly compelling. You play Ahmad al-Falastini through a campaign of roughly 8 to 10 hours split across ten missions in the Classic version, each one an open-ish map with five objectives you can tackle in varying order. The toolset is familiar: AK-47, RPG-7, grenades, a bullet-time mechanic that works about half the time, stealth around security cameras, and the ability to swap between first and third-person view. Where it gets weird fast is the cutscenes. The protagonist ejects from a fighter jet mid-dogfight to fire an RPG at the enemy plane, despite his own aircraft still having missiles aboard. A chainsaw kill. A shark. The tonal whiplash between the grounded mission briefings and the sheer 1980s action-movie chaos of those cinematics is something you have to see to process. From a pure shooter mechanics standpoint the game has real problems. Weapon sights do not line up properly on several guns. Swapping weapons has a delay that will get you killed. Enemy AI flips between laser-accurate and completely oblivious, which is frustrating because there are no mid-mission checkpoints. If you die, you restart the full mission. Health does not regenerate. That combination is genuinely punishing, and it crosses from intentional difficulty into trial-and-error territory more often than it should. There is also very limited key rebinding in the Classic version, which is the kind of thing that should have been patched years ago. On the upside, the semi-open map design does reward patience and route flexibility, and the Remake version - bundled in free with the Classic - runs on a newer engine build, adds wall-running and long jumps, and feels noticeably smoother. The Remake currently has fewer missions but is the cleaner build for pure performance. The political framing is upfront and unambiguous. The game has been pulled from Steam in the UK, attracted a question in the European Parliament, and received a 2023 update tied to real-world events that brought renewed controversy. You will know before you click buy whether this is something you want to engage with. What the game itself delivers - beneath all of that - is closer to an old-school Goldeneye or Perfect Dark mission structure than anything modern: objective lists, a ranking system, driveable vehicles, local split-screen PvP, and a clear lineage from Metal Gear Solid's camera-avoidance stealth. At its best moments it has more personality per square inch than dozens of generic military shooters from studios with hundred-times the budget. If you came here purely for netcode and ranked ladders, move on. The multiplayer is local only. This is a singleplayer experience first, PvP second. For old-school shooter fans with tolerance for jank and genuine curiosity about a perspective the genre almost never touches, there is something real here under the rough edges.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvplocal-multiplayerlocal-coopachievementstrading-cardstier:indieNo CheckpointsBullet TimeOld-School Mission StructureLocal Split-Screen PvPSingle-Dev ProjectCamera StealthOpen Mission DesignControversial Subject Matter

System Requirements

Minimum

OS
Windows® 7 / 8 / 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
22 GB available space
Graphics
DirectX 11 or DirectX 12 compatible graphics card
Processor
2.0+ GHz Processor

Recommended

OS
Windows® 10 64-bit
Memory
8 GB RAM
DirectX
Version 12
Storage
22 GB available space
Graphics
NVIDIA GEFORCE GTX 1650
Processor
Quad-core Intel or AMD, 2.5 GHz or faster

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Game Info

Developer
Nidal Nijm Games
Publisher
Nidal Nijm Games
Release Date
Apr 18, 2022

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Frequently asked questions about Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque

How much does Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque cost?

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What platforms is Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque available on?

Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque is available on PC.

When was Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque released?

Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque was released on 18 April 2022.

Who developed Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque?

Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque was developed by Nidal Nijm Games.